99 lines
2.6 KiB
C++
99 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "mm/mm1/views_enh/interactions/alamar.h"
|
|
#include "mm/mm1/maps/map49.h"
|
|
#include "mm/mm1/globals.h"
|
|
#include "mm/mm1/sound.h"
|
|
|
|
namespace MM {
|
|
namespace MM1 {
|
|
namespace ViewsEnh {
|
|
namespace Interactions {
|
|
|
|
#define VAL1 952
|
|
#define HAS_EYE 154
|
|
|
|
Alamar::Alamar() : Interaction("Alamar", 22) {
|
|
}
|
|
|
|
bool Alamar::msgFocus(const FocusMessage &msg) {
|
|
Interaction::msgFocus(msg);
|
|
clearButtons();
|
|
|
|
MM1::Maps::Map49 &map = *static_cast<MM1::Maps::Map49 *>(g_maps->_currentMap);
|
|
_succeeded = false;
|
|
for (uint i = 0; i < g_globals->_party.size() && !_succeeded; ++i)
|
|
_succeeded = (g_globals->_party[i]._flags[13] & CHARFLAG13_ALAMAR) != 0;
|
|
map[HAS_EYE] = g_globals->_party.hasItem(EYE_OF_GOROS_ID) ? 1 : 0;
|
|
|
|
if (!_succeeded && !map[HAS_EYE]) {
|
|
for (uint i = 0; i < g_globals->_party.size() && !_succeeded; ++i)
|
|
g_globals->_party[i]._quest = 255;
|
|
}
|
|
|
|
_title = STRING["maps.emap49.king_alamar"];
|
|
|
|
if (_succeeded) {
|
|
addText(Common::String::format("%s%s",
|
|
STRING["maps.map49.alamar1"].c_str(),
|
|
STRING["maps.map49.alamar3"].c_str()
|
|
));
|
|
|
|
} else if (map[HAS_EYE]) {
|
|
_title = STRING["maps.emap49.sheltem"];
|
|
addText(Common::String::format("%s%s",
|
|
STRING["maps.map49.alamar1"].c_str(),
|
|
STRING["maps.map49.alamar4"].c_str()
|
|
));
|
|
|
|
for (int i = 0; i < 6; ++i)
|
|
Sound::sound(SOUND_2);
|
|
|
|
} else {
|
|
addText(Common::String::format("%s%s",
|
|
STRING["maps.map49.alamar1"].c_str(),
|
|
STRING["maps.map49.alamar2"].c_str()
|
|
));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Alamar::viewAction() {
|
|
MM1::Maps::Map49 &map = *static_cast<MM1::Maps::Map49 *>(g_maps->_currentMap);
|
|
close();
|
|
|
|
if (map[HAS_EYE]) {
|
|
map[VAL1]++;
|
|
map.updateGame();
|
|
|
|
} else {
|
|
g_maps->_mapPos.x = 8;
|
|
map.updateGame();
|
|
}
|
|
}
|
|
|
|
} // namespace Interactions
|
|
} // namespace ViewsEnh
|
|
} // namespace MM1
|
|
} // namespace MM
|