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2026-02-02 04:50:13 +01:00

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2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM809_H
#define M4_RIDDLE_ROOMS_SECTION8_ROOM809_H
#include "m4/riddle/rooms/section8/section8_room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room809 : public Section8Room {
public:
Room809() : Section8Room() {}
~Room809() override {}
void preload() override;
void init() override;
void pre_parser() override;
void parser() override;
void daemon() override;
void syncGame(Common::Serializer &s) override;
private:
bool checkSaid();
int32 getMcDestX(int32 xPos, bool facing);
bool _field20Fl = false;
// CHECKME: The array and its index don't seem to be used
byte _byte1A1990[4] = {0, 0, 0, 0};
int32 _field24_index = 0;
const char *_enableHotspotName = nullptr;
int32 _mcFacing = 0;
int32 _mcPosX = 0;
int32 _mcTrekDestX = 0;
int32 _playerDestX = 0;
int32 _playerDestY = 0;
int32 _playerFacing = 0;
int32 _809hallSeries = 0;
int32 _809MusicFadingVol = 0;
int32 _mcHandsBehindBackSeries = 0;
int32 _ripTalkerPos5Series = 0;
int32 _ripTrekHeadTurnPos5Series = 0;
machine *_809crossMach = nullptr;
machine *_809hallMach = nullptr;
machine *_809rp01Mach = nullptr;
machine *_mcTrekMach = nullptr;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif