108 lines
2.5 KiB
C++
108 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef MM1_GAME_SPELL_CASTING_H
|
|
#define MM1_GAME_SPELL_CASTING_H
|
|
|
|
#include "mm/mm1/data/character.h"
|
|
|
|
namespace MM {
|
|
namespace MM1 {
|
|
namespace Game {
|
|
|
|
enum SpellState {
|
|
SS_OK, SS_NOT_ENOUGH_SP, SS_NOT_ENOUGH_GEMS,
|
|
SS_COMBAT_ONLY, SS_NONCOMBAT_ONLY, SS_DOESNT_WORK,
|
|
SS_OUTDOORS_ONLY
|
|
};
|
|
|
|
/**
|
|
* Support class for handling spell casting logic
|
|
*/
|
|
class SpellCasting {
|
|
protected:
|
|
int _spellIndex = 0;
|
|
int _requiredSp = 0, _requiredGems = 0;
|
|
SpellState _spellState = SS_OK;
|
|
|
|
/**
|
|
* Returns true if combat is in progress
|
|
*/
|
|
bool isInCombat() const;
|
|
|
|
public:
|
|
/**
|
|
* Sets the current spell
|
|
*/
|
|
void setSpell(const Character *chr, int lvl, int num);
|
|
|
|
/**
|
|
* Get the index in the spell array for a given spell
|
|
*/
|
|
static int getSpellIndex(const Character *chr, int lvl, int num);
|
|
|
|
/**
|
|
* Get the spell level and number from spell index
|
|
*/
|
|
static void getSpellLevelNum(int spellIndex, int &lvl, int &num);
|
|
|
|
/**
|
|
* Sets a spell directly by index
|
|
*/
|
|
void setSpell(int spellIndex, int requiredSp, int requiredGems);
|
|
|
|
/**
|
|
* Returns true if the spell requires a target
|
|
*/
|
|
bool hasCharTarget() const;
|
|
|
|
/**
|
|
* Returns true if a spell can be cast, with the exception
|
|
* of magic not being allowed at the current location.
|
|
*/
|
|
bool canCast() const {
|
|
return _spellState == SS_OK;
|
|
}
|
|
|
|
/**
|
|
* Returns if magic is allowed at the current location
|
|
*/
|
|
bool isMagicAllowed() const;
|
|
|
|
/**
|
|
* Returns the spell error
|
|
*/
|
|
SpellState getSpellState() const {
|
|
return _spellState;
|
|
}
|
|
|
|
/**
|
|
* Returns the error message
|
|
*/
|
|
Common::String getSpellError() const;
|
|
};
|
|
|
|
} // namespace Game
|
|
} // namespace MM1
|
|
} // namespace MM
|
|
|
|
#endif
|