91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_LOCATIONS_BLACKSMITH_ITEMS_H
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#define MM1_VIEWS_ENH_LOCATIONS_BLACKSMITH_ITEMS_H
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#include "mm/mm1/views_enh/items_view.h"
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#include "mm/mm1/data/locations.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Locations {
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class BlacksmithItems : public ItemsView,
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public BlacksmithData, public BuyWeaponData,
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public BuyArmorData, public BuyMiscData {
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private:
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enum BlacksmithMode {
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WEAPONS_MODE = 0, ARMOR_MODE = 1, MISC_MODE = 2,
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SELL_MODE = 3
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};
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BlacksmithMode _mode = WEAPONS_MODE;
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int _buySellItem = -1;
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/**
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* Populates the list of items
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*/
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void populateItems();
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/**
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* Displays the title row
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*/
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void drawTitle();
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/**
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* Called if the buy/sell action has been confirmed
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*/
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void itemConfirmed();
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protected:
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/**
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* Get the text color for a line
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*/
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int getLineColor() const override;
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/**
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* Called when an item is selected
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*/
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void itemSelected() override;
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/**
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* When the selected character is changed
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*/
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void charSwitched(Character *priorChar) override;
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public:
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BlacksmithItems();
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virtual ~BlacksmithItems() {}
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bool msgFocus(const FocusMessage &msg) override;
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void draw() override;
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bool msgKeypress(const KeypressMessage &msg) override;
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bool msgAction(const ActionMessage &msg) override;
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};
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} // namespace Location
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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