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2026-02-02 04:50:13 +01:00

201 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map04.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
void Map04::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 22; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[73 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
// Stealable treasure
send(SoundMessage(
STRING["maps.map04.treasure"],
[]() {
g_maps->clearSpecial();
if ((*g_maps->_currentMap)[MAP04_TREASURE_STOLEN] < 255)
(*g_maps->_currentMap)[MAP04_TREASURE_STOLEN]++;
g_globals->_treasure.setGold(600);
g_globals->_treasure.setGems(10);
g_events->addAction(KEYBIND_SEARCH);
}
));
}
void Map04::special00() {
inn();
}
void Map04::special01() {
bool hasCourier = false;
for (uint i = 0; i < g_globals->_party.size() && !hasCourier; ++i) {
hasCourier = (g_globals->_party[i]._flags[0] & CHARFLAG0_COURIER1) != 0;
}
bool hasScroll = g_globals->_party.hasItem(VELLUM_SCROLL_ID);
auto callback = [](const Common::KeyState &) {
g_events->close();
g_maps->_mapPos.y = 6;
g_maps->_currentMap->updateGame();
};
if (hasCourier && hasScroll) {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
g_globals->_currCharacter = &c;
c._exp += 1000;
c._flags[0] &= (c._flags[0] & CHARFLAG0_COURIER1) | CHARFLAG0_COURIER2;
}
send(InfoMessage(
0, 0, STRING["maps.map04.agar1"],
0, 1, STRING["maps.map04.agar2"],
callback
));
} else {
send(InfoMessage(
0, 0, STRING["maps.map04.agar1"],
0, 1, STRING["maps.map04.agar3"],
callback
));
}
}
void Map04::special02() {
blacksmith();
}
void Map04::special03() {
market();
}
void Map04::special04() {
visitedExit();
if (_data[MAP04_PASSAGE_OVERRIDE] || _data[MAP04_TREASURE_STOLEN] == 0) {
send(SoundMessage(
STRING["maps.passage_outside2"],
[]() {
g_maps->_mapPos.x = 13;
g_maps->_mapPos.y = 1;
g_maps->changeMap(0xa00, 2);
}
));
} else {
// Sucks to be you
_data[MAP04_PASSAGE_OVERRIDE]++;
g_events->addView("Arrested");
}
}
void Map04::special05() {
tavern();
}
void Map04::special06() {
temple();
}
void Map04::special07() {
training();
}
void Map04::special08() {
g_maps->_mapPos.x = getRandomNumber(15);
g_maps->_mapPos.y = getRandomNumber(15);
redrawGame();
send(InfoMessage(0, 1, STRING["maps.poof"]));
}
void Map04::special09() {
visitedExit();
if (_data[MAP04_STAIRS_OVERRIDE] || _data[MAP04_TREASURE_STOLEN] == 0) {
send(SoundMessage(
STRING["maps.stairs_down"],
[]() {
g_maps->_mapPos.x = 0;
g_maps->_mapPos.y = 7;
g_maps->changeMap(0x202, 1);
}
));
} else {
// Sucks to be you
_data[MAP04_STAIRS_OVERRIDE]++;
g_events->addView("Arrested");
}
}
void Map04::special10() {
showSign(STRING["maps.map04.market"]);
}
void Map04::special11() {
showSign(STRING["maps.map04.blacksmith"]);
}
void Map04::special12() {
showSign(STRING["maps.map04.inn"]);
}
void Map04::special13() {
if (_data[MAP04_TREASURE_STOLEN]) {
g_maps->clearSpecial();
g_events->addView("Arrested");
} else {
none160();
}
}
void Map04::special18() {
showSign(STRING["maps.map04.temple"]);
}
void Map04::special20() {
showSign(STRING["maps.map04.tavern"]);
}
void Map04::special21() {
showSign(STRING["maps.map04.training"]);
}
} // namespace Maps
} // namespace MM1
} // namespace MM