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2026-02-02 04:50:13 +01:00

137 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map16.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define VAL1 83
void Map16::special() {
Game::Encounter &enc = g_globals->_encounters;
// Scan for special actions on the map cell
for (uint i = 0; i < 8; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[59 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
if (getRandomNumber(100) == 100) {
Character &c = g_globals->_party[0];
g_globals->_currCharacter = &c;
int id1 = getRandomNumber(c._level >= 12 ? 14 : c._level) + 2;
int monsterCount = getRandomNumber(id1 < 15 ? 13 : 4);
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(id1, 11);
enc._manual = true;
enc._levelIndex = 80;
enc.execute();
} else {
none160();
}
}
void Map16::special00() {
if (_data[VAL1]) {
g_maps->clearSpecial();
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
g_globals->_currCharacter = &c;
c._flags[2] |= CHARFLAG2_1;
}
none160();
} else {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
g_globals->_currCharacter = &c;
if (c._flags[2] & CHARFLAG2_1) {
g_maps->clearSpecial();
g_events->addAction(KEYBIND_SEARCH);
return;
}
}
_data[VAL1]++;
SoundMessage msg(STRING["maps.map16.water"],
[]() {
Game::Encounter &enc = g_globals->_encounters;
enc.clearMonsters();
enc.addMonster(4, 12);
for (int i = 1; i < 12; ++i)
enc.addMonster(12, 11);
enc._levelIndex = 80;
enc._manual = true;
enc.execute();
}
);
msg._delaySeconds = 5;
send(msg);
}
}
void Map16::special01() {
send(SoundMessage(STRING["maps.map16.wheel"],
[]() {
for (int i = 0; i < 20; ++i)
Sound::sound(SOUND_1);
g_events->addView("WheelSpin");
}
));
}
void Map16::special02() {
_data[VAL1] = 0;
none160();
}
void Map16::special03() {
g_maps->clearSpecial();
g_globals->_encounters.execute();
}
} // namespace Maps
} // namespace MM1
} // namespace MM