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2026-02-02 04:50:13 +01:00

115 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section8/room850.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room850::preload() {
Room::preload();
_G(player).walker_in_this_scene = false;
}
void Room850::init() {
player_set_commands_allowed(false);
static const char *const PRELOADS[8] = {
"850_s01", "850_s02", "850_s03", "850_s04", "850_s05",
"850_s06", "603_s02c", "801_s02"
};
for (int i = 0; i < 8; ++i)
digi_preload(PRELOADS[i]);
_allStuff = series_load("850 ALL STUFF");
digi_play_loop("603_s02c", 2, 100, -1, 603);
_allStuffMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x100, false,
triggerMachineByHashCallback, "850 all");
sendWSMessage_10000(1, _allStuffMach, _allStuff, 1, 1, 1, _allStuff, 1, 15, 4);
}
void Room850::daemon() {
switch (_G(kernel).trigger) {
case 1:
kernel_timing_trigger(110, 10);
break;
case 10:
digi_play("850_s01", 1);
kernel_timing_trigger(360, 15);
break;
case 15:
digi_stop(2);
digi_play("850_s03", 2, 255, 20);
break;
case 20:
sendWSMessage_10000(1, _allStuffMach, _allStuff, 16, 20, 25, _allStuff, 20, 20, 0);
digi_play("850_s07", 3);
break;
case 25:
sendWSMessage_10000(1, _allStuffMach, _allStuff, 20, 29, 30, _allStuff, 29, 29, 0);
digi_play("850_s05", 2);
break;
case 30:
digi_play("850_s05", 2, 255, 40);
break;
case 40:
digi_play("850_s02", 1);
kernel_timing_trigger(60, 50);
break;
case 50:
digi_play("850r01", 2, 255, 60);
break;
case 60:
digi_play_loop("801_s02", 3, 100);
kernel_timing_trigger(15, 100);
break;
case 100:
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(110);
break;
case 110:
adv_kill_digi_between_rooms(false);
_G(game).setRoom(801);
break;
default:
break;
}
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4