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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_VARS_H
#define M4_VARS_H
#include "m4/adv_r/kernel.h"
#include "m4/core/globals.h"
#include "m4/core/term.h"
#include "m4/adv_db_r/db_catalog.h"
#include "m4/adv_r/adv.h"
#include "m4/adv_r/adv_been.h"
#include "m4/adv_r/adv_game.h"
#include "m4/adv_r/adv_interface.h"
#include "m4/adv_r/adv_inv.h"
#include "m4/adv_r/adv_player.h"
#include "m4/adv_r/adv_rails.h"
#include "m4/adv_r/adv_scale.h"
#include "m4/adv_r/adv_trigger.h"
#include "m4/adv_r/adv_walk.h"
#include "m4/adv_r/conv_io.h"
#include "m4/core/mouse.h"
#include "m4/fileio/fstream.h"
#include "m4/fileio/sys_file.h"
#include "m4/graphics/gr_color.h"
#include "m4/graphics/gr_font.h"
#include "m4/graphics/krn_pal.h"
#include "m4/graphics/rend.h"
#include "m4/gui/gui_dialog.h"
#include "m4/gui/gui_item.h"
#include "m4/gui/gui_menu_items.h"
#include "m4/gui/gui_mouse.h"
#include "m4/gui/gui_univ.h"
#include "m4/gui/hotkeys.h"
#include "m4/mem/memman.h"
#include "m4/mem/res.h"
#include "m4/platform/events.h"
#include "m4/platform/sound/digi.h"
#include "m4/platform/sound/midi.h"
#include "m4/wscript/wscript.h"
namespace M4 {
#define CACHE_NOT_OVERRIDE_BY_FLAG_PARSE 2
class Vars;
extern Vars *g_vars;
class Vars : public Mouse_Globals {
private:
void game_systems_initialize(byte flags);
void game_systems_shutdown();
void fire_up_gui();
bool woodscript_init();
void woodscript_shutdown();
void grab_fonts();
void create_mouse_watch_dialog();
protected:
void initMouseSeries(const Common::String &assetName, RGB8 *myPalette);
virtual void main_cold_data_init() = 0;
public:
Vars();
virtual ~Vars();
bool init();
virtual Interface *getInterface() = 0;
virtual Walker *getWalker() = 0;
virtual Hotkeys *getHotkeys() = 0;
virtual void global_menu_system_init() = 0;
virtual void initialize_game() = 0;
Events _events;
MouseInfo &_MouseState = _events;
GameControl _game;
Kernel _kernel;
Term _term;
Hag_Statics _hag;
SceneDef _currentSceneDef;
Scene_list _scene_list;
frac16 _globals[GLB_SHARED_VARS];
Player _player;
PlayerInfo _player_info;
Resources _resources;
Rails_Globals _rails;
Catalog _catalog;
Dialog_Globals _dialog;
Item_Globals _items;
Converstation_Globals _conversations;
WS_Globals _ws;
Triggers _triggers;
Sound::Digi _digi;
Sound::Midi _midi;
KernelPal_Globals _krnPal;
ADVScale_Globals _scale;
ConvDisplayData _cdd;
Rend_Globals _rend;
GUI::MenuGlobals _menu;
bool _menuSystemInitialized = false;
const bool _cheating_enabled = true;
Font *_system_font = nullptr;
Font *_font_line = nullptr;
Font *_font_tiny_prop = nullptr;
Font *_font_tiny = nullptr;
Font *_font_inter = nullptr;
Font *_font_conv = nullptr;
Font *_font_menu = nullptr;
Font *_font_misc = nullptr;
Font *_interfaceFont = nullptr;
Font *_font = nullptr;
bool _system_shutting_down = false;
InventoryBase *_inventory = nullptr;
size_t _mem_to_alloc = 0;
GrBuff *_screenCodeBuff = nullptr;
GrBuff *_game_bgBuff = nullptr;
GrBuff *_gameDrawBuff = nullptr;
GrBuff *_gameInterfaceBuff = nullptr;
void *_custom_interface_setup = nullptr;
void *_custom_interface_button_handler = nullptr;
int _global_sound_room = 0;
CursorChange _toggle_cursor = CURSCHANGE_NONE;
bool _i_just_hyperwalked = false;
bool _please_hyperwalk = false;
void (*_custom_ascii_converter)(char *string) = nullptr;
bool _vmng_Initted = false;
ScreenContext *_frontScreen = nullptr;
ScreenContext *_backScreen = nullptr;
ScreenContext *_inactiveScreens = nullptr;
// A list of "hot keys" which are activated by their keyboard event, if the event
// has been passed right through the complete list of active windows.
Hotkey *_systemHotkeys = nullptr;
int32 _memtypeSCRN = 0; // Memory slots used by the memory manager
int32 _memtypeMATTE = 0;
int32 _memtypeRECT = 0;
int32 _sizeMem[_MEMTYPE_LIMIT];
int32 _requests[_MEMTYPE_LIMIT];
void *_memBlock[_MEMTYPE_LIMIT];
RGB8 _master_palette[256];
RGB8 _backup_palette[256];
bool _pal_fade_in_progress = false;
strmRequest *_firstStream = nullptr;
strmRequest *_lastStream = nullptr;
InvPal *_inverse_pal = nullptr;
int32 _inv_obj_mem_type = 0;
bool _currScreen = false;
ScreenContext *_eventToScreen = nullptr;
byte _color = 0;
Dialog *_mousePosDialog = nullptr;
bool _showMousePos = false;
bool _inv_suppress_click_sound = false;
bool _between_rooms = false;
bool _completeWalk = false;
const char *_art_base_override = nullptr;
bool _use_alternate_attribute_file = false;
bool _camera_reacts_to_player = false;
bool _set_commands_allowed_since_last_checked = false;
SceneDef *_myDef = nullptr;
Common::String _def_filename;
Common::String _currBackgroundFN;
Common::String _currCodeFN;
ScreenContext *_game_buff_ptr = nullptr;
machine *_my_walker = nullptr;
uint32 _editors_in_use = 0;
bool _editor_showStats = false;
bool _shut_down_digi_tracks_between_rooms = false;
cursor_states _cursor_state = kARROW;
int _iPitch = 0;
bool _hyperwalk = false;
};
#define _G(X) (g_vars->_##X)
#define _GI() (*g_vars->getInterface())
#define _GW() (*g_vars->getWalker())
#define _GWS(X) _G(ws)._##X
#define INTERFACE_VISIBLE g_vars->getInterface()->_visible
} // namespace M4
#endif