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2026-02-02 04:50:13 +01:00

48 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mediastation/mediastation.h"
#include "mediastation/actors/palette.h"
#include "mediastation/debugchannels.h"
namespace MediaStation {
PaletteActor::~PaletteActor() {
delete _palette;
_palette = nullptr;
}
void PaletteActor::readParameter(Chunk &chunk, ActorHeaderSectionType paramType) {
switch (paramType) {
case kActorHeaderPalette: {
byte *buffer = new byte[Graphics::PALETTE_SIZE];
chunk.read(buffer, Graphics::PALETTE_SIZE);
_palette = new Graphics::Palette(buffer, Graphics::PALETTE_COUNT, DisposeAfterUse::YES);
break;
}
default:
Actor::readParameter(chunk, paramType);
}
}
} // End of namespace MediaStation