180 lines
4.4 KiB
C++
180 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "common/util.h"
|
|
#include "mm/shared/utils/strings.h"
|
|
#include "mm/mm1/views_enh/game_messages.h"
|
|
#include "mm/mm1/events.h"
|
|
#include "mm/mm1/globals.h"
|
|
|
|
namespace MM {
|
|
namespace MM1 {
|
|
namespace ViewsEnh {
|
|
|
|
GameMessages::YesNo::YesNo() :
|
|
ScrollView("MessagesYesNo", g_events) {
|
|
_bounds = Common::Rect(234, 144, 320, 200);
|
|
addButton(&g_globals->_confirmIcons, Common::Point(0, 0), 0,
|
|
Common::KeyState(Common::KEYCODE_y, 'y'));
|
|
addButton(&g_globals->_confirmIcons, Common::Point(26, 0), 2,
|
|
Common::KeyState(Common::KEYCODE_n, 'n'));
|
|
}
|
|
|
|
bool GameMessages::YesNo::msgKeypress(const KeypressMessage &msg) {
|
|
// Pass on any Y/N button presses to the messages area
|
|
return send("GameMessages", msg);
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
GameMessages::GameMessages() : ScrollText("GameMessages") {
|
|
setBounds(Common::Rect(0, 144, 234, 200));
|
|
}
|
|
|
|
void GameMessages::draw() {
|
|
ScrollText::draw();
|
|
|
|
if (_callback && !isDelayActive()) {
|
|
_yesNo.resetSelectedButton();
|
|
_yesNo.draw();
|
|
}
|
|
}
|
|
|
|
bool GameMessages::msgFocus(const FocusMessage &msg) {
|
|
MetaEngine::setKeybindingMode(_callback || _keyCallback ?
|
|
KeybindingMode::KBMODE_MENUS :
|
|
KeybindingMode::KBMODE_NORMAL);
|
|
return true;
|
|
}
|
|
|
|
bool GameMessages::msgInfo(const InfoMessage &msg) {
|
|
// Do a first draw to show 3d view at new position
|
|
g_events->redraw();
|
|
g_events->draw();
|
|
|
|
_callback = msg._callback;
|
|
_nCallback = msg._nCallback;
|
|
_keyCallback = msg._keyCallback;
|
|
_fontReduced = msg._fontReduced;
|
|
|
|
// Add the view
|
|
addView(this);
|
|
|
|
if (msg._largeMessage)
|
|
setBounds(Common::Rect(0, 90, 234, 200));
|
|
else
|
|
setBounds(Common::Rect(0, 144, 234, 200));
|
|
|
|
// Process the lines
|
|
clear();
|
|
for (const auto &line : msg._lines)
|
|
addText(line._text, -1, 0, (line.x > 0) ? ALIGN_MIDDLE : line._align, 0);
|
|
|
|
if (msg._delaySeconds)
|
|
delaySeconds(msg._delaySeconds);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameMessages::msgKeypress(const KeypressMessage &msg) {
|
|
if (_keyCallback) {
|
|
_keyCallback(msg);
|
|
|
|
} else if (_callback) {
|
|
if (msg.keycode == Common::KEYCODE_n) {
|
|
close();
|
|
if (_nCallback)
|
|
_nCallback();
|
|
} else if (msg.keycode == Common::KEYCODE_y) {
|
|
close();
|
|
_callback();
|
|
}
|
|
} else {
|
|
// Displayed message, any keypress closes the window
|
|
// and passes control to the game
|
|
close();
|
|
|
|
if (msg.keycode != Common::KEYCODE_SPACE)
|
|
send("Game", msg);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameMessages::msgAction(const ActionMessage &msg) {
|
|
if (_callback || _keyCallback) {
|
|
switch (msg._action) {
|
|
case KEYBIND_ESCAPE:
|
|
if (_keyCallback) {
|
|
_keyCallback(Common::KeyState(Common::KEYCODE_ESCAPE));
|
|
} else {
|
|
close();
|
|
if (_nCallback)
|
|
_nCallback();
|
|
}
|
|
return true;
|
|
case KEYBIND_SELECT:
|
|
if (_keyCallback) {
|
|
_keyCallback(Common::KeyState(Common::KEYCODE_RETURN));
|
|
} else {
|
|
close();
|
|
_callback();
|
|
}
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
// Single turn message display
|
|
close();
|
|
if (msg._action != KEYBIND_SELECT)
|
|
return send("Game", msg);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool GameMessages::msgMouseDown(const MouseDownMessage &msg) {
|
|
// If yes/no prompting, also pass events to buttons view
|
|
if (_callback)
|
|
return send("MessagesYesNo", msg);
|
|
|
|
return msgAction(KeybindingAction(KEYBIND_SELECT));
|
|
}
|
|
|
|
bool GameMessages::msgMouseUp(const MouseUpMessage &msg) {
|
|
// If yes/no prompting, also pass events to buttons view
|
|
if (_callback)
|
|
return send("MessagesYesNo", msg);
|
|
return false;
|
|
}
|
|
|
|
void GameMessages::timeout() {
|
|
close();
|
|
|
|
if (_callback)
|
|
_callback();
|
|
}
|
|
|
|
} // namespace ViewsEnh
|
|
} // namespace MM1
|
|
} // namespace MM
|