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scummvm-cursorfix/engines/mm/mm1/views_enh/scroll_view.cpp
2026-02-02 04:50:13 +01:00

229 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/scroll_view.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/mm1.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
ScrollView::ScrollView(const Common::String &name) :
TextView(name, g_engine) {
_bounds.setBorderSize(FRAME_BORDER_SIZE);
}
ScrollView::ScrollView(const Common::String &name,
UIElement *owner) : TextView(name, owner) {
_bounds.setBorderSize(FRAME_BORDER_SIZE);
}
int ScrollView::addButton(Shared::Xeen::SpriteResource *sprites,
const Common::Point &pos, int frame,
const Common::KeyState &key, bool halfSize) {
_buttons.push_back(Button(sprites, pos, frame, key, halfSize));
return _buttons.size() - 1;
}
int ScrollView::addButton(Shared::Xeen::SpriteResource *sprites,
const Common::Point &pos, int frame, KeybindingAction action, bool halfSize) {
_buttons.push_back(Button(sprites, pos, frame, action, halfSize));
return _buttons.size() - 1;
}
int ScrollView::addButton(const Common::Rect &r, const Common::KeyState &key) {
_buttons.push_back(Button(r, key));
return _buttons.size() - 1;
}
int ScrollView::addButton(const Common::Rect &r, KeybindingAction action) {
_buttons.push_back(Button(r, action));
return _buttons.size() - 1;
}
void ScrollView::removeButtons(int start, int end) {
if (end == -1)
end = (int)_buttons.size() - 1;
else if (end == -2)
end = start;
for (; end >= start; --end)
_buttons.remove_at(end);
}
void ScrollView::resetSelectedButton() {
_selectedButton = -1;
redraw();
}
void ScrollView::draw() {
frame();
fill();
drawButtons();
}
void ScrollView::drawButtons() {
setTextColor(0);
Graphics::ManagedSurface s = getSurface();
for (uint i = 0; i < _buttons.size(); ++i) {
const Button &btn = _buttons[i];
if (btn._enabled && btn._frame != -1) {
const Common::Point pt(btn._bounds.left + _bounds.borderSize(),
btn._bounds.top + _bounds.borderSize());
int frame = btn._frame + (_selectedButton == (int)i ? 1 : 0);
if (btn._halfSize) {
// Draw to a temporary surface, and then copy it over at 50% size
Graphics::ManagedSurface tmp(GLYPH_W, GLYPH_H);
tmp.setTransparentColor(254);
btn._sprites->draw(&tmp, frame, Common::Point(0, 0));
s.transBlitFrom(tmp, Common::Rect(0, 0, GLYPH_W, GLYPH_H),
Common::Rect(pt.x, pt.y, pt.x + GLYPH_W / 2, pt.y + GLYPH_H / 2),
254);
} else {
btn._sprites->draw(&s, frame, pt);
}
}
}
}
void ScrollView::frame() {
int xCount = (_bounds.width() - 9) / SYMBOL_WIDTH;
int yCount = (_bounds.height() - 9) / SYMBOL_HEIGHT;
// Write the top line
_symbolPos = Common::Point(0, 0);
writeSymbol(0);
if (xCount > 0) {
int symbolId = 1;
for (int i = 0; i < xCount; ++i) {
writeSymbol(symbolId);
if (++symbolId == 5)
symbolId = 1;
}
}
_symbolPos.x = _bounds.width() - SYMBOL_WIDTH;
writeSymbol(5);
// Write the vertical edges
if (yCount > 0) {
int symbolId = 6;
for (int i = 0; i < yCount; ++i) {
_symbolPos.y += SYMBOL_HEIGHT;
_symbolPos.x = 0;
writeSymbol(symbolId);
_symbolPos.x = _bounds.width() - SYMBOL_WIDTH;
writeSymbol(symbolId + 4);
if (++symbolId == 10)
symbolId = 6;
}
}
// Write the bottom line
_symbolPos = Common::Point(0, _bounds.height() - SYMBOL_HEIGHT);
writeSymbol(14);
if (xCount > 0) {
int symbolId = 15;
for (int i = 0; i < xCount; ++i) {
writeSymbol(symbolId);
if (++symbolId == 19)
symbolId = 15;
}
}
_symbolPos.x = _bounds.width() - SYMBOL_WIDTH;
writeSymbol(19);
}
void ScrollView::fill() {
Graphics::ManagedSurface s = getSurface();
s.fillRect(Common::Rect(FRAME_BORDER_SIZE, FRAME_BORDER_SIZE,
s.w - FRAME_BORDER_SIZE, s.h - FRAME_BORDER_SIZE), SCROLL_BG_COLOR);
}
void ScrollView::writeSymbol(int symbolId) {
Graphics::ManagedSurface s = getSurface();
g_globals->_symbols.draw(s, Common::Point(_symbolPos.x, _symbolPos.y), symbolId);
_symbolPos.x += SYMBOL_WIDTH;
}
bool ScrollView::msgFocus(const FocusMessage &msg) {
_selectedButton = -1;
return TextView::msgFocus(msg);
}
bool ScrollView::msgMouseDown(const MouseDownMessage &msg) {
_selectedButton = getButtonAt(msg._pos);
if (_selectedButton != -1) {
draw();
return true;
}
return false;
}
bool ScrollView::msgMouseUp(const MouseUpMessage &msg) {
int oldSelection = _selectedButton;
_selectedButton = -1;
if (oldSelection != -1)
draw();
// If the highlighted button remains the same, trigger it's key
int selectedButton = getButtonAt(msg._pos);
if (selectedButton != -1 && selectedButton == oldSelection) {
const Button &btn = _buttons[selectedButton];
if (btn._action != KEYBIND_NONE)
msgAction(btn._action);
else
msgKeypress(KeypressMessage(btn._key));
return true;
}
return false;
}
int ScrollView::getButtonAt(const Common::Point &pos) {
for (uint i = 0; i < _buttons.size(); ++i) {
Common::Rect r = _buttons[i]._bounds;
r.translate(_innerBounds.left, _innerBounds.top);
if (_buttons[i]._enabled && r.contains(pos))
return i;
}
return -1;
}
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM