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2026-02-02 04:50:13 +01:00

49 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mediastation/actors/canvas.h"
namespace MediaStation {
void CanvasActor::readParameter(Chunk &chunk, ActorHeaderSectionType paramType) {
switch (paramType) {
case kActorHeaderStartup:
_isVisible = static_cast<bool>(chunk.readTypedByte());
break;
default:
SpatialEntity::readParameter(chunk, paramType);
}
}
ScriptValue CanvasActor::callMethod(BuiltInMethod methodId, Common::Array<ScriptValue> &args) {
switch (methodId) {
case kClearToPaletteMethod: {
error("%s: clearToPalette is not implemented yet", __func__);
}
default:
return SpatialEntity::callMethod(methodId, args);
}
}
} // End of namespace MediaStation