77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/interactions/statue.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Interactions {
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Statue::Statue() : Interaction("Statue", 33) {
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_title = STRING["dialogs.statues.statue"];
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_animated = false;
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}
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bool Statue::msgGame(const GameMessage &msg) {
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if (msg._name == "STATUE") {
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_pageNum = 0;
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_statueNum = msg._value;
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addView(this);
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return true;
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}
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return false;
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}
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bool Statue::msgFocus(const FocusMessage &msg) {
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Common::String statueType = STRING[Common::String::format(
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"dialogs.statues.names.%d", _statueNum)];
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Common::String str = Common::String::format("%s%s. %s",
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STRING["dialogs.statues.stone"].c_str(),
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statueType.c_str(),
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STRING["dialogs.statues.plaque"].c_str()
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);
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addText(str);
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return true;
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}
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void Statue::viewAction() {
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switch (++_pageNum) {
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case 1:
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addText(STRING[Common::String::format(
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"dialogs.statues.messages.%d", _statueNum)]);
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redraw();
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break;
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default:
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leave();
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break;
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}
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}
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} // namespace Interactions
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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