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2026-02-02 04:50:13 +01:00

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1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_LOCATIONS_STATUE_H
#define MM1_VIEWS_LOCATIONS_STATUE_H
#include "mm/mm1/views/locations/location.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Locations {
class Statue : public Location {
private:
int _statueNum = 0;
int _pageNum = 0;
public:
Statue();
virtual ~Statue() {}
void draw() override;
bool msgGame(const GameMessage &msg) override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace Locations
} // namespace Views
} // namespace MM1
} // namespace MM
#endif