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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MEDIASTATION_FONT_H
#define MEDIASTATION_FONT_H
#include "mediastation/actor.h"
#include "mediastation/bitmap.h"
#include "mediastation/datafile.h"
#include "mediastation/mediascript/scriptvalue.h"
#include "mediastation/mediascript/scriptconstants.h"
namespace MediaStation {
class FontGlyph : public Bitmap {
public:
FontGlyph(Chunk &chunk, uint asciiCode, uint unk1, uint unk2, BitmapHeader *header);
uint _asciiCode = 0;
private:
int _unk1 = 0;
int _unk2 = 0;
};
class FontActor : public Actor, public ChannelClient {
public:
FontActor() : Actor(kActorTypeFont) {};
~FontActor();
virtual void readParameter(Chunk &chunk, ActorHeaderSectionType paramType) override;
virtual void readChunk(Chunk &chunk) override;
private:
Common::HashMap<uint, FontGlyph *> _glyphs;
};
} // End of namespace MediaStation
#endif