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2026-02-02 04:50:13 +01:00

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1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_GAME_VIEW_H
#define MM1_VIEWS_GAME_VIEW_H
#include "mm/mm1/game/view_base.h"
namespace MM {
namespace MM1 {
namespace Views {
class GameView : public Game::ViewBase {
private:
int _tileIndex = 0, _srcWidth = 0, _srcPitch = 0;
int _destLeft = 0, _destTop = 0, _srcLeft = 0;
byte _mask = 0;
byte _drawFlags[10];
private:
/**
* Draws a tile
*/
void drawTile();
/**
* Draws the scene
*/
void drawScene();
/**
* Draws a business name or other information like
* container container for searches
*/
void drawDescriptionLine();
protected:
/**
* Draws the dialog message
*/
virtual void drawDialogMessage();
public:
GameView(UIElement *owner);
virtual ~GameView() {}
void draw() override;
};
} // namespace Views
} // namespace MM1
} // namespace MM
#endif