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scummvm-cursorfix/engines/mm/mm1/views_enh/character_manage.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_CHARACTER_MANAGE_H
#define MM1_VIEWS_ENH_CHARACTER_MANAGE_H
#include "common/array.h"
#include "mm/mm1/views_enh/character_base.h"
#include "mm/mm1/views_enh/text_entry.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
/**
* Character management dialog
*/
class CharacterManage : public CharacterBase {
enum ViewState { DISPLAY = 0, RENAME = 1, DELETE = 2 };
private:
ViewState _state = DISPLAY;
Common::String _newName;
bool _changed = false;
TextEntry _textEntry;
static void abortFunc();
static void enterFunc(const Common::String &name);
/**
* Set the mode
*/
void setMode(ViewState state);
/**
* Set a new name
*/
void setName(const Common::String &newName);
public:
CharacterManage();
virtual ~CharacterManage() {}
bool msgFocus(const FocusMessage &msg) override;
bool msgUnfocus(const UnfocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif