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2026-02-02 04:50:13 +01:00

185 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map01.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
void Map01::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 17; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[68 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
// All other cells on the map are encounters
g_maps->clearSpecial();
g_globals->_encounters.execute();
}
void Map01::special00() {
inn();
}
void Map01::special01() {
Common::String line1 = STRING["maps.map01.zam1"];
Common::String line2 = STRING["maps.map01.zam3"];
bool hasCourier = false;
for (uint i = 0; i < g_globals->_party.size() && !hasCourier; ++i) {
hasCourier = (g_globals->_party[i]._flags[0] & CHARFLAG0_COURIER3) != 0;
}
if (hasCourier) {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
c._flags[0] |= CHARFLAG0_COURIER3 | CHARFLAG0_ZAM_CLUE;
}
line2 = STRING["maps.map01.zam2"];
}
send(InfoMessage(
0, 1, line1,
0, 3, line2
));
}
void Map01::special02() {
blacksmith();
}
void Map01::special03() {
market();
}
void Map01::special04() {
visitedExit();
send(SoundMessage(
STRING["maps.passage_outside2"],
[]() {
g_maps->_mapPos = Common::Point(3, 3);
g_maps->changeMap(0x101, 2);
}
));
}
void Map01::special05() {
tavern();
}
void Map01::special06() {
temple();
}
void Map01::special07() {
training();
}
void Map01::special08() {
// Paralyze all the men
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
if (c._sex == MALE && !(c._condition & BAD_CONDITION))
c._condition = PARALYZED;
}
redrawGame();
// Show the message and wait for a keypress
send(SoundMessage(
STRING["maps.map01.secret"],
[](const Common::KeyState &) {
g_events->close();
Game::Encounter &enc = g_globals->_encounters;
enc.clearMonsters();
uint count = g_events->getRandomNumber(4) + 4;
enc.addMonster(6, 12);
for (uint i = 0; i < count; ++i)
enc.addMonster(4, 9);
enc._manual = true;
enc._levelIndex = 80;
enc.execute();
}
));
}
void Map01::special09() {
visitedExit();
send(SoundMessage(
STRING["maps.stairs_down"],
[]() {
g_maps->_mapPos = Common::Point(8, 0);
g_maps->changeMap(0xc01, 1);
}
));
}
void Map01::special10() {
showSign(STRING["maps.map01.market"]);
}
void Map01::special11() {
showSign(STRING["maps.map01.blacksmith"]);
}
void Map01::special12() {
showSign(STRING["maps.map01.inn"]);
}
void Map01::special13() {
showSign(STRING["maps.map01.temple"]);
}
void Map01::special14() {
send(SoundMessage(
0, 1, STRING["maps.map01.zam0"]
));
}
void Map01::special15() {
showSign(STRING["maps.map01.tavern"]);
}
void Map01::special16() {
showSign(STRING["maps.map01.training"]);
}
} // namespace Maps
} // namespace MM1
} // namespace MM