121 lines
3.0 KiB
C++
121 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_BUTTON_CONTAINER_H
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#define MM1_VIEWS_ENH_BUTTON_CONTAINER_H
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#include "common/array.h"
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#include "common/stack.h"
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#include "common/rect.h"
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#include "mm/shared/xeen/sprites.h"
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#include "mm/mm1/views/text_view.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/metaengine.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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class ButtonContainer;
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class UIButton {
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public:
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Common::Rect _bounds;
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Shared::Xeen::SpriteResource *_sprites;
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KeybindingAction _action;
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uint _frameNum, _selectedFrame;
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bool _draw;
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/**
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* Constructor
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*/
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UIButton(ButtonContainer *owner, const Common::Rect &bounds,
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KeybindingAction action, uint frameNum, Shared::Xeen::SpriteResource *sprites,
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bool draw) :
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_bounds(bounds), _action(action), _frameNum(frameNum),
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_selectedFrame(frameNum | 1), _sprites(sprites), _draw(draw) {
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}
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/**
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* Constructor
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*/
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UIButton() : _action(KEYBIND_NONE), _frameNum(0), _selectedFrame(0),
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_sprites(nullptr), _draw(false) {
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}
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/**
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* Set the frame
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*/
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void setFrame(uint frameNum) {
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_frameNum = frameNum;
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_selectedFrame = frameNum | 1;
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}
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/**
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* Set the frame
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*/
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void setFrame(uint frameNum, uint selectedFrame) {
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_frameNum = frameNum;
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_selectedFrame = selectedFrame;
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}
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/**
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* Draw the button
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*/
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void draw(bool pressed = false);
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};
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class ButtonContainer : public Views::TextView {
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private:
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Common::Stack< Common::Array<UIButton> > _savedButtons;
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KeybindingAction _selectedAction = KEYBIND_NONE;
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protected:
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Common::Array<UIButton> _buttons;
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bool doScroll(bool fadeIn);
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public:
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ButtonContainer(const Common::String &name, UIElement *owner);
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/**
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* Saves the current list of buttons
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*/
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void saveButtons();
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void clearButtons();
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void restoreButtons();
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void addButton(const Common::Rect &bounds, KeybindingAction action,
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Shared::Xeen::SpriteResource *sprites = nullptr);
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void addButton(const Common::Rect &bounds, KeybindingAction action,
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int frameNum, Shared::Xeen::SpriteResource *sprites = nullptr);
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void draw() override;
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bool msgMouseDown(const MouseDownMessage &msg) override;
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bool msgMouseUp(const MouseUpMessage &msg) override;
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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