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2026-02-02 04:50:13 +01:00

166 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section9/room917.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room917::preload() {
_G(player).walker_type = WALKER_ALT;
_G(player).shadow_type = SHADOW_ALT;
_G(player).walker_in_this_scene = false;
}
void Room917::init() {
player_set_commands_allowed(false);
adv_kill_digi_between_rooms(false);
if (_G(flags)[V291] != 1) {
digi_preload("950_s47", 950);
digi_preload("907r02", 950);
_roomStates_tt = series_stream("917zep01", 12, 256, -1);
kernel_timing_trigger(180, 1, nullptr);
digi_play_loop("950_s47", 3, 70, -1, 950);
} else {
digi_preload("908f01", 908);
digi_preload("908w01", 908);
digi_preload("908d01", 908);
digi_preload("riptheme", 917);
digi_preload("950_s48", 950);
digi_preload("950_s48a", 950);
digi_preload("950_s48b", 950);
digi_preload("950_s48c", 950);
digi_preload("950_s50", 950);
_roomStates_tt = series_stream("917zep02", 10, 256, -1);
series_stream_break_on_frame(_roomStates_tt, 1, 31);
digi_play("950_s50", 3, 180, 50, -1);
}
interface_hide();
_G(kernel).call_daemon_every_loop = true;
}
void Room917::daemon() {
switch (_G(kernel).trigger) {
case 1:
digi_play("907r02", 2, 255, 3, 907);
kernel_timing_trigger(180, 2, nullptr);
break;
case 2:
pal_fade_init(&_G(master_palette)[0], 0, 255, 0, 90, -1);
break;
case 3:
_G(flags)[V291] = 1;
adv_kill_digi_between_rooms(false);
digi_play_loop("950_s47", 3, 70, -1, 950);
digi_stop(1);
digi_stop(2);
digi_unload("907R02");
_G(game).setRoom(918);
break;
case 11:
digi_play("908f01", 1, 255, 12, 908);
break;
case 12:
kernel_timing_trigger(45, 13, nullptr);
break;
case 13:
digi_play("908w01", 1, 255, 14, 908);
break;
case 14:
kernel_timing_trigger(65, 15, nullptr);
break;
case 31:
series_stream_break_on_frame(_roomStates_tt, 9, 32);
digi_play("950_s48", 2, 180, -1, -1);
break;
case 32:
series_stream_break_on_frame(_roomStates_tt, 19, 33);
digi_play("950_s48a", 2, 220, -1, -1);
break;
case 33:
series_stream_break_on_frame(_roomStates_tt, 26, 34);
digi_play("950_s48b", 2, 240, -1, -1);
break;
case 34:
series_stream_break_on_frame(_roomStates_tt, 57, 60);
digi_play("950_s48c", 2, 255, -1, -1);
kernel_timing_trigger(45, 35, nullptr);
break;
case 35:
digi_play("908d01", 1, 255, -1, 908);
break;
case 50:
digi_play("950_s50", 3, 110, -1, -1);
break;
case 60:
digi_play("950_s48b", 2, 255, -1, -1);
series_stream_break_on_frame(_roomStates_tt, 85, 70);
break;
case 70:
series_stream_break_on_frame(_roomStates_tt, 118, 80);
digi_play("riptheme", 3, 255, -1, 917);
break;
case 80:
disable_player_commands_and_fade_init(90);
digi_stop(1);
digi_stop(2);
break;
case 90:
adv_kill_digi_between_rooms(false);
digi_unload("907F01");
digi_unload("907W01");
digi_unload("907D01");
digi_unload("950_S48");
digi_unload("950_S48a");
digi_unload("950_S48b");
digi_unload("950_S48c");
digi_unload("950_S50");
_G(game).setRoom(493);
break;
default:
break;
}
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4