109 lines
2.7 KiB
C++
109 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
|
|
*
|
|
*/
|
|
|
|
#include "m4/riddle/rooms/section9/room906.h"
|
|
#include "m4/graphics/gr_series.h"
|
|
#include "m4/gui/gui_sys.h"
|
|
#include "m4/platform/keys.h"
|
|
#include "m4/riddle/vars.h"
|
|
|
|
namespace M4 {
|
|
namespace Riddle {
|
|
namespace Rooms {
|
|
|
|
void Room906::preload() {
|
|
_G(player).walker_type = WALKER_ALT;
|
|
_G(player).shadow_type = SHADOW_ALT;
|
|
_G(player).walker_in_this_scene = false;
|
|
}
|
|
|
|
void Room906::init() {
|
|
_roomStates_pu = 40;
|
|
player_set_commands_allowed(false);
|
|
series_load("hold frame 906", -1, nullptr);
|
|
interface_hide();
|
|
digi_preload("906r01", -1);
|
|
AddSystemHotkey(KEY_ESCAPE, escapePressed);
|
|
_G(kernel).call_daemon_every_loop = true;
|
|
_roomStates_field4 = series_stream("EVERYTHING IN 906", 6, 2560, 200);
|
|
series_stream_break_on_frame(_roomStates_field4, 0, 2);
|
|
}
|
|
|
|
void Room906::daemon() {
|
|
switch (_G(kernel).trigger) {
|
|
case 2:
|
|
series_stream_break_on_frame(_roomStates_field4, 10, 15);
|
|
break;
|
|
|
|
case 15:
|
|
digi_play("906r01", 2, 225, -1, -1);
|
|
break;
|
|
|
|
case 30:
|
|
_roomStates_pu -= 3;
|
|
if (_roomStates_pu <= 0) {
|
|
adv_kill_digi_between_rooms(false);
|
|
_G(game).setRoom(907);
|
|
} else {
|
|
digi_change_panning(1, _roomStates_pu);
|
|
kernel_timing_trigger(2, 30, nullptr);
|
|
}
|
|
|
|
break;
|
|
|
|
case 55:
|
|
_G(game).setRoom(304);
|
|
break;
|
|
|
|
case 56:
|
|
_G(game).setRoom(494);
|
|
break;
|
|
|
|
case 200:
|
|
series_plain_play("hold frame 906", -1, 0, 100, 256, 3000, -1, false);
|
|
kernel_timing_trigger(120, 201, nullptr);
|
|
break;
|
|
|
|
case 201:
|
|
disable_player_commands_and_fade_init(30);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (_G(MouseState).ButtonState)
|
|
_buttonDown = true;
|
|
else if (_buttonDown) {
|
|
_buttonDown = false;
|
|
disable_player_commands_and_fade_init(55);
|
|
}
|
|
}
|
|
|
|
void Room906::escapePressed(void *, void *) {
|
|
_G(kernel).trigger_mode = KT_DAEMON;
|
|
disable_player_commands_and_fade_init(56);
|
|
}
|
|
|
|
} // namespace Rooms
|
|
} // namespace Riddle
|
|
} // namespace M4
|