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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_GAME_PARTY_H
#define MM1_VIEWS_ENH_GAME_PARTY_H
#include "mm/mm1/views_enh/text_view.h"
#include "mm/shared/xeen/sprites.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
/**
* Handles displaying the party portraits
*/
class GameParty : public TextView {
private:
Shared::Xeen::SpriteResource _restoreSprites;
Shared::Xeen::SpriteResource _hpSprites;
Shared::Xeen::SpriteResource _dseFace;
bool _highlightOn = false;
void highlightChar(uint charNum);
public:
GameParty(UIElement *owner);
virtual ~GameParty() {}
/**
* Draw the view
*/
void draw() override;
bool msgGame(const GameMessage &msg) override;
bool msgMouseDown(const MouseDownMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif