Files
2026-02-02 04:50:13 +01:00

91 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_LOCATIONS_BLACKSMITH_ITEMS_H
#define MM1_VIEWS_ENH_LOCATIONS_BLACKSMITH_ITEMS_H
#include "mm/mm1/views_enh/items_view.h"
#include "mm/mm1/data/locations.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Locations {
class BlacksmithItems : public ItemsView,
public BlacksmithData, public BuyWeaponData,
public BuyArmorData, public BuyMiscData {
private:
enum BlacksmithMode {
WEAPONS_MODE = 0, ARMOR_MODE = 1, MISC_MODE = 2,
SELL_MODE = 3
};
BlacksmithMode _mode = WEAPONS_MODE;
int _buySellItem = -1;
/**
* Populates the list of items
*/
void populateItems();
/**
* Displays the title row
*/
void drawTitle();
/**
* Called if the buy/sell action has been confirmed
*/
void itemConfirmed();
protected:
/**
* Get the text color for a line
*/
int getLineColor() const override;
/**
* Called when an item is selected
*/
void itemSelected() override;
/**
* When the selected character is changed
*/
void charSwitched(Character *priorChar) override;
public:
BlacksmithItems();
virtual ~BlacksmithItems() {}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace Location
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif