114 lines
4.0 KiB
C++
114 lines
4.0 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_WSCRIPT_WS_LOAD_H
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#define M4_WSCRIPT_WS_LOAD_H
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#include "m4/m4_types.h"
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#include "m4/fileio/sys_file.h"
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#include "m4/mem/reloc.h"
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#include "m4/wscript/ws_machine.h"
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namespace M4 {
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#define _WS_ASSET_MACH 0
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#define _WS_ASSET_SEQU 1
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#define _WS_ASSET_CELS 2
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#define _WS_ASSET_DATA 3
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#define CHUNK_MACH 0x4D414348 //'MACH'
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#define CHUNK_SEQU 0x53455155 //'SEQU'
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#define CHUNK_DATA 0x44415441 //'DATA'
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#define CHUNK_CELS 0x43454C53 //'CELS'
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#define CHUNK_NECS 0x4E454353 //INTEL 'SCEN'
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#define CHUNK_HCAM 0x4843414D //INTEL 'MACH'
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#define CHUNK_UQES 0x55514553 //INTEL 'SEQU'
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#define CHUNK_SLEC 0x534C4543 //INTEL 'CELS'
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#define CHUNK_ATAD 0x41544144 //INTEL 'DATA'
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#define MACH_NUM_STATES 0
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#define MACH_OFFSETS 1
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#define SEQU_NUM_VARS 0
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#define SEQU_SEQU_START 1
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#define DATA_REC_COUNT 0
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#define DATA_REC_SIZE 1
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#define DATA_REC_START 2
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#define MAX_ASSET_HASH 255
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struct WSLoad_Globals {
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bool _wsloaderInitialized = false;
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char **_globalMACHnames = nullptr;
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char **_globalSEQUnames = nullptr;
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char **_globalDATAnames = nullptr;
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char **_globalCELSnames = nullptr;
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MemHandle *_globalMACHHandles = nullptr;
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int32 *_globalMACHoffsets = nullptr;
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MemHandle *_globalSEQUHandles = nullptr;
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int32 *_globalSEQUoffsets = nullptr;
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MemHandle *_globalDATAHandles = nullptr;
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int32 *_globalDATAoffsets = nullptr;
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MemHandle *_globalCELSHandles = nullptr;
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int32 *_globalCELSoffsets = nullptr;
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int32 *_globalCELSPaloffsets = nullptr;
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};
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bool InitWSAssets();
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bool ClearWSAssets(uint32 assetType, int32 minHash, int32 maxHash);
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void ShutdownWSAssets();
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bool LoadWSAssets(const char *wsAssetName);
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bool LoadWSAssets(const char *wsAssetName, RGB8 *myPalette);
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int32 AddWSAssetCELS(const char *wsAssetName, int32 hash, RGB8 *myPalette);
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M4sprite *GetWSAssetSprite(char *spriteName, uint32 hash, uint32 index, M4sprite *mySprite, bool *streamSeries);
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CCB *GetWSAssetCEL(uint32 hash, uint32 index, CCB *myCCB);
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int32 GetWSAssetCELCount(uint32 hash);
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int32 GetWSAssetCELFrameRate(uint32 hash);
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int32 GetWSAssetCELPixSpeed(uint32 hash);
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int32 ws_get_sprite_width(uint32 hash, int32 index);
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int32 ws_get_sprite_height(uint32 hash, int32 index);
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MemHandle ws_GetSEQU(uint32 hash, int32 *numLocalVars, int32 *offset);
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MemHandle ws_GetMACH(uint32 hash, int32 *numStates, int32 *stateTableOffset, int32 *machInstrOffset);
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MemHandle ws_GetDATA(uint32 hash, uint32 index, int32 *rowOffset);
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int32 ws_GetDATACount(uint32 hash);
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int32 GetSSHeaderInfo(Common::SeekableReadStream *stream, uint32 **data, RGB8 *myPalette);
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bool ws_GetSSMaxWH(MemHandle ssHandle, int32 ssOffset, int32 *maxW, int32 *maxH);
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// USING SPRITES WITHOUT GOING THROUGH THE WOODSCRIPT TREE
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int32 LoadSpriteSeries(const char *assetName, MemHandle *seriesHandle, int32 *celsOffset, int32 *palOffset, RGB8 *myPalette);
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int32 LoadSpriteSeriesDirect(const char *assetName, MemHandle *seriesHandle, int32 *celsOffset, int32 *palOffset, RGB8 *myPalette);
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M4sprite *CreateSprite(MemHandle resourceHandle, int32 handleOffset, int32 index, M4sprite *mySprite, bool *streamSeries);
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// WOODSCRIPT STREAMING API
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bool ws_OpenSSstream(SysFile *streamFile, Anim8 *anim8);
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bool ws_GetNextSSstreamCel(Anim8 *anim8);
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void ws_CloseSSstream(CCB *myCCB);
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} // End of namespace M4
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#endif
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