593 lines
16 KiB
C++
593 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/create_characters.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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#define RIGHT_X 200
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void CreateCharacters::NewCharacter::clear() {
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Common::fill(_attribs1, _attribs1 + 7, 0);
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Common::fill(_attribs2, _attribs2 + 7, 0);
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_class = KNIGHT;
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_race = HUMAN;
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_alignment = GOOD;
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_sex = MALE;
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_name = "";
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Common::fill(_classesAllowed, _classesAllowed + 7, 0);
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}
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void CreateCharacters::NewCharacter::reroll() {
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clear();
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// Generate attributes
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for (int attrib = INTELLECT; attrib <= LUCK; ++attrib)
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_attribs1[attrib] = g_engine->getRandomNumber(4, 17);
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Common::copy(_attribs1, _attribs1 + 7, _attribs2);
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// Select which classes are available
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_classesAllowed[KNIGHT] = _attribs1[MIGHT] >= 12;
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_classesAllowed[PALADIN] = _attribs1[MIGHT] >= 12 && _attribs1[PERSONALITY] >= 12 &&
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_attribs1[ENDURANCE] >= 12;
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_classesAllowed[ARCHER] = _attribs1[INTELLECT] >= 12 && _attribs1[ACCURACY] >= 12;
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_classesAllowed[CLERIC] = _attribs1[PERSONALITY] >= 12;
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_classesAllowed[SORCERER] = _attribs1[INTELLECT] >= 12;
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_classesAllowed[ROBBER] = true;
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}
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void CreateCharacters::NewCharacter::loadPortrait() {
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Common::Path cname(Common::String::format("char%02d.fac",
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_portrait * 2 + (_sex == MALE ? 0 : 1) + 1));
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_portraits.load(cname);
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}
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void CreateCharacters::NewCharacter::save() {
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uint i = 0;
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while (i < ROSTER_COUNT && g_globals->_roster._towns[i])
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++i;
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g_globals->_roster._towns[i] = Maps::SORPIGAL;
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g_globals->_currCharacter = &g_globals->_roster[i];
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Character &re = *g_globals->_currCharacter;
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re.clear();
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Common::strcpy_s(re._name, _name.c_str());
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re._sex = _sex;
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re._alignment = re._alignmentInitial = _alignment;
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re._race = _race;
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re._class = _class;
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re._intelligence = _attribs1[INTELLECT];
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re._might = _attribs1[MIGHT];
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re._personality = _attribs1[PERSONALITY];
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re._endurance = _attribs1[ENDURANCE];
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re._speed = _attribs1[SPEED];
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re._accuracy = _attribs1[ACCURACY];
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re._luck = _attribs1[LUCK];
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switch (_class) {
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case KNIGHT:
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setHP(12);
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break;
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case PALADIN:
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case ARCHER:
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setHP(10);
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break;
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case CLERIC:
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setHP(8);
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setSP(_attribs1[PERSONALITY]);
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break;
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case SORCERER:
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setHP(6);
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setSP(_attribs1[INTELLECT]);
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break;
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case ROBBER:
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setHP(8);
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re._trapCtr = 50;
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break;
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default:
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break;
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}
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switch (_race) {
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case HUMAN:
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re._resistances._s._fear = 70;
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re._resistances._s._psychic = 25;
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break;
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case ELF:
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re._resistances._s._fear = 70;
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break;
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case DWARF:
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re._resistances._s._poison = 25;
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break;
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case GNOME:
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re._resistances._s._magic = 20;
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break;
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case HALF_ORC:
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re._resistances._s._psychic = 50;
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break;
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}
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re._food = 10;
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re._backpack[0]._id = 1;
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const int ALIGNMENT_VALS[3] = { 0, 0x10, 0x20 };
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re._alignmentCtr = ALIGNMENT_VALS[re._alignmentInitial];
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re._portrait = _portrait;
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g_globals->_roster.save();
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}
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void CreateCharacters::NewCharacter::setHP(int hp) {
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Character &re = *g_globals->_currCharacter;
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if (_attribs1[ENDURANCE] >= 19)
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hp += 4;
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else if (_attribs1[ENDURANCE] >= 17)
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hp += 3;
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else if (_attribs1[ENDURANCE] >= 15)
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hp += 2;
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else if (_attribs1[ENDURANCE] >= 13)
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hp += 1;
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else if (_attribs1[ENDURANCE] < 5)
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hp -= 2;
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else if (_attribs1[ENDURANCE] < 8)
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hp -= 1;
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re._hpCurrent = re._hp = re._hpMax = hp;
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int ac = 0;
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if (_attribs1[SPEED] >= 19)
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ac = 4;
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else if (_attribs1[SPEED] >= 17)
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ac = 3;
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else if (_attribs1[SPEED] >= 15)
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ac = 2;
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if (_attribs1[SPEED] >= 13)
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ac = 1;
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re._ac = ac;
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}
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void CreateCharacters::NewCharacter::setSP(int amount) {
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Character &re = *g_globals->_currCharacter;
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int level = 0;
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if (amount >= 19)
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level = 4;
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else if (amount >= 17)
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level = 3;
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else if (amount >= 15)
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level = 2;
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else if (amount >= 13)
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level = 1;
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re._sp._base = re._sp._current = level + 3;
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re._spellLevel = 1;
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}
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/*------------------------------------------------------------------------*/
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CreateCharacters::CreateCharacters() : ScrollView("CreateCharacters") {
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_icons.load("create.icn");
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addButton(&_icons, Common::Point(120, 172), 4, KEYBIND_ESCAPE, true);
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addButton(&_icons, Common::Point(40, 120), 0, Common::KEYCODE_r);
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addButton(&_icons, Common::Point(190, 110), 6, Common::KEYCODE_UP);
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addButton(&_icons, Common::Point(190, 130), 8, Common::KEYCODE_DOWN);
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addButton(&_icons, Common::Point(220, 120), 2, KEYBIND_SELECT);
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setButtonEnabled(2, false);
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setButtonEnabled(3, false);
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setButtonEnabled(4, false);
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}
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bool CreateCharacters::msgFocus(const FocusMessage &msg) {
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if (dynamic_cast<TextEntry *>(msg._priorView) == nullptr)
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_newChar.reroll();
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return true;
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}
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void CreateCharacters::draw() {
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ScrollView::draw();
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printAttributes();
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if ((int)_state >= SELECT_NAME) {
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Graphics::ManagedSurface s = getSurface();
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_newChar._portraits.draw(&s, 0, Common::Point(10, 10));
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}
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writeString(135, 174, STRING["enhdialogs.misc.go_back"]);
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writeString(70, 125, STRING["enhdialogs.create_characters.roll"]);
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switch (_state) {
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case SELECT_CLASS:
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printClasses();
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if (g_globals->_roster.full())
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writeLine(9, STRING["dialogs.create_characters.full"], ALIGN_MIDDLE, 190);
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break;
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case SELECT_RACE:
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printRaces();
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break;
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case SELECT_ALIGNMENT:
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printAlignments();
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break;
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case SELECT_SEX:
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printSexes();
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break;
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case SELECT_PORTRAIT:
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printPortraits();
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break;
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case SELECT_NAME:
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printSelectName();
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break;
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case SAVE_PROMPT:
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printSummary();
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break;
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default:
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break;
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}
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}
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void CreateCharacters::printAttributes() {
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writeLine(0, STRING["dialogs.create_characters.title"], ALIGN_MIDDLE);
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writeLine(5, STRING["enhdialogs.create_characters.intellect"], ALIGN_RIGHT, 90);
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writeLine(6, STRING["enhdialogs.create_characters.might"], ALIGN_RIGHT, 90);
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writeLine(7, STRING["enhdialogs.create_characters.personality"], ALIGN_RIGHT, 90);
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writeLine(8, STRING["enhdialogs.create_characters.endurance"], ALIGN_RIGHT, 90);
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writeLine(9, STRING["enhdialogs.create_characters.speed"], ALIGN_RIGHT, 90);
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writeLine(10, STRING["enhdialogs.create_characters.accuracy"], ALIGN_RIGHT, 90);
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writeLine(11, STRING["enhdialogs.create_characters.luck"], ALIGN_RIGHT, 90);
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for (int i = 0; i < 7; ++i, _textPos.y += 2) {
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writeLine(5 + i,
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Common::String::format("%u", _newChar._attribs1[i]),
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ALIGN_RIGHT, 110);
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}
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}
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void CreateCharacters::addSelection(int yStart, int num) {
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Common::Rect r(170, 0, 320, 9);
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r.translate(0, (yStart + num) * 9);
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addButton(r, Common::KeyState((Common::KeyCode)(Common::KEYCODE_0 + num), '0' + num));
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}
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void CreateCharacters::printClasses() {
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for (int classNum = KNIGHT; classNum <= SORCERER; ++classNum) {
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setTextColor(_newChar._classesAllowed[classNum] ? 0 : 1);
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writeLine(4 + classNum, Common::String::format("%d) %s",
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classNum,
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STRING[Common::String::format("stats.classes.%d", classNum)].c_str()
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), ALIGN_LEFT, 170);
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if (_newChar._classesAllowed[classNum])
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addSelection(4, classNum);
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}
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setTextColor(0);
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writeLine(10, Common::String::format("6) %s", STRING["stats.classes.6"].c_str()),
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ALIGN_LEFT, 170);
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addSelection(4, ROBBER);
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writeLine(13, STRING["dialogs.create_characters.select_class"], ALIGN_MIDDLE, RIGHT_X);
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writeLine(14, "(1-6)", ALIGN_MIDDLE, RIGHT_X);
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}
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void CreateCharacters::printRaces() {
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writeLine(5, STRING["enhdialogs.create_characters.class"], ALIGN_RIGHT, RIGHT_X);
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writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
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for (int i = 1; i <= 5; ++i) {
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writeLine(6 + i, Common::String::format("%d) %s", i,
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STRING[Common::String::format("stats.races.%d", i)].c_str()),
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ALIGN_LEFT, 170);
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addSelection(6, i);
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}
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writeLine(13, STRING["dialogs.create_characters.select_race"], ALIGN_MIDDLE, RIGHT_X);
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writeLine(14, "(1-5)", ALIGN_MIDDLE, RIGHT_X);
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}
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void CreateCharacters::printAlignments() {
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writeLine(5, STRING["enhdialogs.create_characters.class"], ALIGN_RIGHT, RIGHT_X);
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writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
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writeLine(6, STRING["enhdialogs.create_characters.race"], ALIGN_RIGHT, RIGHT_X);
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writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
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for (int i = 1; i <= 3; ++i) {
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writeLine(7 + i, Common::String::format("%d) %s", i,
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STRING[Common::String::format("stats.alignments.%d", i)].c_str()),
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ALIGN_LEFT, 170);
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addSelection(7, i);
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}
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writeLine(13, STRING["dialogs.create_characters.select_alignment"], ALIGN_MIDDLE, RIGHT_X);
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writeLine(14, "(1-3)", ALIGN_MIDDLE, RIGHT_X);
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}
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void CreateCharacters::printSexes() {
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writeLine(5, STRING["enhdialogs.create_characters.class"], ALIGN_RIGHT, RIGHT_X);
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writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
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writeLine(6, STRING["enhdialogs.create_characters.race"], ALIGN_RIGHT, RIGHT_X);
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writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
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writeLine(7, STRING["enhdialogs.create_characters.alignment"], ALIGN_RIGHT, RIGHT_X);
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writeString(STRING[Common::String::format("stats.alignments.%d", _newChar._alignment)]);
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writeLine(9, "1) ", ALIGN_LEFT, 170);
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writeString(STRING["stats.sex.1"]);
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addSelection(8, 1);
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writeLine(10, "2) ", ALIGN_LEFT, 170);
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writeString(STRING["stats.sex.2"]);
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addSelection(8, 2);
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writeLine(14, STRING["dialogs.create_characters.select_sex"], ALIGN_MIDDLE, RIGHT_X);
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writeLine(15, "(1-2)", ALIGN_MIDDLE, RIGHT_X);
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}
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void CreateCharacters::printSelections() {
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writeLine(5, STRING["enhdialogs.create_characters.class"], ALIGN_RIGHT, RIGHT_X);
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writeString(STRING[Common::String::format("stats.classes.%d", _newChar._class)]);
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writeLine(6, STRING["enhdialogs.create_characters.race"], ALIGN_RIGHT, RIGHT_X);
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writeString(STRING[Common::String::format("stats.races.%d", _newChar._race)]);
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writeLine(7, STRING["enhdialogs.create_characters.alignment"], ALIGN_RIGHT, RIGHT_X);
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writeString(STRING[Common::String::format("stats.alignments.%d", _newChar._alignment)]);
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writeLine(8, STRING["enhdialogs.create_characters.sex"], ALIGN_RIGHT, RIGHT_X);
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writeString(STRING[Common::String::format("stats.sex.%d", _newChar._sex)]);
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}
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void CreateCharacters::printPortraits() {
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printSelections();
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writeLine(10, STRING["enhdialogs.create_characters.select_portrait"], ALIGN_MIDDLE, RIGHT_X);
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Graphics::ManagedSurface s = getSurface();
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_newChar._portraits.draw(&s, 0, Common::Point(160, 120));
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writeString(250, 126, STRING["enhdialogs.create_characters.select"]);
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}
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void CreateCharacters::printSelectName() {
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printSelections();
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writeLine(10, STRING["enhdialogs.create_characters.enter_name"], ALIGN_MIDDLE, RIGHT_X);
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}
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void CreateCharacters::printSummary() {
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printSelections();
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writeLine(9, STRING["enhdialogs.create_characters.name"], ALIGN_RIGHT, RIGHT_X);
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writeString(_newChar._name);
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writeLine(12, STRING["dialogs.create_characters.save_character"], ALIGN_MIDDLE, RIGHT_X);
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}
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bool CreateCharacters::msgKeypress(const KeypressMessage &msg) {
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if (msg.keycode == Common::KEYCODE_r && _state != SELECT_NAME) {
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setState(SELECT_CLASS);
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_newChar.reroll();
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redraw();
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return true;
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}
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switch (_state) {
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case SELECT_CLASS:
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if (msg.keycode >= Common::KEYCODE_1 &&
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msg.keycode <= Common::KEYCODE_6) {
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if (_newChar._classesAllowed[msg.keycode - Common::KEYCODE_0] &&
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!g_globals->_roster.full()) {
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// Selected a valid class
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_newChar._class = (CharacterClass)(msg.keycode - Common::KEYCODE_0);
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setState(SELECT_RACE);
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redraw();
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}
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}
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break;
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case SELECT_RACE:
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if (msg.keycode >= Common::KEYCODE_1 &&
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msg.keycode <= Common::KEYCODE_5) {
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// Selected a race
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_newChar._race = (Race)(msg.keycode - Common::KEYCODE_0);
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switch (_newChar._race) {
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case ELF:
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_newChar._attribs1[INTELLECT]++;
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_newChar._attribs1[ACCURACY]++;
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_newChar._attribs1[MIGHT]--;
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_newChar._attribs1[ENDURANCE]--;
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break;
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case DWARF:
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_newChar._attribs1[ENDURANCE]++;
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_newChar._attribs1[LUCK]++;
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_newChar._attribs1[INTELLECT]--;
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_newChar._attribs1[SPEED]--;
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break;
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case GNOME:
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_newChar._attribs1[LUCK] += 2;
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_newChar._attribs1[SPEED]--;
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_newChar._attribs1[ACCURACY]--;
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break;
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case HALF_ORC:
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_newChar._attribs1[MIGHT]++;
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_newChar._attribs1[ENDURANCE]++;
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_newChar._attribs1[INTELLECT]--;
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_newChar._attribs1[PERSONALITY]--;
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_newChar._attribs1[LUCK]--;
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break;
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default:
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break;
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}
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setState(SELECT_ALIGNMENT);
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redraw();
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}
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break;
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case SELECT_ALIGNMENT:
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if (msg.keycode >= Common::KEYCODE_1 &&
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msg.keycode <= Common::KEYCODE_3) {
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// Selected a valid alignment
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_newChar._alignment = (Alignment)(msg.keycode - Common::KEYCODE_0);
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setState(SELECT_SEX);
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redraw();
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}
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break;
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case SELECT_SEX:
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if (msg.keycode >= Common::KEYCODE_1 &&
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msg.keycode <= Common::KEYCODE_2) {
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// Selected a valid sex
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_newChar._sex = (Sex)(msg.keycode - Common::KEYCODE_0);
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_newChar.loadPortrait();
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setState(SELECT_PORTRAIT);
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redraw();
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}
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break;
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case SELECT_PORTRAIT:
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switch (msg.keycode) {
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case Common::KEYCODE_UP:
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_newChar._portrait = (_newChar._portrait == 0) ?
|
|
NUM_PORTRAITS - 1 : _newChar._portrait - 1;
|
|
_newChar.loadPortrait();
|
|
redraw();
|
|
break;
|
|
case Common::KEYCODE_DOWN:
|
|
_newChar._portrait = (_newChar._portrait + 1) % NUM_PORTRAITS;
|
|
_newChar.loadPortrait();
|
|
redraw();
|
|
break;
|
|
case Common::KEYCODE_s:
|
|
msgAction(ActionMessage(KEYBIND_SELECT));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
|
|
case SAVE_PROMPT:
|
|
if (msg.keycode == Common::KEYCODE_y)
|
|
_newChar.save();
|
|
|
|
setState(SELECT_CLASS);
|
|
redraw();
|
|
break;
|
|
|
|
case SELECT_NAME:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CreateCharacters::msgAction(const ActionMessage &msg) {
|
|
switch (msg._action) {
|
|
case KEYBIND_ESCAPE:
|
|
if (_state == SELECT_CLASS) {
|
|
close();
|
|
} else {
|
|
setState(SELECT_CLASS);
|
|
_newChar.reroll();
|
|
redraw();
|
|
}
|
|
return true;
|
|
|
|
case KEYBIND_SELECT:
|
|
switch (_state) {
|
|
case SELECT_CLASS:
|
|
// Re-roll attributes
|
|
_newChar.reroll();
|
|
redraw();
|
|
break;
|
|
case SELECT_PORTRAIT:
|
|
setState(SELECT_NAME);
|
|
break;
|
|
case SAVE_PROMPT:
|
|
_newChar.save();
|
|
|
|
setState(SELECT_CLASS);
|
|
_newChar.reroll();
|
|
redraw();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CreateCharacters::abortFunc() {
|
|
CreateCharacters *view = static_cast<CreateCharacters *>(g_events->focusedView());
|
|
view->setState(SELECT_CLASS);
|
|
}
|
|
|
|
void CreateCharacters::enterFunc(const Common::String &name) {
|
|
CreateCharacters *view = static_cast<CreateCharacters *>(g_events->focusedView());
|
|
|
|
view->_newChar._name = name;
|
|
view->setState(SAVE_PROMPT);
|
|
}
|
|
|
|
void CreateCharacters::setState(State state) {
|
|
_state = state;
|
|
|
|
setButtonEnabled(2, _state == SELECT_PORTRAIT);
|
|
setButtonEnabled(3, _state == SELECT_PORTRAIT);
|
|
setButtonEnabled(4, _state == SELECT_PORTRAIT);
|
|
removeButtons(5, -1);
|
|
|
|
if (_state == SELECT_CLASS) {
|
|
_newChar.reroll();
|
|
} else if (_state == SAVE_PROMPT) {
|
|
addButton(&g_globals->_confirmIcons, Common::Point(185, 122), 0,
|
|
Common::KeyState(Common::KEYCODE_y, 'y'));
|
|
addButton(&g_globals->_confirmIcons, Common::Point(215, 122), 2,
|
|
Common::KeyState(Common::KEYCODE_n, 'n'));
|
|
}
|
|
|
|
if (_state == SELECT_NAME) {
|
|
draw();
|
|
_textEntry.display(160, 110, 15, false, abortFunc, enterFunc);
|
|
} else {
|
|
redraw();
|
|
}
|
|
}
|
|
|
|
} // namespace ViewsEnh
|
|
} // namespace MM1
|
|
} // namespace MM
|