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2026-02-02 04:50:13 +01:00

221 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map06.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define VAL1 446
#define VAL2 447
#define VAL3 329
static const byte MONSTER_ID1[13] = {
2, 1, 8, 9, 5, 9, 2, 7, 15, 4, 11, 1, 5
};
static const byte MONSTER_ID2[13] = {
3, 4, 3, 4, 4, 3, 4, 3, 3, 4, 4, 3, 3
};
void Map06::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 27; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[78 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
if (_data[VAL1]) {
_data[VAL2]++;
Common::Point &pos = g_maps->_mapPos;
if (pos.y == 9) {
if (pos.x == 13 || pos.x == 14)
pos.x++;
else
pos.y++;
} else if (pos.x < 6) {
if (pos.y == 0) {
if (pos.x == 0)
pos.y++;
else
pos.x--;
} else if (pos.y != 10 || pos.x == 3) {
pos.y++;
} else {
pos.x++;
}
} else if (pos.x == 6) {
if (pos.y == 0)
pos.x--;
else
pos.y--;
} else {
pos.y++;
}
updateGame();
} else {
checkPartyDead();
}
}
void Map06::special00() {
visitedExit();
send(SoundMessage(
STRING["maps.passage_outside2"],
[]() {
g_maps->_mapPos = Common::Point(15, 11);
g_maps->changeMap(0xa11, 2);
}
));
}
void Map06::special01() {
visitedExit();
send(SoundMessage(
STRING["maps.map06.portal"],
[]() {
g_maps->_mapPos = Common::Point(7, 0);
g_maps->changeMap(0xc01, 1);
}
));
}
void Map06::special02() {
if (_data[VAL1]) {
g_maps->_mapPos.x--;
slide();
} else {
checkPartyDead();
}
}
void Map06::special03() {
if (_data[VAL1]) {
g_maps->_mapPos.y++;
slide();
} else {
checkPartyDead();
}
}
void Map06::special04() {
if (_data[VAL2]) {
_data[VAL2] = 0;
send(SoundMessage(0, 1, STRING["maps.map06.acid"]));
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
c._hpCurrent = MAX((int)c._hpCurrent - 15, 0);
if (!c._hpCurrent) {
if (!(c._condition & BAD_CONDITION))
c._condition = UNCONSCIOUS;
}
}
}
}
void Map06::special06() {
send(SoundMessage(
STRING["maps.map06.button"],
[]() {
Map06 &map = *static_cast<Map06 *>(g_maps->_currentMap);
byte &val1 = map[VAL1];
val1 = val1 ? 0 : 1;
g_events->addKeypress(Common::KEYCODE_SPACE);
}
));
}
void Map06::special07() {
g_maps->_mapPos.x = 10;
g_maps->_mapPos.y = 11;
updateGame();
send(SoundMessage(17, 1, STRING["maps.poof"]));
}
void Map06::special09() {
send(SoundMessage(0, 1, STRING["maps.map06.banner"]));
}
void Map06::special10() {
g_maps->_mapPos.x++;
g_globals->_encounters.execute();
}
void Map06::special13() {
Game::Encounter &enc = g_globals->_encounters;
g_maps->clearSpecial();
_data[VAL3]++;
int monsterCount = getRandomNumber(5);
enc._levelIndex = 20;
int id1 = MONSTER_ID1[g_maps->_mapPos.y];
int id2 = MONSTER_ID2[g_maps->_mapPos.y];
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(id1, id2);
enc.execute();
}
void Map06::special26() {
if (_data[VAL3]) {
send(SoundMessage(STRING["maps.map06.wizard"]));
} else {
g_globals->_treasure.setGold(12000);
g_globals->_treasure._items[1] = BRONZE_KEY_ID;
g_globals->_treasure._items[2] = getRandomNumber(12) + 182;
g_events->addAction(KEYBIND_SEARCH);
}
}
void Map06::slide() {
_data[VAL2]++;
SoundMessage msg(16, 1, STRING["maps.map06.slide"]);
msg._delaySeconds = 2;
msg._callback = []() {
g_maps->_currentMap->updateGame();
};
send(msg);
}
} // namespace Maps
} // namespace MM1
} // namespace MM