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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_INTERACTIONS_INTERACTION_QUERY_H
#define MM1_VIEWS_ENH_INTERACTIONS_INTERACTION_QUERY_H
#include "mm/mm1/views_enh/interactions/interaction.h"
#include "mm/mm1/views_enh/text_entry.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Interactions {
class InteractionQuery : public Interaction {
private:
TextEntry _textEntry;
static void abortFunc();
static void enterFunc(const Common::String &answer);
int _maxChars = 0;
protected:
bool _showEntry = false;
Common::String _answer;
/**
* Answer entered
*/
virtual void answerEntered() = 0;
public:
InteractionQuery(const Common::String &name,
int maxChars, int portrait = -1);
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
/**
* Passed the entered text
*/
void answerEntry(const Common::String &answer);
};
} // namespace Interactions
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif