100 lines
2.4 KiB
C++
100 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_VARS_H
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#define M4_RIDDLE_VARS_H
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#include "common/textconsole.h"
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#include "m4/riddle/flags.h"
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#include "m4/riddle/hotkeys.h"
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#include "m4/riddle/walker.h"
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#include "m4/riddle/gui/interface.h"
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#include "m4/vars.h"
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namespace M4 {
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namespace Riddle {
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#define LETTERBOX_Y 30
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enum global_triggers {
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kINVENTORY_CLOSEUP_END = 990,
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kCALLED_EACH_LOOP = 32764,
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kGOTO_MAIN_MENU = 32766
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};
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class Vars : public M4::Vars {
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private:
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static void spanish_ascii_converter_proc(char *string);
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protected:
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void main_cold_data_init() override;
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public:
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Riddle::Flags _flags;
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Riddle::Walker _walker;
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Riddle::Hotkeys _hotkeys;
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Riddle::GUI::Interface _interface;
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bool _menuSystemInitialized = false;
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int _global301 = 0;
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bool _room303_btnFlag = false;
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int _flag1 = 0;
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int _204_dword1A1898 = 0;
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bool _kittyScreaming = false;
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bool _spleenSpraying = false;
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Common::String _string1;
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Common::String _string2;
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Common::String _string3;
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int _ripSketching = 0;
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TextScrn *_messageScreen = nullptr;
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int32 _messageLogTrigger = 0;
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int32 _messageLogResult = 0;
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public:
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Vars();
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virtual ~Vars();
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M4::Interface *getInterface() override {
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return &_interface;
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}
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Hotkeys *getHotkeys() override {
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return &_hotkeys;
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}
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M4::Walker *getWalker() override {
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return &_walker;
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}
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void initialize_game() override;
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void global_menu_system_init() override;
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};
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extern Vars *g_vars;
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#undef _G
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#undef _GI
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#define _G(X) (::M4::Riddle::g_vars->_##X)
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#define _GI(X) _G(interface)._##X
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#define _GINT() _G(interface)
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} // namespace Riddle
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} // namespace M4
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#endif
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