166 lines
4.0 KiB
C++
166 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section9/room917.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room917::preload() {
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_G(player).walker_type = WALKER_ALT;
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_G(player).shadow_type = SHADOW_ALT;
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_G(player).walker_in_this_scene = false;
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}
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void Room917::init() {
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player_set_commands_allowed(false);
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adv_kill_digi_between_rooms(false);
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if (_G(flags)[V291] != 1) {
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digi_preload("950_s47", 950);
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digi_preload("907r02", 950);
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_roomStates_tt = series_stream("917zep01", 12, 256, -1);
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kernel_timing_trigger(180, 1, nullptr);
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digi_play_loop("950_s47", 3, 70, -1, 950);
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} else {
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digi_preload("908f01", 908);
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digi_preload("908w01", 908);
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digi_preload("908d01", 908);
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digi_preload("riptheme", 917);
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digi_preload("950_s48", 950);
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digi_preload("950_s48a", 950);
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digi_preload("950_s48b", 950);
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digi_preload("950_s48c", 950);
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digi_preload("950_s50", 950);
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_roomStates_tt = series_stream("917zep02", 10, 256, -1);
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series_stream_break_on_frame(_roomStates_tt, 1, 31);
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digi_play("950_s50", 3, 180, 50, -1);
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}
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interface_hide();
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_G(kernel).call_daemon_every_loop = true;
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}
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void Room917::daemon() {
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switch (_G(kernel).trigger) {
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case 1:
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digi_play("907r02", 2, 255, 3, 907);
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kernel_timing_trigger(180, 2, nullptr);
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break;
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case 2:
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pal_fade_init(&_G(master_palette)[0], 0, 255, 0, 90, -1);
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break;
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case 3:
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_G(flags)[V291] = 1;
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adv_kill_digi_between_rooms(false);
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digi_play_loop("950_s47", 3, 70, -1, 950);
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digi_stop(1);
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digi_stop(2);
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digi_unload("907R02");
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_G(game).setRoom(918);
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break;
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case 11:
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digi_play("908f01", 1, 255, 12, 908);
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break;
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case 12:
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kernel_timing_trigger(45, 13, nullptr);
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break;
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case 13:
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digi_play("908w01", 1, 255, 14, 908);
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break;
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case 14:
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kernel_timing_trigger(65, 15, nullptr);
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break;
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case 31:
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series_stream_break_on_frame(_roomStates_tt, 9, 32);
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digi_play("950_s48", 2, 180, -1, -1);
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break;
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case 32:
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series_stream_break_on_frame(_roomStates_tt, 19, 33);
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digi_play("950_s48a", 2, 220, -1, -1);
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break;
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case 33:
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series_stream_break_on_frame(_roomStates_tt, 26, 34);
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digi_play("950_s48b", 2, 240, -1, -1);
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break;
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case 34:
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series_stream_break_on_frame(_roomStates_tt, 57, 60);
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digi_play("950_s48c", 2, 255, -1, -1);
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kernel_timing_trigger(45, 35, nullptr);
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break;
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case 35:
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digi_play("908d01", 1, 255, -1, 908);
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break;
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case 50:
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digi_play("950_s50", 3, 110, -1, -1);
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break;
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case 60:
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digi_play("950_s48b", 2, 255, -1, -1);
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series_stream_break_on_frame(_roomStates_tt, 85, 70);
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break;
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case 70:
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series_stream_break_on_frame(_roomStates_tt, 118, 80);
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digi_play("riptheme", 3, 255, -1, 917);
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break;
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case 80:
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disable_player_commands_and_fade_init(90);
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digi_stop(1);
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digi_stop(2);
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break;
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case 90:
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adv_kill_digi_between_rooms(false);
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digi_unload("907F01");
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digi_unload("907W01");
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digi_unload("907D01");
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digi_unload("950_S48");
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digi_unload("950_S48a");
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digi_unload("950_S48b");
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digi_unload("950_S48c");
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digi_unload("950_S50");
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_G(game).setRoom(493);
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break;
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default:
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break;
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}
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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