185 lines
3.9 KiB
C++
185 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map01.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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void Map01::special() {
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// Scan for special actions on the map cell
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for (uint i = 0; i < 17; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[68 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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// All other cells on the map are encounters
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g_maps->clearSpecial();
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g_globals->_encounters.execute();
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}
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void Map01::special00() {
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inn();
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}
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void Map01::special01() {
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Common::String line1 = STRING["maps.map01.zam1"];
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Common::String line2 = STRING["maps.map01.zam3"];
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bool hasCourier = false;
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for (uint i = 0; i < g_globals->_party.size() && !hasCourier; ++i) {
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hasCourier = (g_globals->_party[i]._flags[0] & CHARFLAG0_COURIER3) != 0;
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}
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if (hasCourier) {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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c._flags[0] |= CHARFLAG0_COURIER3 | CHARFLAG0_ZAM_CLUE;
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}
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line2 = STRING["maps.map01.zam2"];
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}
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send(InfoMessage(
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0, 1, line1,
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0, 3, line2
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));
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}
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void Map01::special02() {
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blacksmith();
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}
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void Map01::special03() {
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market();
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}
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void Map01::special04() {
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visitedExit();
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send(SoundMessage(
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STRING["maps.passage_outside2"],
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[]() {
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g_maps->_mapPos = Common::Point(3, 3);
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g_maps->changeMap(0x101, 2);
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}
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));
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}
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void Map01::special05() {
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tavern();
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}
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void Map01::special06() {
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temple();
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}
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void Map01::special07() {
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training();
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}
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void Map01::special08() {
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// Paralyze all the men
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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if (c._sex == MALE && !(c._condition & BAD_CONDITION))
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c._condition = PARALYZED;
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}
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redrawGame();
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// Show the message and wait for a keypress
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send(SoundMessage(
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STRING["maps.map01.secret"],
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[](const Common::KeyState &) {
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g_events->close();
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Game::Encounter &enc = g_globals->_encounters;
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enc.clearMonsters();
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uint count = g_events->getRandomNumber(4) + 4;
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enc.addMonster(6, 12);
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for (uint i = 0; i < count; ++i)
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enc.addMonster(4, 9);
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enc._manual = true;
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enc._levelIndex = 80;
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enc.execute();
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}
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));
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}
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void Map01::special09() {
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visitedExit();
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send(SoundMessage(
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STRING["maps.stairs_down"],
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[]() {
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g_maps->_mapPos = Common::Point(8, 0);
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g_maps->changeMap(0xc01, 1);
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}
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));
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}
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void Map01::special10() {
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showSign(STRING["maps.map01.market"]);
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}
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void Map01::special11() {
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showSign(STRING["maps.map01.blacksmith"]);
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}
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void Map01::special12() {
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showSign(STRING["maps.map01.inn"]);
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}
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void Map01::special13() {
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showSign(STRING["maps.map01.temple"]);
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}
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void Map01::special14() {
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send(SoundMessage(
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0, 1, STRING["maps.map01.zam0"]
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));
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}
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void Map01::special15() {
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showSign(STRING["maps.map01.tavern"]);
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}
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void Map01::special16() {
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showSign(STRING["maps.map01.training"]);
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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