Files
2026-02-02 04:50:13 +01:00

168 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/locations/inn.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Locations {
bool Inn::msgFocus(const FocusMessage &msg) {
if (g_maps->_currentMap)
// Update the starting town
g_globals->_startingTown = (Maps::TownId)g_maps->_currentMap->dataByte(Maps::MAP_ID);
// Save the roster
g_globals->_roster.update(_partyChars);
g_globals->_roster.save();
// Get a list of characters in the town
_charNums.clear();
for (uint i = 0; i < ROSTER_COUNT; ++i) {
if (g_globals->_roster._towns[i] == g_globals->_startingTown)
_charNums.push_back(i);
}
// Build up a list of characters in the party
// (for if we're opening the inn from in-game)
_partyChars.clear();
for (uint i = 0; i < g_globals->_party.size(); ++i) {
for (uint j = 0; j < ROSTER_COUNT; ++j) {
if (g_globals->_roster[j] == g_globals->_party[i]) {
_partyChars.push_back(j);
break;
}
}
}
return true;
}
void Inn::draw() {
drawTextBorder();
writeString(10, 0, Common::String::format(
STRING["dialogs.inn.title"].c_str(),
'0' + g_globals->_startingTown));
writeString(STRING[Common::String::format(
"stats.towns.%d", g_globals->_startingTown)]);
escToGoBack();
if (_charNums.empty()) {
writeString(8, 5, STRING["dialogs.misc.no_characters"]);
} else {
writeString(10, 3, STRING["dialogs.misc.some_characters"]);
for (uint idx = 0; idx < _charNums.size(); ++idx) {
uint charNum = _charNums[idx];
Character &re = g_globals->_roster[charNum];
_textPos = (idx < 9) ? Common::Point(2, 6 + idx) :
Common::Point(20, 6 + idx - 9);
// Write character
writeChar(_partyChars.contains(charNum) ? '@' : ' ');
writeChar('A' + idx);
writeChar(')');
writeString(re._name);
}
Common::String range = Common::String::format("'A'-'%c' ",
'A' + _charNums.size() - 1);
writeString(13, 19, range);
writeString(STRING["dialogs.inn.to_view"]);
writeString(6, 20, STRING["dialogs.inn.ctrl"]);
writeString(range);
writeString(STRING["dialogs.inn.add_remove"]);
if (!_partyChars.empty())
writeString(13, 22, STRING["dialogs.inn.exit"]);
if (_partyChars.size() == 6)
writeString(10, 16, STRING["dialogs.inn.full"]);
}
}
bool Inn::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode >= Common::KEYCODE_a &&
msg.keycode < (Common::KeyCode)(Common::KEYCODE_a + _charNums.size())) {
int charNum = _charNums[msg.keycode - Common::KEYCODE_a];
if (msg.flags & Common::KBD_CTRL) {
// Toggle in party
if (_partyChars.contains(charNum))
_partyChars.remove(charNum);
else
_partyChars.push_back(charNum);
redraw();
} else {
// View character
g_globals->_currCharacter = &g_globals->_roster[charNum];
_characterView.addView();
}
return true;
} else if (msg.keycode == Common::KEYCODE_x) {
exitInn();
return true;
}
return false;
}
bool Inn::msgAction(const ActionMessage &msg) {
switch (msg._action) {
case KEYBIND_ESCAPE:
replaceView("MainMenu");
return true;
case KEYBIND_SELECT:
exitInn();
return true;
default:
break;
}
return false;
}
void Inn::exitInn() {
if (_partyChars.empty())
return;
// Load party from selected characters
g_globals->_party.clear();
for (uint i = 0; i < _partyChars.size(); ++i)
g_globals->_party.push_back(
g_globals->_roster[_partyChars[i]]);
g_globals->_currCharacter = &g_globals->_party.front();
// Load the given town
g_globals->_maps.loadTown(g_globals->_startingTown);
}
} // namespace Locations
} // namespace Views
} // namespace MM1
} // namespace MM