Files
2026-02-02 04:50:13 +01:00

252 lines
6.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section9/room908.h"
#include "m4/graphics/gr_series.h"
#include "m4/gui/gui_sys.h"
#include "m4/platform/keys.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room908::preload() {
_G(player).walker_type = WALKER_ALT;
_G(player).shadow_type = SHADOW_ALT;
_G(player).walker_in_this_scene = false;
}
void Room908::init() {
player_set_commands_allowed(false);
digi_preload("950_s12", 950);
digi_preload("908m01", 908);
digi_preload("908m01a", 908);
digi_preload("908m01b", 908);
digi_preload("908r01", 908);
digi_preload("908r01a", 908);
digi_preload("908r01b", 908);
digi_preload("908m02", 908);
digi_preload("908r02", 908);
digi_preload("908m03", 908);
digi_preload("908m04", 908);
digi_preload("908r03", 908);
digi_preload("908r03a", 908);
digi_preload("908m05", 908);
digi_preload("908m05a", 908);
digi_preload("909m01", 909);
digi_preload("910m01", 910);
digi_preload("911s01", 911);
digi_preload("911k01", 911);
digi_preload("912k01", 912);
digi_preload("912s01", 912);
digi_preload("950_s13", 950);
_roomStates_field8 = series_load("Hold frame 908", -1, nullptr);
interface_hide();
AddSystemHotkey(KEY_ESCAPE, escapePressed);
_G(kernel).call_daemon_every_loop = true;
_roomStates_field4 = series_stream("conversation half frames", 8, 256, 10);
series_stream_break_on_frame(_roomStates_field4, 1, 71);
kernel_timing_trigger(60, 200, nullptr);
}
void Room908::daemon() {
switch (_G(kernel).trigger) {
case 10:
_roomStates_field4 = series_place_sprite("Hold frame 908", 0, 0, 0, 100, 0);
break;
case 30:
digi_stop(1);
digi_stop(2);
digi_stop(3);
_G(game).setRoom(352);
break;
case 55:
_G(game).setRoom(304);
break;
case 56:
_G(game).setRoom(494);
break;
case 71:
series_stream_break_on_frame(_roomStates_field4, 15, 72);
digi_play("908m01", 2, 255, -1, 908);
break;
case 72:
series_stream_break_on_frame(_roomStates_field4, 40, 73);
digi_play("908m01a", 2, 255, -1, 908);
break;
case 73:
series_stream_break_on_frame(_roomStates_field4, 51, 74);
digi_play("908m01b", 2, 255, -1, 908);
break;
case 74:
series_stream_break_on_frame(_roomStates_field4, 59, 75);
series_set_frame_rate(_roomStates_field4, 9);
digi_play("908r01", 2, 255, -1, 908);
break;
case 75:
series_stream_break_on_frame(_roomStates_field4, 66, 76);
series_set_frame_rate(_roomStates_field4, 8);
digi_play("908r01a", 2, 255, -1, 908);
break;
case 76:
series_stream_break_on_frame(_roomStates_field4, 82, 77);
series_set_frame_rate(_roomStates_field4, 10);
digi_play("908r01b", 2, 255, -1, 908);
break;
case 77:
series_stream_break_on_frame(_roomStates_field4, 95, 78);
series_set_frame_rate(_roomStates_field4, 8);
digi_play("908m02", 2, 255, -1, 908);
break;
case 78:
series_stream_break_on_frame(_roomStates_field4, 121, 79);
series_set_frame_rate(_roomStates_field4, 9);
digi_play("908r02", 2, 255, -1, 908);
break;
case 79:
series_stream_break_on_frame(_roomStates_field4, 138, 80);
series_set_frame_rate(_roomStates_field4, 8);
digi_play("908m03", 2, 255, -1, 908);
break;
case 80:
series_stream_break_on_frame(_roomStates_field4, 158, 82);
series_set_frame_rate(_roomStates_field4, 9);
digi_play("908m04", 2, 255, -1, 908);
break;
case 82:
series_stream_break_on_frame(_roomStates_field4, 175, 83);
series_set_frame_rate(_roomStates_field4, 10);
digi_play("908r03", 2, 255, -1, 908);
break;
case 83:
series_stream_break_on_frame(_roomStates_field4, 192, 84);
series_set_frame_rate(_roomStates_field4, 9);
digi_play("908r03a", 2, 255, -1, 908);
break;
case 84:
series_stream_break_on_frame(_roomStates_field4, 200, 85);
series_set_frame_rate(_roomStates_field4, 8);
digi_play("908m05", 2, 255, -1, 908);
break;
case 85:
series_stream_break_on_frame(_roomStates_field4, 233, 86);
series_set_frame_rate(_roomStates_field4, 9);
digi_play("908m05a", 2, 255, -1, 908);
break;
case 86:
series_stream_break_on_frame(_roomStates_field4, 250, 87);
series_set_frame_rate(_roomStates_field4, 8);
digi_play("909m01", 2, 255, -1, 909);
break;
case 87:
digi_play("910m01", 2, 255, -1, 910);
series_stream_break_on_frame(_roomStates_field4, 251, 88);
break;
case 88:
series_set_frame_rate(_roomStates_field4, 85);
series_stream_break_on_frame(_roomStates_field4, 252, 89);
break;
case 89:
series_set_frame_rate(_roomStates_field4, 8);
series_stream_break_on_frame(_roomStates_field4, 259, 91);
break;
case 91:
series_stream_break_on_frame(_roomStates_field4, 278, 92);
digi_play("950_s13", 1, 255, -1, 950);
break;
case 92:
series_stream_break_on_frame(_roomStates_field4, 295, 93);
digi_play("911s01", 2, 255, -1, 911);
break;
case 93:
series_stream_break_on_frame(_roomStates_field4, 318, 94);
digi_play("911k01", 2, 255, -1, 911);
break;
case 94:
series_stream_break_on_frame(_roomStates_field4, 339, -1);
series_set_frame_rate(_roomStates_field4, 10);
digi_play("912k01", 2, 255, 95, 912);
break;
case 95:
digi_play("912s01", 2, 255, 96, 912);
break;
case 96:
disable_player_commands_and_fade_init(30);
break;
case 200:
digi_stop(2);
digi_play_loop("950_s12", 1, 255, -1, 950);
break;
default:
break;
}
if (_G(MouseState).ButtonState)
_buttonDown = true;
else if (_buttonDown) {
_buttonDown = false;
disable_player_commands_and_fade_init(55);
}
}
void Room908::parser() {
if (player_said("TSA", nullptr, nullptr))
_G(player).command_ready = false;
}
void Room908::escapePressed(void *, void *) {
_G(kernel).trigger_mode = KT_DAEMON;
disable_player_commands_and_fade_init(56);
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4