Files
2026-02-02 04:50:13 +01:00

248 lines
6.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section9/room918.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room918::preload() {
_G(player).walker_type = WALKER_ALT;
_G(player).shadow_type = SHADOW_ALT;
_G(player).walker_in_this_scene = false;
}
void Room918::init() {
player_set_commands_allowed(false);
digi_preload("908m06", 908);
digi_preload("908R04", 908);
digi_preload("908m07", 908);
digi_preload("908r05", 908);
digi_preload("908r05a", 908);
digi_preload("908m07z", 908);
digi_preload("908m08", 908);
digi_preload("908m08a", 908);
digi_preload("908r06", 908);
digi_preload("908m09", 908);
digi_preload("908m09a", 908);
digi_preload("908m09b", 908);
digi_preload("908r07", 908);
digi_preload("908r07a", 908);
digi_preload("908r07b", 908);
digi_preload("908r07c", 908);
digi_preload("908m10", 908);
digi_preload("908m10a", 908);
digi_preload("908m10b", 908);
digi_preload("950_s48e", 950);
digi_preload("950_s48f", 950);
digi_preload("950_s48a", 950);
digi_preload("950_s50", 950);
digi_preload("950_s47", 950);
interface_hide();
_G(kernel).call_daemon_every_loop = true;
digi_play_loop("950_s47", 3, 70, -1, 950);
_roomStates_field4 = series_stream("918all", 5, 256, 10);
series_stream_break_on_frame(_roomStates_field4, 3, 1);
}
void Room918::daemon() {
switch (_G(kernel).trigger) {
case 1:
series_stream_break_on_frame(_roomStates_field4, 35, 30);
digi_play("908m06", 2, 255, -1, 908);
break;
case 30:
series_stream_break_on_frame(_roomStates_field4, 64, 40);
series_set_frame_rate(_roomStates_field4, 6);
digi_play("908R04", 1, 255, -1, 908);
break;
case 40:
series_stream_break_on_frame(_roomStates_field4, 103, 50);
series_set_frame_rate(_roomStates_field4, 5);
digi_play("908m07", 1, 255, -1, 908);
break;
case 50:
series_stream_break_on_frame(_roomStates_field4, 121, 60);
series_set_frame_rate(_roomStates_field4, 5);
digi_play("908r05", 1, 255, -1, 908);
break;
case 60:
series_stream_break_on_frame(_roomStates_field4, 133, 70);
series_set_frame_rate(_roomStates_field4, 5);
digi_play("908r05a", 1, 255, -1, 908);
break;
case 70:
series_stream_break_on_frame(_roomStates_field4, 144, 75);
digi_play("908m07z", 2, 255, -1, 908);
break;
case 75:
series_stream_break_on_frame(_roomStates_field4, 174, 80);
digi_play("908m08", 2, 255, -1, 908);
break;
case 80:
series_set_frame_rate(_roomStates_field4, 5);
series_stream_break_on_frame(_roomStates_field4, 210, 90);
digi_play("908m08a", 2, 255, -1, 908);
break;
case 90:
series_stream_break_on_frame(_roomStates_field4, 245, 100);
series_set_frame_rate(_roomStates_field4, 6);
digi_play("908r06", 1, 255, -1, 908);
break;
case 100:
series_stream_break_on_frame(_roomStates_field4, 271, 102);
series_set_frame_rate(_roomStates_field4, 5);
digi_play("908m09", 2, 255, -1, 908);
break;
case 102:
series_stream_break_on_frame(_roomStates_field4, 291, 104);
series_set_frame_rate(_roomStates_field4, 5);
digi_play("908m09a", 2, 255, -1, 908);
break;
case 104:
series_stream_break_on_frame(_roomStates_field4, 326, 110);
series_set_frame_rate(_roomStates_field4, 5);
digi_play("908m09b", 2, 255, -1, 908);
break;
case 110:
series_stream_break_on_frame(_roomStates_field4, 333, 112);
series_set_frame_rate(_roomStates_field4, 6);
digi_play("908r07", 1, 255, -1, 908);
break;
case 112:
series_stream_break_on_frame(_roomStates_field4, 339, 114);
series_set_frame_rate(_roomStates_field4, 6);
digi_play("908r07a", 1, 255, -1, 908);
break;
case 114:
series_stream_break_on_frame(_roomStates_field4, 354, 116);
series_set_frame_rate(_roomStates_field4, 6);
digi_play("908r07b", 1, 255, -1, 908);
break;
case 116:
series_stream_break_on_frame(_roomStates_field4, 382, 120);
series_set_frame_rate(_roomStates_field4, 6);
digi_play("908r07c", 1, 255, -1, 908);
break;
case 120:
series_stream_break_on_frame(_roomStates_field4, 390, 122);
series_set_frame_rate(_roomStates_field4, 5);
digi_play("908m10", 2, 255, -1, 908);
break;
case 122:
series_stream_break_on_frame(_roomStates_field4, 435, 130);
series_set_frame_rate(_roomStates_field4, 5);
digi_play("908m10a", 2, 255, -1, 908);
break;
case 130:
digi_play("908m10b", 2, 255, -1, 908);
series_stream_break_on_frame(_roomStates_field4, 470, 290);
break;
case 200:
digi_stop(2);
break;
case 290:
digi_play("950_s48e", 1, 255, -1, -1);
series_stream_break_on_frame(_roomStates_field4, 480, 300);
break;
case 300:
series_set_frame_rate(_roomStates_field4, 7);
series_stream_break_on_frame(_roomStates_field4, 486, 320);
digi_play("950_s48f", 2, 255, 310, -1);
break;
case 310:
digi_play("950_s48a", 1, 255, 325, -1);
digi_stop(3);
digi_play("950_s50", 3, 180, -1, -1);
break;
case 320:
disable_player_commands_and_fade_init(-1);
break;
case 325:
digi_play("908f01", 1, 255, 340, 908);
break;
case 340:
adv_kill_digi_between_rooms(false);
digi_stop(1);
digi_stop(2);
digi_unload("908m06");
digi_unload("908R04");
digi_unload("908m07");
digi_unload("908r05");
digi_unload("908r05a");
digi_unload("908m07z");
digi_unload("908m08");
digi_unload("908m08a");
digi_unload("908r06");
digi_unload("908m09");
digi_unload("908m09a");
digi_unload("908m09b");
digi_unload("908r07");
digi_unload("908r07a");
digi_unload("908r07b");
digi_unload("908r07c");
digi_unload("908m10");
digi_unload("908m10a");
digi_unload("908m10b");
digi_unload("950_s48e");
digi_unload("950_s48f");
digi_unload("950_s48a");
digi_unload("950_s47");
_G(game).setRoom(917);
break;
default:
break;
}
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4