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2026-02-02 04:50:13 +01:00

166 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map21.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define QUESTION_NUM 159
#define TRIVIA_ENABLED 160
#define TRIVIA_COST 500
void Map21::special() {
Game::Encounter &enc = g_globals->_encounters;
// Scan for special actions on the map cell
for (uint i = 0; i < 8; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[59 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
if (_walls[g_maps->_mapOffset] != 0xff) {
g_maps->clearSpecial();
enc.execute();
} else if (getRandomNumber(100) != 100) {
if (getRandomNumber(200) != 192)
none160();
return;
} else {
int id1 = getRandomNumber(14);
int monsterCount = getRandomNumber(13);
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(id1, 11);
enc._manual = true;
enc._levelIndex = 80;
enc.execute();
}
}
void Map21::special00() {
g_maps->clearSpecial();
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
c._flags[7] |= CHARFLAG7_20;
}
SoundMessage msg(
STRING["maps.map21.ghostship"],
[]() {
Game::Encounter &enc = g_globals->_encounters;
enc.clearMonsters();
for (int i = 0; i < 8; ++i)
enc.addMonster(12, 12);
enc.addMonster(13, 12);
for (int i = 9; i < 13; ++i)
enc.addMonster(3, 8);
enc._levelIndex = 80;
enc._encounterType = Game::FORCE_SURPRISED;
enc._manual = true;
enc.execute();
}
);
msg._delaySeconds = 2;
send(msg);
}
void Map21::special01() {
send(SoundMessage(
STRING["maps.map21.free_trivia"],
[]() {
Map21 &map = *static_cast<Map21 *>(g_maps->_currentMap);
map[TRIVIA_ENABLED]++;
}
));
}
void Map21::special02() {
if (_data[TRIVIA_ENABLED])
return;
send(SoundMessage(
STRING["maps.map21.trivia_island"],
[]() {
MM1::Maps::Map &map = *g_maps->_currentMap;
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
g_globals->_currCharacter = &c;
if (g_globals->_currCharacter->_gold >= TRIVIA_COST) {
c._gold -= 500;
g_maps->clearSpecial();
map[TRIVIA_ENABLED]++;
return;
}
}
g_maps->_mapPos.y++;
g_maps->_currentMap->updateGame();
g_events->send(SoundMessage(STRING["maps.map21.not_enough_gold"]));
},
[]() {
g_maps->_mapPos.y++;
g_maps->_currentMap->updateGame();
}
));
}
void Map21::special03() {
askTrivia(0);
}
void Map21::special04() {
askTrivia(g_maps->_mapPos.x - 5);
}
void Map21::askTrivia(int questionNum) {
_data[QUESTION_NUM] = questionNum;
if (_data[TRIVIA_ENABLED]) {
g_maps->clearSpecial();
send("Trivia", GameMessage("TRIVIA", questionNum));
}
}
} // namespace Maps
} // namespace MM1
} // namespace MM