Files
scummvm-cursorfix/engines/mm/mm1/views/encounter.cpp
2026-02-02 04:50:13 +01:00

404 lines
9.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/encounter.h"
#include "mm/mm1/game/encounter.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/mm1.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
Encounter::Encounter() : TextView("Encounter") {
}
bool Encounter::msgFocus(const FocusMessage &msg) {
_mode = ALERT;
return true;
}
void Encounter::draw() {
Game::Encounter &enc = g_globals->_encounters;
Graphics::ManagedSurface s = getSurface();
if (_mode != ALERT)
// Clear the commands area
s.fillRect(Common::Rect(241, 0, 320, 128), 0);
switch (_mode) {
case ALERT:
writeString(9, 6, " ");
writeString(9, 7, STRING["dialogs.encounter.title"]);
writeString(9, 8, " ");
delaySeconds(2);
break;
case SURPRISED_BY_MONSTERS:
writeString(6, 21, STRING["dialogs.encounter.surprised"]);
enc._encounterType = Game::FORCE_SURPRISED;
delaySeconds(2);
break;
case SURPRISED_MONSTERS:
writeString(2, 21, STRING["dialogs.encounter.surprise"]);
writeString(1, 22, STRING["dialogs.encounter.approach"]);
break;
case ENCOUNTER_OPTIONS: {
// Write the encounter options
clearLines(20, 24);
writeString(0, 21, STRING["dialogs.encounter.options1"]);
writeString(10, 22, STRING["dialogs.encounter.options2"]);
break;
}
case NOWHERE_TO_RUN:
clearLines(20, 24);
writeString(11, 21, STRING["dialogs.encounter.nowhere_to_run"]);
delaySeconds(2);
break;
case SURROUNDED:
clearLines(20, 24);
writeString(5, 21, STRING["dialogs.encounter.surround"]);
delaySeconds(2);
break;
case SURRENDER_FAILED:
clearLines(20, 24);
writeString(2, 21, STRING["dialogs.encounter.surrender_failed"]);
delaySeconds(2);
break;
case NO_RESPONSE:
clearLines(20, 24);
writeString(12, 21, STRING["dialogs.encounter.no_response"]);
delaySeconds(2);
break;
case BRIBE:
enc._bribeFleeCtr++;
enc._bribeAlignmentCtr++;
writeString(5, 21, Common::String::format(
STRING["dialogs.encounter.give_up"].c_str(),
_bribeTypeStr.c_str()));
break;
case NOT_ENOUGH:
clearLines(20, 24);
writeString(14, 21, STRING["dialogs.encounter.not_enough"]);
delaySeconds(2);
break;
case COMBAT:
clearLines(20, 24);
writeString(16, 21, STRING["dialogs.encounter.combat"]);
delaySeconds(2);
break;
default:
break;
}
if (_mode != ALERT) {
// Display the monster
drawGraphic(enc._monsterImgNum);
// Write the monster list
for (uint i = 0; i < enc._monsterList.size(); ++i) {
writeChar(22, i, 'A' + i);
writeString(") ");
writeString(enc._monsterList[i]._name);
}
}
if (_mode == NO_RESPONSE || _mode == SURROUNDED ||
_mode == NOT_ENOUGH || _mode == COMBAT ||
_mode == NOWHERE_TO_RUN || _mode == SURRENDER_FAILED ||
_mode == SURPRISED_BY_MONSTERS) {
if (enc._alignmentsChanged) {
writeString(8, 23, STRING["dialogs.encounter.alignment_slips"]);
Sound::sound(SOUND_2);
}
_mode = BATTLE;
}
}
void Encounter::timeout() {
const Game::Encounter &enc = g_globals->_encounters;
const Maps::Map &map = *g_maps->_currentMap;
switch (_mode) {
case ALERT:
// Finished displaying initial encounter alert
if (enc._encounterType == Game::FORCE_SURPRISED) {
_mode = SURPRISED_BY_MONSTERS;
} else if (enc._encounterType == Game::NORMAL_SURPRISED ||
/* ENCOUNTER_OPTIONS */
g_engine->getRandomNumber(100) > map[Maps::MAP_21]) {
// Potentially surprised. Check for guard dog spell
if (g_globals->_activeSpells._s.guard_dog ||
g_engine->getRandomNumber(100) > map[Maps::MAP_20])
_mode = ENCOUNTER_OPTIONS;
else
_mode = SURPRISED_BY_MONSTERS;
} else {
_mode = SURPRISED_MONSTERS;
}
break;
case BATTLE:
// Switch to combat view
close();
send("Combat", GameMessage("COMBAT"));
break;
default:
break;
}
redraw();
}
bool Encounter::msgKeypress(const KeypressMessage &msg) {
const Maps::Map &map = *g_maps->_currentMap;
switch (_mode) {
case SURPRISED_MONSTERS:
if (msg.keycode == Common::KEYCODE_y) {
_mode = ENCOUNTER_OPTIONS;
redraw();
} else if (msg.keycode == Common::KEYCODE_n) {
encounterEnded();
}
break;
case ENCOUNTER_OPTIONS:
switch (msg.keycode) {
case Common::KEYCODE_a:
attack();
break;
case Common::KEYCODE_b:
bribe();
break;
case Common::KEYCODE_r:
retreat();
break;
case Common::KEYCODE_s:
surrender();
break;
default:
break;
}
break;
case BRIBE:
if (msg.keycode == Common::KEYCODE_y) {
if (getRandomNumber(100) > map[Maps::MAP_BRIBE_THRESHOLD]) {
_mode = NOT_ENOUGH;
redraw();
} else {
switch (_bribeType) {
case BRIBE_GOLD:
g_globals->_party.clearPartyGold();
break;
case BRIBE_GEMS:
g_globals->_party.clearPartyGems();
break;
case BRIBE_FOOD:
g_globals->_party.clearPartyFood();
break;
}
encounterEnded();
}
} else if (msg.keycode == Common::KEYCODE_n) {
_mode = ENCOUNTER_OPTIONS;
redraw();
}
break;
default:
break;
}
return true;
}
void Encounter::encounterEnded() {
close();
g_events->send("Game", GameMessage("UPDATE"));
}
void Encounter::attack() {
const Game::Encounter &enc = g_globals->_encounters;
if (!enc.checkSurroundParty() || !enc.checkSurroundParty() ||
!enc.checkSurroundParty()) {
increaseAlignments();
}
_mode = COMBAT;
redraw();
}
void Encounter::bribe() {
const Game::Encounter &enc = g_globals->_encounters;
if (enc.checkSurroundParty()) {
if (!enc._bribeAlignmentCtr)
decreaseAlignments();
_mode = NO_RESPONSE;
redraw();
} else if (getRandomNumber(7) == 5 && !enc._bribeFleeCtr) {
// Rare chance to abort combat immediately
encounterEnded();
} else {
_mode = BRIBE;
int val = getRandomNumber(100);
if (val < 6) {
_bribeType = BRIBE_GEMS;
_bribeTypeStr = STRING["dialogs.encounter.gems"];
} else if (val < 16) {
_bribeType = BRIBE_FOOD;
_bribeTypeStr = STRING["dialogs.encounter.food"];
} else {
_bribeType = BRIBE_GOLD;
_bribeTypeStr = STRING["dialogs.encounter.gold"];
}
redraw();
}
}
void Encounter::retreat() {
const Maps::Map &map = *g_maps->_currentMap;
const Game::Encounter &enc = g_globals->_encounters;
int val = getRandomNumber(110);
if (val >= 100) {
// 9% chance of simply fleeing
flee();
} else if (val > map[Maps::MAP_FLEE_THRESHOLD]) {
// Nowhere to run depending on the map
_mode = NOWHERE_TO_RUN;
redraw();
} else if (enc._monsterList.size() < g_globals->_party.size() || !enc.checkSurroundParty()) {
// Only allow fleeing if the number of monsters
// are less than the size of the party
flee();
} else {
_mode = SURROUNDED;
redraw();
}
}
void Encounter::surrender() {
const Game::Encounter &enc = g_globals->_encounters;
const Maps::Map &map = *g_maps->_currentMap;
if (getRandomNumber(100) > map[Maps::MAP_SURRENDER_THRESHOLD] ||
getRandomNumber(100) > enc._fleeThreshold) {
_mode = SURRENDER_FAILED;
redraw();
} else {
g_maps->_mapPos.x = map[Maps::MAP_SURRENDER_X];
g_maps->_mapPos.y = map[Maps::MAP_SURRENDER_Y];
g_maps->visitedTile();
// Randomly remove food, gems, or gold from the party
int val = getRandomNumber(200);
if (val < 51) {
} else if (val < 151) {
g_globals->_party.clearPartyGold();
} else if (val < 161) {
g_globals->_party.clearPartyGems();
} else if (val < 171) {
g_globals->_party.clearPartyFood();
} else if (val < 191) {
g_globals->_party.clearPartyFood();
g_globals->_party.clearPartyGold();
} else if (val < 200) {
g_globals->_party.clearPartyGold();
g_globals->_party.clearPartyGems();
} else {
g_globals->_party.clearPartyGems();
g_globals->_party.clearPartyFood();
g_globals->_party.clearPartyGold();
}
encounterEnded();
}
}
void Encounter::flee() {
const Maps::Map &map = *g_maps->_currentMap;
g_maps->_mapPos.x = map[Maps::MAP_FLEE_X];
g_maps->_mapPos.y = map[Maps::MAP_FLEE_Y];
encounterEnded();
}
void Encounter::decreaseAlignments() {
Game::Encounter &enc = g_globals->_encounters;
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
g_globals->_currCharacter = &c;
if (c._alignmentCtr) {
--c._alignmentCtr;
if (c._alignmentCtr == 0)
enc.changeCharAlignment(GOOD);
else if (c._alignmentCtr == 16)
enc.changeCharAlignment(NEUTRAL);
}
}
}
void Encounter::increaseAlignments() {
Game::Encounter &enc = g_globals->_encounters;
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
g_globals->_currCharacter = &c;
if (c._alignmentCtr != 32) {
++c._alignmentCtr;
if (c._alignmentCtr == 32)
enc.changeCharAlignment(EVIL);
else if (c._alignmentCtr == 16)
enc.changeCharAlignment(NEUTRAL);
}
}
}
} // namespace Views
} // namespace MM1
} // namespace MM