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2026-02-02 04:50:13 +01:00

209 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map40.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define VAL1 363
#define VAL2 831
#define GOLD 832
void Map40::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 23; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[74 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
if (_data[VAL1]) {
checkPartyDead();
} else {
_data[VAL2]++;
g_maps->_mapPos.y++;
updateGame();
send(SoundMessage(STRING["maps.map40.conveyor_belt"]));
}
}
void Map40::special00() {
send(SoundMessage(STRING["maps.map40.message2"]));
}
void Map40::special01() {
g_maps->clearSpecial();
for (uint i = 0; i < g_globals->_party.size(); ++i) {
g_globals->_party[i]._flags[7] |= CHARFLAG7_40;
}
g_events->addView("LordArcher");
}
void Map40::special02() {
reduceHP();
send(SoundMessage(STRING["maps.map40.giants"]));
}
void Map40::special03() {
visitedExit();
send(SoundMessage(
STRING["maps.stairs_up"],
[]() {
g_maps->changeMap(0xf02, 3);
}
));
}
void Map40::special04() {
send(SoundMessage(
STRING["maps.map40.button"],
[]() {
Map40 &map = *static_cast<Map40 *>(g_maps->_currentMap);
map[VAL1]++;
}
));
}
void Map40::special05() {
encounter(&_data[588], &_data[601]);
}
void Map40::special06() {
encounter(&_data[614], &_data[621]);
}
void Map40::special07() {
encounter(&_data[628], &_data[640]);
}
void Map40::special08() {
encounter(&_data[652], &_data[658]);
}
void Map40::special09() {
encounter(&_data[664], &_data[675]);
}
void Map40::special10() {
encounter(&_data[686], &_data[700]);
}
void Map40::special11() {
encounter(&_data[714], &_data[726]);
}
void Map40::special12() {
encounter(&_data[738], &_data[750]);
}
void Map40::special13() {
encounter(&_data[762], &_data[776]);
}
void Map40::special14() {
encounter(&_data[790], &_data[802]);
}
void Map40::special15() {
if (_data[VAL2]) {
_data[VAL2] = 0;
reduceHP();
reduceHP();
send(SoundMessage(STRING["maps.map40.squish"]));
} else {
none160();
}
}
void Map40::special16() {
send(SoundMessage(STRING["maps.map40.boulder"]));
}
void Map40::special17() {
send(SoundMessage(STRING["maps.map40.test1"]));
}
void Map40::special18() {
send(SoundMessage(STRING["maps.map40.test2"]));
}
void Map40::special19() {
send(SoundMessage(STRING["maps.map40.test3"]));
}
void Map40::special20() {
send(SoundMessage(STRING["maps.map40.test4"]));
}
void Map40::archerResist() {
Game::Encounter &enc = g_globals->_encounters;
enc.clearMonsters();
for (int i = 0; i < 6; ++i)
enc.addMonster(12, 10);
enc.addMonster(15, 12);
enc._manual = true;
enc._levelIndex = 112;
enc.execute();
}
void Map40::archerSubmit() {
// As long as even one character has gold, Archer will take
// all of the party's gold. However, if the party is penniless,
// then Archer will actually give each character 5000 gold
for (uint i = 0; i < g_globals->_party.size(); ++i) {
if (g_globals->_party[i]._gold) {
WRITE_LE_UINT16(&_data[GOLD], 0);
break;
}
}
for (uint i = 0; i < g_globals->_party.size(); ++i) {
g_globals->_party[i]._gold = READ_LE_UINT16(&_data[GOLD]);
}
g_maps->_mapPos = Common::Point(8, 5);
g_maps->changeMap(0x604, 1);
}
} // namespace Maps
} // namespace MM1
} // namespace MM