69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MEDIASTATION_IMAGE_H
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#define MEDIASTATION_IMAGE_H
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#include "common/ptr.h"
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#include "mediastation/actor.h"
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#include "mediastation/datafile.h"
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#include "mediastation/bitmap.h"
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#include "mediastation/mediascript/scriptvalue.h"
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#include "mediastation/mediascript/scriptconstants.h"
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namespace MediaStation {
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// The original had a separate class that did reference counting,
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// for sharing an asset across actors, but we can just use a SharedPtr.
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struct ImageAsset {
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~ImageAsset();
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Bitmap *bitmap = nullptr;
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};
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class ImageActor : public SpatialEntity, public ChannelClient {
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public:
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ImageActor() : SpatialEntity(kActorTypeImage) {};
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virtual ~ImageActor() override;
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virtual void readChunk(Chunk &chunk) override;
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virtual void readParameter(Chunk &chunk, ActorHeaderSectionType paramType) override;
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virtual ScriptValue callMethod(BuiltInMethod methodId, Common::Array<ScriptValue> &args) override;
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virtual void draw(DisplayContext &displayContext) override;
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virtual Common::Rect getBbox() const override;
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private:
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Common::SharedPtr<ImageAsset> _asset;
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uint _loadType = 0;
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int _xOffset = 0;
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int _yOffset = 0;
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uint _actorReference = 0;
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// Script method implementations.
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void spatialShow();
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void spatialHide();
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};
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} // End of namespace MediaStation
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#endif
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