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2026-02-02 04:50:13 +01:00

77 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/interactions/statue.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Interactions {
Statue::Statue() : Interaction("Statue", 33) {
_title = STRING["dialogs.statues.statue"];
_animated = false;
}
bool Statue::msgGame(const GameMessage &msg) {
if (msg._name == "STATUE") {
_pageNum = 0;
_statueNum = msg._value;
addView(this);
return true;
}
return false;
}
bool Statue::msgFocus(const FocusMessage &msg) {
Common::String statueType = STRING[Common::String::format(
"dialogs.statues.names.%d", _statueNum)];
Common::String str = Common::String::format("%s%s. %s",
STRING["dialogs.statues.stone"].c_str(),
statueType.c_str(),
STRING["dialogs.statues.plaque"].c_str()
);
addText(str);
return true;
}
void Statue::viewAction() {
switch (++_pageNum) {
case 1:
addText(STRING[Common::String::format(
"dialogs.statues.messages.%d", _statueNum)]);
redraw();
break;
default:
leave();
break;
}
}
} // namespace Interactions
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM