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2026-02-02 04:50:13 +01:00

62 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/spells/spell_view.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Spells {
void SpellView::spellFailed() {
// Spell failed
clearSurface();
writeString(10, 2, STRING["spells.failed"]);
Sound::sound(SOUND_2);
delaySeconds(3);
}
void SpellView::spellDone() {
clearSurface();
writeString(14, 2, STRING["spells.done"]);
g_globals->_party.updateAC();
Sound::sound(SOUND_2);
delaySeconds(3);
}
void SpellView::timeout() {
close();
}
bool SpellView::msgFocus(const FocusMessage &msg) {
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
return true;
}
} // namespace Spells
} // namespace Views
} // namespace MM1
} // namespace MM