182 lines
4.9 KiB
C++
182 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_MADSV2
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#include "common/config-manager.h"
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#include "mads/mads.h"
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#include "mads/compression.h"
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#include "mads/resources.h"
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#include "mads/scene.h"
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#include "mads/forest/game_forest.h"
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#include "mads/forest/forest_scenes.h"
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namespace MADS {
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namespace Forest {
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SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
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Scene &scene = vm->_game->_scene;
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// TODO
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//scene.addActiveVocab(NOUN_DROP);
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switch (scene._nextSceneId) {
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// Scene group #1 (Cornelius's House inside/outside)
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case 101: // Cornelius's House inside
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return new DummyScene(vm); // TODO
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case 103: // Forest, tree
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return new DummyScene(vm); // TODO
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case 104: // Bedroom
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return new DummyScene(vm); // TODO
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case 106: // Cornelius's House outside
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return new DummyScene(vm); // TODO
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case 107: // Tree base
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return new DummyScene(vm); // TODO
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case 199: // Book
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return new DummyScene(vm); // TODO
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// Scene group #2 (Dapplewood Forest Areas 1-4)
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case 201: //
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return new DummyScene(vm); // TODO
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case 203: //
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return new DummyScene(vm); // TODO
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case 204: //
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return new DummyScene(vm); // TODO
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case 205: //
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return new DummyScene(vm); // TODO
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case 210: //
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return new DummyScene(vm); // TODO
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case 211: //
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return new DummyScene(vm); // TODO
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case 220: //
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return new DummyScene(vm); // TODO
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case 221: //
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return new DummyScene(vm); // TODO
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// Scene group #3 (Dapplewood Nexus)
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case 301: //
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return new DummyScene(vm); // TODO
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case 302: //
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return new DummyScene(vm); // TODO
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case 303: //
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return new DummyScene(vm); // TODO
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case 304: //
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return new DummyScene(vm); // TODO
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case 305: //
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return new DummyScene(vm); // TODO
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case 306: //
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return new DummyScene(vm); // TODO
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case 307: //
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return new DummyScene(vm); // TODO
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case 308: //
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return new DummyScene(vm); // TODO
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case 321: //
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return new DummyScene(vm); // TODO
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case 322: //
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return new DummyScene(vm); // TODO
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// Scene group #4 (Yellow Dragons' Lair)
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case 401: //
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return new DummyScene(vm); // TODO
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case 402: //
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return new DummyScene(vm); // TODO
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case 403: //
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return new DummyScene(vm); // TODO
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case 404: //
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return new DummyScene(vm); // TODO
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case 405: //
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return new DummyScene(vm); // TODO
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case 420: //
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return new DummyScene(vm); // TODO
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// Scene group #5 (Meadow & Backtracking)
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case 501: //
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return new DummyScene(vm); // TODO
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case 503: //
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return new DummyScene(vm); // TODO
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case 509: //
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return new DummyScene(vm); // TODO
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case 510: //
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return new DummyScene(vm); // TODO
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case 520: //
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return new DummyScene(vm); // TODO
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default:
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error("Invalid scene %d called", scene._nextSceneId);
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}
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}
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/*------------------------------------------------------------------------*/
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ForestScene::ForestScene(MADSEngine *vm) : SceneLogic(vm),
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_globals(static_cast<GameForest *>(vm->_game)->_globals),
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_game(*static_cast<GameForest *>(vm->_game)),
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_action(vm->_game->_scene._action) {
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}
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Common::Path ForestScene::formAnimName(char sepChar, int suffixNum) {
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return Resources::formatName(_scene->_currentSceneId, sepChar, suffixNum,
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EXT_NONE, "");
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}
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/*------------------------------------------------------------------------*/
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void SceneInfoForest::loadCodes(BaseSurface &depthSurface, int variant) {
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Common::String ext = Common::String::format(".WW%d", variant);
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Common::Path fileName = Resources::formatName(RESPREFIX_RM, _sceneId, ext);
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if (!Common::File::exists(fileName))
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return;
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File f(fileName);
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MadsPack codesPack(&f);
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Common::SeekableReadStream *stream = codesPack.getItemStream(0);
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loadCodes(depthSurface, stream);
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delete stream;
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f.close();
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}
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void SceneInfoForest::loadCodes(BaseSurface &depthSurface, Common::SeekableReadStream *stream) {
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byte *destP = (byte *)depthSurface.getPixels();
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byte *walkMap = new byte[stream->size()];
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stream->read(walkMap, stream->size());
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for (int y = 0; y < 156; ++y) {
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for (int x = 0; x < 320; ++x) {
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int offset = x + (y * 320);
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if ((walkMap[offset / 8] << (offset % 8)) & 0x80)
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*destP++ = 1; // walkable
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else
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*destP++ = 0;
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}
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}
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delete[] walkMap;
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}
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} // End of namespace Forest
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} // End of namespace MADS
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#endif
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