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2026-02-02 04:50:13 +01:00

112 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/locations/location.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
#include "mm/shared/utils/strings.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Locations {
Location::Location(const Common::String &name, int locationId) :
PartyView(name), _locationId(locationId) {
_bounds = Common::Rect(232, 0, 320, 146);
_escSprite.load("esc.icn");
}
bool Location::msgGame(const GameMessage &msg) {
if (msg._name == "DISPLAY") {
send("View", GameMessage("LOCATION", _locationId));
addView();
return true;
} else {
return PartyView::msgGame(msg);
}
}
void Location::leave() {
if (g_events->focusedView() == this)
close();
send("View", GameMessage("LOCATION", -1));
g_maps->turnAround();
g_events->redraw();
}
void Location::displayMessage(const Common::String &msg) {
InfoMessage infoMsg(0, 0, msg, ALIGN_MIDDLE);
infoMsg._delaySeconds = 3;
infoMsg._callback = []() {
Location *loc = dynamic_cast<Location *>(g_events->focusedView());
assert(loc);
loc->messageShown();
};
g_events->send(infoMsg);
}
bool Location::subtractGold(uint amount) {
if (g_globals->_currCharacter->_gold < amount) {
notEnoughGold();
return false;
} else {
g_globals->_currCharacter->_gold -= amount;
return true;
}
}
void Location::notEnoughGold() {
Sound::sound(SOUND_2);
displayMessage(STRING["dialogs.misc.not_enough_gold"]);
}
void Location::backpackFull() {
Sound::sound(SOUND_2);
displayMessage(STRING["dialogs.misc.backpack_full"]);
}
bool Location::msgUnfocus(const UnfocusMessage &msg) {
(void)PartyView::msgUnfocus(msg);
return true;
}
void Location::draw() {
send("View", GameMessage("LOCATION_DRAW"));
PartyView::draw();
}
bool Location::tick() {
// Locations have animated game backgrounds, so pass on tick
// to the game view to let it update
g_events->findView("View")->tick();
redraw();
return true;
}
} // namespace Locations
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM