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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION8_H
#define M4_RIDDLE_ROOMS_SECTION8_H
#include "m4/riddle/rooms/section.h"
#include "m4/riddle/rooms/section8/room801.h"
#include "m4/riddle/rooms/section8/room802.h"
#include "m4/riddle/rooms/section8/room803.h"
#include "m4/riddle/rooms/section8/room804.h"
#include "m4/riddle/rooms/section8/room805.h"
#include "m4/riddle/rooms/section8/room806.h"
#include "m4/riddle/rooms/section8/room807.h"
#include "m4/riddle/rooms/section8/room808.h"
#include "m4/riddle/rooms/section8/room809.h"
#include "m4/riddle/rooms/section8/room810.h"
#include "m4/riddle/rooms/section8/room811.h"
#include "m4/riddle/rooms/section8/room814.h"
#include "m4/riddle/rooms/section8/room818.h"
#include "m4/riddle/rooms/section8/room824.h"
#include "m4/riddle/rooms/section8/room834.h"
#include "m4/riddle/rooms/section8/room844.h"
#include "m4/riddle/rooms/section8/room850.h"
#include "m4/riddle/rooms/section8/room852.h"
#include "m4/riddle/rooms/section8/room860.h"
#include "m4/riddle/rooms/section8/room861.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
extern const int16 S8_SHADOW_DIRS1[];
extern const char *S8_SHADOW_NAMES1[];
extern const int16 S8_SHADOW_DIRS2[];
extern const char *S8_SHADOW_NAMES2[];
class Section8 : public Section {
private:
Room801 _room801;
Room802 _room802;
Room803 _room803;
Room804 _room804;
Room805 _room805;
Room806 _room806;
Room807 _room807;
Room808 _room808;
Room809 _room809;
Room810 _room810;
Room811 _room811;
Room814 _room814;
Room818 _room818;
Room824 _room824;
Room834 _room834;
Room844 _room844;
Room850 _room850;
Room852 _room852;
Room860 _room860;
Room861 _room861;
public:
Section8();
virtual ~Section8() {}
void daemon() override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif