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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MEDIASTATION_MEDIASCRIPT_COLLECTION_H
#define MEDIASTATION_MEDIASCRIPT_COLLECTION_H
#include "common/ptr.h"
#include "common/str.h"
#include "common/array.h"
#include "mediastation/datafile.h"
#include "mediastation/mediascript/scriptconstants.h"
namespace MediaStation {
class ScriptValue;
class Collection : public Common::Array<ScriptValue> {
public:
ScriptValue callMethod(BuiltInMethod method, Common::Array<ScriptValue> &args);
private:
void apply(const Common::Array<ScriptValue> &values);
void send(const Common::Array<ScriptValue> &values);
int seek(const ScriptValue &itemToFind);
void jumble();
};
} // End of namespace MediaStation
#endif