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2026-02-02 04:50:13 +01:00

98 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/rest.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/game/rest.h"
namespace MM {
namespace MM1 {
namespace Views {
Rest::Rest() : TextView("Rest") {
_bounds = getLineBounds(21, 24);
}
bool Rest::msgGame(const GameMessage &msg) {
if (msg._name == "REST") {
// Show the dialog
addView(this);
return true;
}
return false;
}
bool Rest::msgFocus(const FocusMessage &msg) {
_mode = CONFIRM;
if (g_maps->_currentState & 8)
tooDangerous();
return true;
}
void Rest::draw() {
if (_mode == CONFIRM) {
clearSurface();
writeString(0, 0, STRING["dialogs.game.rest.rest_here"]);
}
}
bool Rest::msgKeypress(const KeypressMessage &msg) {
if (_mode == CONFIRM) {
if (msg.keycode == Common::KEYCODE_n) {
close();
} else if (msg.keycode == Common::KEYCODE_y) {
close();
Game::Rest::check();
}
}
return true;
}
bool Rest::msgAction(const ActionMessage &msg) {
if (_mode == CONFIRM) {
if (msg._action == KEYBIND_ESCAPE) {
close();
} else if (msg._action == KEYBIND_SELECT) {
close();
Game::Rest::check();
}
}
return true;
}
void Rest::tooDangerous() {
_mode = TOO_DANGEROUS;
clearSurface();
writeString(2, 0, STRING["dialogs.game.rest.too_dangerous"]);
delaySeconds(3);
}
void Rest::timeout() {
close();
}
} // namespace Views
} // namespace MM1
} // namespace MM