252 lines
6.5 KiB
C++
252 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section9/room908.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/gui/gui_sys.h"
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#include "m4/platform/keys.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room908::preload() {
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_G(player).walker_type = WALKER_ALT;
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_G(player).shadow_type = SHADOW_ALT;
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_G(player).walker_in_this_scene = false;
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}
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void Room908::init() {
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player_set_commands_allowed(false);
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digi_preload("950_s12", 950);
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digi_preload("908m01", 908);
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digi_preload("908m01a", 908);
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digi_preload("908m01b", 908);
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digi_preload("908r01", 908);
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digi_preload("908r01a", 908);
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digi_preload("908r01b", 908);
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digi_preload("908m02", 908);
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digi_preload("908r02", 908);
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digi_preload("908m03", 908);
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digi_preload("908m04", 908);
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digi_preload("908r03", 908);
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digi_preload("908r03a", 908);
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digi_preload("908m05", 908);
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digi_preload("908m05a", 908);
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digi_preload("909m01", 909);
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digi_preload("910m01", 910);
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digi_preload("911s01", 911);
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digi_preload("911k01", 911);
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digi_preload("912k01", 912);
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digi_preload("912s01", 912);
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digi_preload("950_s13", 950);
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_roomStates_field8 = series_load("Hold frame 908", -1, nullptr);
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interface_hide();
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AddSystemHotkey(KEY_ESCAPE, escapePressed);
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_G(kernel).call_daemon_every_loop = true;
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_roomStates_field4 = series_stream("conversation half frames", 8, 256, 10);
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series_stream_break_on_frame(_roomStates_field4, 1, 71);
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kernel_timing_trigger(60, 200, nullptr);
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}
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void Room908::daemon() {
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switch (_G(kernel).trigger) {
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case 10:
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_roomStates_field4 = series_place_sprite("Hold frame 908", 0, 0, 0, 100, 0);
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break;
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case 30:
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digi_stop(1);
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digi_stop(2);
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digi_stop(3);
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_G(game).setRoom(352);
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break;
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case 55:
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_G(game).setRoom(304);
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break;
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case 56:
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_G(game).setRoom(494);
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break;
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case 71:
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series_stream_break_on_frame(_roomStates_field4, 15, 72);
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digi_play("908m01", 2, 255, -1, 908);
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break;
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case 72:
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series_stream_break_on_frame(_roomStates_field4, 40, 73);
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digi_play("908m01a", 2, 255, -1, 908);
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break;
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case 73:
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series_stream_break_on_frame(_roomStates_field4, 51, 74);
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digi_play("908m01b", 2, 255, -1, 908);
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break;
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case 74:
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series_stream_break_on_frame(_roomStates_field4, 59, 75);
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series_set_frame_rate(_roomStates_field4, 9);
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digi_play("908r01", 2, 255, -1, 908);
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break;
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case 75:
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series_stream_break_on_frame(_roomStates_field4, 66, 76);
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series_set_frame_rate(_roomStates_field4, 8);
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digi_play("908r01a", 2, 255, -1, 908);
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break;
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case 76:
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series_stream_break_on_frame(_roomStates_field4, 82, 77);
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series_set_frame_rate(_roomStates_field4, 10);
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digi_play("908r01b", 2, 255, -1, 908);
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break;
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case 77:
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series_stream_break_on_frame(_roomStates_field4, 95, 78);
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series_set_frame_rate(_roomStates_field4, 8);
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digi_play("908m02", 2, 255, -1, 908);
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break;
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case 78:
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series_stream_break_on_frame(_roomStates_field4, 121, 79);
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series_set_frame_rate(_roomStates_field4, 9);
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digi_play("908r02", 2, 255, -1, 908);
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break;
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case 79:
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series_stream_break_on_frame(_roomStates_field4, 138, 80);
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series_set_frame_rate(_roomStates_field4, 8);
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digi_play("908m03", 2, 255, -1, 908);
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break;
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case 80:
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series_stream_break_on_frame(_roomStates_field4, 158, 82);
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series_set_frame_rate(_roomStates_field4, 9);
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digi_play("908m04", 2, 255, -1, 908);
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break;
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case 82:
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series_stream_break_on_frame(_roomStates_field4, 175, 83);
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series_set_frame_rate(_roomStates_field4, 10);
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digi_play("908r03", 2, 255, -1, 908);
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break;
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case 83:
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series_stream_break_on_frame(_roomStates_field4, 192, 84);
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series_set_frame_rate(_roomStates_field4, 9);
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digi_play("908r03a", 2, 255, -1, 908);
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break;
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case 84:
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series_stream_break_on_frame(_roomStates_field4, 200, 85);
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series_set_frame_rate(_roomStates_field4, 8);
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digi_play("908m05", 2, 255, -1, 908);
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break;
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case 85:
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series_stream_break_on_frame(_roomStates_field4, 233, 86);
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series_set_frame_rate(_roomStates_field4, 9);
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digi_play("908m05a", 2, 255, -1, 908);
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break;
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case 86:
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series_stream_break_on_frame(_roomStates_field4, 250, 87);
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series_set_frame_rate(_roomStates_field4, 8);
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digi_play("909m01", 2, 255, -1, 909);
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break;
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case 87:
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digi_play("910m01", 2, 255, -1, 910);
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series_stream_break_on_frame(_roomStates_field4, 251, 88);
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break;
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case 88:
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series_set_frame_rate(_roomStates_field4, 85);
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series_stream_break_on_frame(_roomStates_field4, 252, 89);
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break;
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case 89:
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series_set_frame_rate(_roomStates_field4, 8);
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series_stream_break_on_frame(_roomStates_field4, 259, 91);
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break;
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case 91:
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series_stream_break_on_frame(_roomStates_field4, 278, 92);
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digi_play("950_s13", 1, 255, -1, 950);
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break;
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case 92:
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series_stream_break_on_frame(_roomStates_field4, 295, 93);
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digi_play("911s01", 2, 255, -1, 911);
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break;
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case 93:
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series_stream_break_on_frame(_roomStates_field4, 318, 94);
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digi_play("911k01", 2, 255, -1, 911);
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break;
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case 94:
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series_stream_break_on_frame(_roomStates_field4, 339, -1);
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series_set_frame_rate(_roomStates_field4, 10);
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digi_play("912k01", 2, 255, 95, 912);
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break;
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case 95:
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digi_play("912s01", 2, 255, 96, 912);
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break;
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case 96:
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disable_player_commands_and_fade_init(30);
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break;
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case 200:
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digi_stop(2);
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digi_play_loop("950_s12", 1, 255, -1, 950);
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break;
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default:
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break;
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}
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if (_G(MouseState).ButtonState)
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_buttonDown = true;
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else if (_buttonDown) {
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_buttonDown = false;
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disable_player_commands_and_fade_init(55);
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}
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}
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void Room908::parser() {
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if (player_said("TSA", nullptr, nullptr))
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_G(player).command_ready = false;
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}
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void Room908::escapePressed(void *, void *) {
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_G(kernel).trigger_mode = KT_DAEMON;
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disable_player_commands_and_fade_init(56);
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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