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2026-02-02 04:50:13 +01:00

1244 lines
32 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section8/room805.h"
#include "m4/adv_r/adv_file.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/riddle.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room805::initSub2() {
series_play("BRAZIER 1 (L TO R) BURNING", 768, 0, -1, 5, -1, 100, 0, 0, 0, -1);
series_play("BRAZIER 2 (L TO R) BURNING", 1536, 0, -1, 5, -1, 100, 0, 0, 0, -1);
series_play("BRAZIER 3 (L TO R) BURNING", 3840, 0, -1, 5, -1, 100, 0, 0, 0, -1);
series_play("BRAZIER 4&5 (L TO R) BURNING", 2560, 0, -1, 5, -1, 100, 0, 0, 0, -1);
series_play("BRAZIER 6 (L TO R) BURNING", 0, 0, -1, 5, -1, 100, 0, 0, 0, -1);
initHotspots();
switch (_G(game).previous_room) {
case -2:
if (_G(flags)[V276] == 0) {
_mcMach = triggerMachineByHash_3000(8, 4, *S8_SHADOW_DIRS2, *S8_SHADOW_DIRS1, 276, 201, 10, Walker::player_walker_callback, "mc");
}
break;
case 804:
ws_demand_location(_G(my_walker), 0, 264);
if (_G(flags)[V276] == 0) {
player_set_commands_allowed(false);
_mcMach = triggerMachineByHash_3000(8, 4, *S8_SHADOW_DIRS2, *S8_SHADOW_DIRS1, 0, 264, 3, Walker::player_walker_callback, "mc");
ws_walk(_G(my_walker), 53, 264, nullptr, 102, 3, true);
} else {
ws_walk(_G(my_walker), 295, 305, nullptr, -1, 3, true);
}
break;
case 806:
ws_demand_location(_G(my_walker), 395, 202);
ws_demand_facing(_G(my_walker), 9);
if (_G(flags)[V276] == 0) {
player_set_commands_allowed(false);
_mcMach = triggerMachineByHash_3000(8, 4, *S8_SHADOW_DIRS2, *S8_SHADOW_DIRS1, 420, 201, 0, Walker::player_walker_callback, "mc");
ws_walk(_G(my_walker), 370, 201, nullptr, 109, 3, true);
} else {
ws_walk(_G(my_walker), 295, 305, nullptr, -1, 3, true);
}
break;
case 814:
ws_demand_location(_G(my_walker), 119, 194);
if (_G(flags)[V276] == 0) {
player_set_commands_allowed(false);
_mcMach = triggerMachineByHash_3000(8, 4, *S8_SHADOW_DIRS2, *S8_SHADOW_DIRS1, 119, 194, 0, Walker::player_walker_callback, "mc");
ws_walk(_G(my_walker), 169, 194, nullptr, 103, 3, true);
} else {
ws_walk(_G(my_walker), 295, 305, nullptr, -1, 3, true);
}
break;
case 824:
ws_demand_location(_G(my_walker), 61, 221);
if (_G(flags)[V276] == 0) {
_mcMach = triggerMachineByHash_3000(8, 4, *S8_SHADOW_DIRS2, *S8_SHADOW_DIRS1, 61, 221, 0, Walker::player_walker_callback, "mc");
}
if (_G(flags)[V270] == 805 && _G(flags)[V262] == 0) {
ws_hide_walker(_G(my_walker));
player_set_commands_allowed(false);
digi_preload("950_s33", -1);
digi_play_loop("950_s33", 2, 255, -1, -1);
kernel_timing_trigger(1, 110, nullptr);
} else if (_G(flags)[V276] == 0) {
player_set_commands_allowed(false);
ws_walk(_G(my_walker), 295, 305, nullptr, 104, 3, true);
} else {
ws_walk(_G(my_walker), 295, 305, nullptr, -1, 3, true);
}
break;
case 834:
ws_demand_location(_G(my_walker), 156, 164);
if (_G(flags)[V276] == 0) {
_mcMach = triggerMachineByHash_3000(8, 4, *S8_SHADOW_DIRS2, *S8_SHADOW_DIRS1, 156, 164, 3, Walker::player_walker_callback, "mc");
player_set_commands_allowed(false);
ws_walk(_G(my_walker), 206, 164, nullptr, 107, 3, true);
} else {
ws_walk(_G(my_walker), 295, 305, nullptr, -1, 3, true);
}
break;
case 844:
ws_demand_location(_G(my_walker), 170, 154);
if (_G(flags)[V276] == 0) {
player_set_commands_allowed(false);
_mcMach = triggerMachineByHash_3000(8, 4, *S8_SHADOW_DIRS2, *S8_SHADOW_DIRS1, 170, 154, 3, Walker::player_walker_callback, "mc");
ws_walk(_G(my_walker), 240, 154, nullptr, 108, 3, true);
} else {
ws_walk(_G(my_walker), 295, 305, nullptr, -1, 3, true);
}
break;
default:
ws_demand_facing(_G(my_walker), 3);
ws_demand_location(_G(my_walker), 295, 305);
if (_G(flags)[V276] == 0) {
_mcMach = triggerMachineByHash_3000(8, 4, *S8_SHADOW_DIRS2, *S8_SHADOW_DIRS1, 276, 201, 10, Walker::player_walker_callback, "mc");
}
break;
}
}
void Room805::initHotspots() {
if (inv_object_is_here("TWO SOLDIERS' SHIELDS")) {
_G(flags)[V257] = 0;
_G(flags)[V258] = 0;
hotspot_set_active(_G(currentSceneDef).hotspots, "SHIELD", true);
hotspot_set_active(_G(currentSceneDef).hotspots, "SHIELD ", true);
}
if (_G(flags)[V257] == 0)
_farSoldiersShieldMach = series_play("805 FAR SOLDIERS SHIELD", 2304, 0, -1, 0, -1, 100, 0, 0, 0, -1);
else
hotspot_set_active(_G(currentSceneDef).hotspots, "SHIELD", false);
if (_G(flags)[V258] == 0)
_nearSoldiersShieldMach = series_play("805 NEAR SOLDIERS SHIELD", 1280, 0, -1, 0, -1, 100, 0, 0, 0, -1);
else
hotspot_set_active(_G(currentSceneDef).hotspots, "SHIELD ", false);
if (inv_object_is_here("WOODEN POST"))
_fallenBeamOnFloorMach = series_play("805 FALLEN BEAM ON FLOOR", 0, 0, -1, 0, -1, 100, 0, 0, 0, -1);
else
hotspot_set_active(_G(currentSceneDef).hotspots, "WOODEN POST", false);
if (_G(flags)[V272] == 1) {
hotspot_set_active(_G(currentSceneDef).hotspots, "JADE DOOR", false);
_jadeDoorsOpenMach = series_play("805 JADE DOORS OPEN", 1280, 0, -1, 0, -1, 100, 0, 0, 0, -1);
hotspot_set_active(_G(currentSceneDef).hotspots, "URN ", false);
} else
hotspot_set_active(_G(currentSceneDef).hotspots, "JADE DOOR ", false);
if (!player_been_here(805))
_G(flags)[V262] = 0;
if (_G(flags)[V270] == 805 && _G(flags)[V262] == 1) {
_chariotRestMach = series_play("805 CHARIOT REST", 1280, 0, -1, 0, -1, 100, 0, 0, 0, -1);
kernel_load_variant("805LOCK1");
hotspot_set_active(_G(currentSceneDef).hotspots, "CHARIOT", true);
} else {
hotspot_set_active(_G(currentSceneDef).hotspots, "CHARIOT", false);
}
_unkFlag1 = false;
}
void Room805::daemonSub1() {
switch (_G(kernel).trigger) {
case 100:
player_set_commands_allowed(true);
_unkFlag1 = false;
break;
case 101:
sendWSMessage_10000(_mcMach, 276, 201, 10, 100, 1);
break;
case 102:
case 103:
case 107:
case 108:
ws_walk(_G(my_walker), 295, 305, nullptr, -1, 3, true);
ws_walk(_mcMach, 250, 201, nullptr, 101, 3, true);
break;
case 104:
sendWSMessage_10000(_mcMach, 185, 221, 1, 105, 1);
break;
case 105:
sendWSMessage_10000(_mcMach, 200, 201, 3, 101, 1);
break;
case 109:
ws_walk(_G(my_walker), 295, 305, nullptr, -1, 3, true);
kernel_timing_trigger(1, 101, nullptr);
break;
case 111:
_unkFlag1 = true;
ws_unhide_walker(_G(my_walker));
ws_demand_facing(_G(my_walker), 3);
ws_demand_location(_G(my_walker), 240, 215);
digi_stop(1);
digi_stop(2);
digi_unload("950_s33");
_chariotRestMach = series_play("805 CHARIOT REST", 1280, 0, -1, 0, -1, 100, 0, 0, 0, -1);
_G(flags)[V262] = 1;
kernel_load_variant("805LOCK1");
hotspot_set_active(_G(currentSceneDef).hotspots, "CHARIOT", true);
ws_walk(_G(my_walker), 295, 305, nullptr, -1, 3, true);
if (_G(flags)[V276] == 0)
kernel_timing_trigger(10, 104, nullptr);
else
player_set_commands_allowed(true);
break; // case 111
default:
break;
}
}
void Room805::daemonSub2(const char *seriesName1, const char *seriesName2) {
switch (_G(kernel).trigger) {
case 30:
ws_turn_to_face(_G(my_walker), 3, -1);
ws_turn_to_face(_mcMach, 10, 31);
break;
case 31:
setGlobals1(_meiHandsBehindBack, 1, 17, 17, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_mcMach, 32);
break;
case 32:
sendWSMessage_150000(_mcMach, -1);
setGlobals1(_meiSpookedPos2, 1, 49, 49, 49, 0, 49, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_mcMach, 33);
if (strlen(seriesName1) != 0)
digi_play(seriesName1, 1, 255, -1, 997);
break;
case 33:
sendWSMessage_120000(_mcMach, -1);
setGlobals1(_ripPos3LookAround, 1, 19, 19, 19, 0, 19, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_G(my_walker), 34);
break;
case 34:
digi_play(seriesName2, 1, 255, 35, 997);
break;
case 35:
sendWSMessage_120000(_G(my_walker), 36);
break;
case 36:
sendWSMessage_150000(_G(my_walker), -1);
sendWSMessage_150000(_mcMach, -1);
sendWSMessage_140000(_G(my_walker), -1);
setGlobals1(_meiHandsBehindBack, 17, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_mcMach, 37);
break;
case 37:
sendWSMessage_150000(_mcMach, 38);
break;
case 38:
ws_turn_to_face(_mcMach, 10, -1);
player_set_commands_allowed(true);
break;
default:
break;
}
}
void Room805::daemonSub3(const char *seriesName1, const char *seriesName2) {
switch (_G(kernel).trigger) {
case 30:
ws_turn_to_face(_G(my_walker), 3, 32);
ws_turn_to_face(_mcMach, 10, 31);
break;
case 31:
setGlobals1(_meiHandsBehindBack, 1, 17, 17, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_mcMach, -1);
break;
case 32:
setGlobals1(_ripPos3LookAround, 1, 19, 19, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_G(my_walker), 33);
if (strlen(seriesName1) > 0)
digi_play(seriesName1, 1, 255, -1, 997);
break;
case 33:
sendWSMessage_150000(_mcMach, -1);
setGlobals1(_meiSpookedPos2, 1, 13, 13, 13, 0, 13, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_mcMach, 34);
digi_play(seriesName2, 1, 255, -1, 997);
break;
case 34:
sendWSMessage_120000(_mcMach, 35);
break;
case 35:
sendWSMessage_150000(_mcMach, -1);
setGlobals1(_meiHandsBehindBack, 17, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_mcMach, 36);
sendWSMessage_140000(_G(my_walker), -1);
break;
case 36:
sendWSMessage_150000(_mcMach, 37);
break;
case 37:
ws_turn_to_face(_mcMach, 10, -1);
player_set_commands_allowed(true);
break;
default:
break;
}
}
void Room805::daemonSub4(const char *seriesName1) {
switch (_G(kernel).trigger) {
case 30:
ws_turn_to_face(_mcMach, 3, 31);
break;
case 31:
setGlobals1(_ripPos3LookAround, 1, 19, 19, 19, 0, 19, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_G(my_walker), 32);
break;
case 32:
digi_play(seriesName1, 1, 255, 33, 997);
break;
case 33:
sendWSMessage_120000(_G(my_walker), 34);
break;
case 34:
sendWSMessage_150000(_G(my_walker), -1);
player_set_commands_allowed(true);
break;
default:
break;
}
}
void Room805::parserSub1(const char *name, uint channel, int32 vol, int32 trigger, int32 room_num) {
if (_G(kernel).trigger == -1) {
_unkFlag1 = true;
digi_play(name, channel, vol, trigger, room_num);
} else
_unkFlag1 = false;
}
void Room805::preload() {
_G(player).walker_type = WALKER_ALT;
_G(player).shadow_type = SHADOW_ALT;
LoadWSAssets("other script", _G(master_palette));
}
void Room805::init() {
digi_preload("950_s29", -1);
_meiHandsBehindBack = series_load("MEI CHIEN HANDS BEHIND BACK", -1, nullptr);
_meiSpookedPos2 = series_load("MEI SPOOKED POS2", -1, nullptr);
_meiTalkPos3 = series_load("Mei talks pos3", -1, nullptr);
_ripPos3LookAround = series_load("RIP POS 3 LOOK AROUND", -1, nullptr);
_ripHeadTurnPos3 = series_load("RIP TREK HEAD TURN POS3", -1, nullptr);
_ripLookDownPos3 = series_load("RIP TREK LOOK DOWN POS3", -1, nullptr);
_ripLowReachPos2 = series_load("RIP TREK LOW REACH POS2", -1, nullptr);
_ripTalkerPos3 = series_load("RIP TREK TALKER POS3", -1, nullptr);
_ripMedHiReachPos2 = series_load("RIP MED HI REACH POS2", -1, nullptr);
_ripMedHiReachPos3 = series_load("RIP MED HI REACH POS3", -1, nullptr);
if (_G(flags)[V276] == 0) {
ws_walk_load_walker_series(S8_SHADOW_DIRS1, S8_SHADOW_NAMES1, false);
ws_walk_load_walker_series(S8_SHADOW_DIRS2, S8_SHADOW_NAMES2, false);
} else {
hotspot_set_active(_G(currentSceneDef).hotspots, "MEI CHEN", false);
}
if (!player_been_here(809) && _G(flags)[V276] == 0)
kernel_timing_trigger(29, imath_ranged_rand(3600, 7200));
initSub2();
digi_play_loop("950_s29", 3, 127, -1, 950);
}
void Room805::parser() {
const bool lookFl = player_said_any("look", "look at");
const bool takeFl = player_said("take");
const bool talkFl = player_said_any("talk", "talk to");
const bool gearFl = player_said("gear");
const bool goFl = player_said("go");
if (lookFl && player_said(" "))
parserSub1("805R01", 1, 255, 1, -1);
else if (lookFl && (player_said("JADE DOOR") || player_said("JADE DOOR ")))
parserSub1("805R02", 1, 255, 1, -1);
else if (lookFl && (player_said("URN") || player_said("URN ")))
parserSub1("COM060", 1, 255, 1, 997);
else if (lookFl && player_said("UNLIT URN"))
parserSub1("COM061", 1, 255, 1, 997);
else if (lookFl && player_said("SOLDIER")) {
if (_G(flags)[V257])
parserSub1("COM074", 1, 255, 1, -1);
else if (_G(flags)[V258])
parserSub1("805R10a", 1, 255, 1, -1);
else
parserSub1("805R10", 1, 255, 1, -1);
} // if (lookFl && player_said("SOLDIER"))
else if (lookFl && player_said("SOLDIER ")) {
if (_G(flags)[V258])
parserSub1("COM074", 1, 255, 1, -1);
else if (_G(flags)[V257])
parserSub1("805R10a", 1, 255, 1, -1);
else
parserSub1("805R10", 1, 255, 1, -1);
} // if (lookFl && player_said("SOLDIER "))
else if (lookFl && (player_said("SHIELD") || player_said("SHIELD ")))
parserSub1("805R11", 1, 255, 1, -1);
else if (lookFl && (player_said("MURAL") || player_said("BROKEN BEAM")))
parserSub1("805R12", 1, 255, 1, -1);
else if (lookFl && player_said("CHARIOT"))
parserSub1("805R13", 1, 255, 1, -1);
else if (lookFl && player_said("MEI CHEN"))
parserSub1("COM043", 1, 255, 1, 997);
else if (lookFl && player_said("WOODEN POST") && inv_object_is_here("WOODEN POST")) {
_unkFlag1 = true;
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
setGlobals1(_ripLookDownPos3, 1, 9, 9, 9);
sendWSMessage_110000(_G(my_walker), 10);
digi_stop(1);
break;
case 2:
player_set_commands_allowed(true);
_unkFlag1 = false;
break;
case 10:
sendWSMessage_140000(_G(my_walker), -1);
digi_play("805r07", 1, 255, 2, -1);
break;
default:
break;
}
} // if (lookFl && player_said("WOODEN POST") && inv_object_is_here("WOODEN POST"))
else if (lookFl && player_said("HOLE IN ROOF")) {
if (_G(flags)[V261] != 1 && _G(flags)[V276] == 0 && _G(flags)[V256] != 1) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
ws_hide_walker(_G(my_walker));
_ripLooksUpSeries = series_load("805 RIP LOOKS UP", -1, nullptr);
_ripSiftsDirtMach = series_play("805 RIP LOOKS UP", 256, 16, 2, 5, 0, 100, 0, 0, 0, 11);
digi_stop(1);
break;
case 2:
terminateMachine(_ripSiftsDirtMach);
_ripSiftsDirtMach = series_play("805 RIP LOOKS UP", 256, 18, 3, 5, 0, 100, 0, 0, 0, 11);
break;
case 3:
ws_unhide_walker(_G(my_walker));
terminateMachine(_ripSiftsDirtMach);
setGlobals1(_ripHeadTurnPos3, 1, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_G(my_walker), -1);
digi_play("805R03", 1, 255, 4, -1);
break;
case 4:
series_unload(_ripLooksUpSeries);
sendWSMessage_140000(_G(my_walker), 5);
ws_turn_to_face(_mcMach, 4, -1);
break;
case 5:
ws_hide_walker(_G(my_walker));
_ripSiftsDirtSeries = series_load("RIP SIFTS DIRT WITH HAND", -1, nullptr);
_ripSiftsDirtMach = series_play("RIP SIFTS DIRT WITH HAND", 256, 16, 6, 5, 0, 100, 0, 0, 0, -1);
break;
case 6:
digi_play("805R04", 1, 255, 7, -1);
break;
case 7:
_meiTrekTalkerSeries = series_load("MEI TREK TALKER POS4", -1, nullptr);
setGlobals1(_meiTrekTalkerSeries, 1, 4, 1, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_mcMach, -1);
digi_play("805M01", 1, 255, 8, -1);
break;
case 8:
sendWSMessage_140000(_mcMach, -1);
terminateMachine(_ripSiftsDirtMach);
_ripSiftsDirtMach = series_play("RIP SIFTS DIRT WITH HAND", 256, 18, 9, 5, 0, 100, 0, 0, 0, 25);
break;
case 9:
digi_play("805R05", 1, 255, 10, -1);
break;
case 10:
terminateMachine(_ripSiftsDirtMach);
ws_unhide_walker(_G(my_walker));
setGlobals1(_ripHeadTurnPos3, 6, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_G(my_walker), 12);
break;
case 12:
series_unload(_ripSiftsDirtSeries);
kernel_timing_trigger(15, 13, nullptr);
break;
case 13:
sendWSMessage_140000(_G(my_walker), 14);
break;
case 14:
setGlobals1(_ripHeadTurnPos3, 1, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_G(my_walker), -1);
digi_play("805R05A", 1, 255, 16, -1);
break;
case 16:
ws_walk(_mcMach, 276, 201, nullptr, 100, 10, true);
sendWSMessage_140000(_G(my_walker), 17);
break;
case 17:
series_unload(_ripHeadTurnPos3);
series_unload(_meiTrekTalkerSeries);
_G(flags)[V261] = 1;
ws_walk(_mcMach, 276, 201, nullptr, 100, 10, true);
player_set_commands_allowed(true);
break;
default:
break;
}
} else if (_G(flags)[V256] == 1) {
parserSub1("805R06A", 1, 255, 1, -1);
} else {
parserSub1("805R06", 1, 255, 1, -1);
}
} // if (lookFl && player_said("HOLE IN ROOF")
else if (takeFl && (player_said("SOLDIER") || player_said("SOLDIER ")))
parserSub1("805R15", 1, 255, 1, -1);
else if (takeFl && (player_said("URN") || player_said("URN ")))
parserSub1("COM067", 1, 255, 1, 997);
else if (takeFl && player_said("UNLIT URN"))
parserSub1("COM068", 1, 255, 1, 997);
else if (takeFl && player_said("CHARIOT"))
parserSub1("805R36", 1, 255, 1, -1);
else if (takeFl && player_said("SHIELD")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
setGlobals1(_ripMedHiReachPos2, 1, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_G(my_walker), 10);
digi_stop(1);
break;
case 10:
if (_unkFlag1)
kernel_timing_trigger(5, 1, nullptr);
_G(flags)[V257] = 1;
if (_G(flags)[V258] == 0) {
kernel_examine_inventory_object("PING SOLDIER'S SHIELD", _G(master_palette), 5, 1, 310, 130, 20, nullptr, 1);
inv_give_to_player("SOLDIER'S SHIELD");
inv_put_thing_in("TWO SOLDIERS' SHIELDS", 999);
} else {
kernel_examine_inventory_object("PING SOLDIER'S SHIELD", _G(master_palette), 5, 1, 310, 130, 20, nullptr, 1);
inv_put_thing_in("SOLDIER'S SHIELD", 999);
inv_give_to_player("TWO SOLDIERS' SHIELDS");
}
terminateMachine(_farSoldiersShieldMach);
break;
case 20:
sendWSMessage_140000(_G(my_walker), 30);
break;
case 30:
hotspot_set_active(_G(currentSceneDef).hotspots, "SHIELD", false);
player_set_commands_allowed(true);
break;
default:
break;
}
} // if (takeFl && player_said("SHIELD"))
else if (takeFl && player_said("SHIELD ")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
setGlobals1(_ripMedHiReachPos3, 1, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_G(my_walker), 10);
digi_stop(1);
break;
case 10:
if (_unkFlag1)
kernel_timing_trigger(5, 1, nullptr);
_G(flags)[V258] = 1;
if (_G(flags)[V257] == 0) {
kernel_examine_inventory_object("PING SOLDIER'S SHIELD", _G(master_palette), 5, 1, 330, 170, 20, nullptr, 1);
inv_give_to_player("SOLDIER'S SHIELD");
inv_put_thing_in("TWO SOLDIERS' SHIELDS", 999);
} else {
kernel_examine_inventory_object("PING SOLDIER'S SHIELD", _G(master_palette), 5, 1, 330, 170, 20, nullptr, 1);
inv_put_thing_in("SOLDIER'S SHIELD", 999);
inv_give_to_player("TWO SOLDIERS' SHIELDS");
}
terminateMachine(_nearSoldiersShieldMach);
break;
case 20:
sendWSMessage_140000(_G(my_walker), 30);
break;
case 30:
hotspot_set_active(_G(currentSceneDef).hotspots, "SHIELD ", false);
player_set_commands_allowed(true);
break;
default:
break;
}
} // if (takeFl && player_said("SHIELD "))
else if (takeFl && player_said("WOODEN POST")) {
switch (_G(kernel).trigger) {
case -1:
ws_demand_facing(_G(my_walker), 2);
if (inv_object_is_here("WOODEN POST")) {
player_set_commands_allowed(false);
player_update_info(_G(my_walker), &_G(player_info));
player_set_commands_allowed(false);
setGlobals1(_ripLowReachPos2, 1, 16, 16, 16);
sendWSMessage_110000(_G(my_walker), 10);
}
digi_stop(1);
break;
case 10:
inv_give_to_player("WOODEN POST");
_unkFlag1 = true;
kernel_examine_inventory_object("PING WOODEN POST", _G(master_palette), 5, 1, 386, 279, 20, nullptr, -1);
terminateMachine(_fallenBeamOnFloorMach);
break;
case 20:
sendWSMessage_140000(_G(my_walker), 30);
break;
case 30:
_unkFlag1 = false;
hotspot_set_active(_G(currentSceneDef).hotspots, "WOODEN POST", false);
player_set_commands_allowed(true);
break;
default:
break;
}
} // if (takeFl && player_said("WOODEN POST"))
else if (takeFl && _unkFlag1) {
switch (imath_ranged_rand(1, 6)) {
case 1:
parserSub1("COM006", 1, 255, 1, 997);
break;
case 2:
parserSub1("COM007", 1, 255, 1, 997);
break;
case 3:
parserSub1("COM008", 1, 255, 1, 997);
break;
case 4:
parserSub1("COM009", 1, 255, 1, 997);
break;
case 5:
parserSub1("COM010", 1, 255, 1, 997);
break;
case 6:
parserSub1("COM011", 1, 255, 1, 997);
break;
default:
break;
}
} // if (takeFl && _unkFlag1)
else if (talkFl && player_said("MEI CHEN")) {
player_set_commands_allowed(false);
_G(kernel.trigger_mode) = KT_DAEMON;
switch (imath_ranged_rand(1, 4)) {
case 1:
digi_play("COM044", 1, 255, 63, 997);
break;
case 2:
digi_play("COM045", 1, 255, 63, 997);
break;
case 3:
digi_play("COM046", 1, 255, 63, 997);
break;
case 4:
digi_play("COM047", 1, 255, 63, 997);
break;
default:
break;
}
ws_demand_facing(_G(my_walker), 3);
setGlobals1(_ripTalkerPos3, 1, 5, 1, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_G(my_walker), -1);
} // if (talkFl && player_said("MEI CHEN"))
else if (player_said("go", "jade door"))
parserSub1("805r34", 1, 255, 1, -1);
else if (gearFl && (player_said("JADE DOOR") || player_said("JADE DOOR ")) && (_G(flags)[V271] == 1))
parserSub1("805R18", 1, 255, 1, -1);
else if (gearFl && (player_said("JADE DOOR") || player_said("JADE DOOR ")) && (_G(flags)[V272] == 1))
parserSub1("805R19", 1, 255, 1, -1);
else if (gearFl && player_said("CHARIOT")) {
if (_G(flags)[V272] != 1) {
parserSub1("805R20", 1, 255, 1, -1);
} else {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
ws_hide_walker(_G(my_walker));
terminateMachine(_chariotRestMach);
digi_preload("950_s33", -1);
_ripSiftsDirtMach = series_stream("805rp04a", 5, 0, -1);
series_stream_break_on_frame(_ripSiftsDirtMach, 15, 7);
digi_stop(1);
break;
case 2:
adv_kill_digi_between_rooms(false);
digi_play_loop("950_s29", 3, 180, -1, 950);
digi_play_loop("950_s33", 2, 255, -1, -1);
_G(flags)[V270] = 806;
_G(flags)[V262] = 0;
_G(game).setRoom(806);
break;
case 7:
series_stream_break_on_frame(_ripSiftsDirtMach, 50, 10);
digi_play_loop("950_s33", 2, 255, -1, -1);
break;
case 10:
disable_player_commands_and_fade_init(2);
break;
default:
break;
}
}
} // if (gearFl && player_said("CHARIOT"))
else if (player_said("SOLDIER'S SHIELD", "SOLDIER") || player_said("TWO SOLDIERS' SHIELDS", "SOLDIER")) {
switch (_G(kernel).trigger) {
case -1:
if (_G(flags)[V257]) {
player_set_commands_allowed(false);
setGlobals1(_ripMedHiReachPos2, 1, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_G(my_walker), 10);
digi_stop(1);
} else {
return;
}
break;
case 2:
hotspot_set_active("SHIELD", true);
player_set_commands_allowed(true);
break;
case 10:
_G(flags)[V257] = 0;
if (_G(flags)[V258]) {
inv_put_thing_in("TWO SOLDIERS' SHIELDS", 999);
inv_give_to_player("SOLDIER'S SHIELD");
} else {
inv_put_thing_in("TWO SOLDIERS' SHIELDS", 805);
inv_put_thing_in("SOLDIER'S SHIELD", 999);
}
_farSoldiersShieldMach = series_play("805 FAR SOLDIERS SHIELD", 2304, 0, -1, 0, -1, 100, 0, 0, 0, -1);
sendWSMessage_140000(_G(my_walker), 2);
break;
default:
break;
}
} // if (player_said("SOLDIER'S SHIELD", "SOLDIER") || player_said("TWO SOLDIERS' SHIELDS", "SOLDIER"))
else if (player_said("SOLDIER'S SHIELD", "SOLDIER ") || player_said("TWO SOLDIERS' SHIELDS", "SOLDIER ")) {
switch (_G(kernel).trigger) {
case -1:
if (_G(flags)[V258]) {
player_set_commands_allowed(false);
setGlobals1(_ripMedHiReachPos3, 1, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_G(my_walker), 10);
digi_stop(1);
} else {
return;
}
break;
case 2:
hotspot_set_active("SHIELD ", true);
player_set_commands_allowed(true);
break;
case 10:
_G(flags)[V258] = 0;
if (_G(flags)[V257]) {
inv_put_thing_in("TWO SOLDIERS' SHIELDS", 999);
inv_give_to_player("SOLDIER'S SHIELD");
} else {
inv_put_thing_in("TWO SOLDIERS' SHIELDS", 805);
inv_put_thing_in("SOLDIER'S SHIELD", 999);
}
_nearSoldiersShieldMach = series_play("805 NEAR SOLDIERS SHIELD", 1280, 0, -1, 0, -1, 100, 0, 0, 0, -1);
sendWSMessage_140000(_G(my_walker), 2);
break;
default:
break;
}
} // if (player_said("SOLDIER'S SHIELD", "SOLDIER ") || player_said("TWO SOLDIERS' SHIELDS", "SOLDIER "))
else if (gearFl && (player_said("URN") || player_said("URN ")))
parserSub1("COM072", 1, 255, 1, 997);
else if (gearFl && player_said("UNLIT URN"))
parserSub1("COM073", 1, 255, 1, 997);
else if (gearFl && (player_said("SHIELD") || player_said("SHIELD ") || player_said("SOLDIER'S SHIELD")))
parserSub1("805R23", 1, 255, 1, -1);
else if (gearFl && (player_said("WOODEN POST") || player_said("WOODEN BEAM")))
parserSub1("805R24", 1, 255, 1, -1);
else if (gearFl && player_said("MEI CHEN"))
parserSub1("COM017", 1, 255, 1, 997);
else if ((player_said("WOODEN POST", "JADE DOOR") && inv_player_has("WOODEN POST") && !_G(flags)[V272])
|| (player_said("WOODEN POST", "JADE DOOR ") && inv_player_has("WOODEN POST") && !_G(flags)[V272])
|| (player_said("WOODEN BEAN", "JADE DOOR") && inv_player_has("WOODEN BEAN"))
|| (player_said("WOODEN BEAN", "JADE DOOR ") && inv_player_has("WOODEN BEAN")))
parserSub1("805r25", 1, 255, 1, -1);
else if (player_said("journal") && !takeFl && !lookFl && !inv_player_has(_G(player).noun))
parserSub1("com042", 1, 255, 1, 997);
else if (player_said("Fifth Door")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(10);
break;
case 10:
adv_kill_digi_between_rooms(false);
digi_play_loop("950_s29", 3, 180, -1, 950);
_G(game).setRoom(844);
break;
default:
break;
}
} // if (player_said("Fifth Door"))
else if (player_said("Fourth Door")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(10);
break;
case 10:
adv_kill_digi_between_rooms(false);
digi_play_loop("950_s29", 3, 180, -1, 950);
_G(game).setRoom(834);
break;
default:
break;
}
} // if (player_said("Fourth Door"))
else if (player_said("Third Door")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(10);
break;
case 10:
adv_kill_digi_between_rooms(false);
digi_play_loop("950_s29", 3, 180, -1, 950);
_G(game).setRoom(814);
break;
default:
break;
}
} // if (player_said("Third Door"))
else if (player_said("Second Door")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(10);
break;
case 10:
adv_kill_digi_between_rooms(false);
digi_play_loop("950_s29", 3, 180, -1, 950);
_G(game).setRoom(824);
break;
default:
break;
}
} // if (player_said("Second Door"))
else if (player_said("First Door")) {
switch (_G(kernel).trigger) {
case -1:
kernel_timing_trigger(15, 10, nullptr);
break;
case 2:
adv_kill_digi_between_rooms(false);
digi_play_loop("950_s29", 3, 180, -1, 950);
_G(game).setRoom(804);
break;
case 10:
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(2);
break;
default:
break;
}
} // if (player_said("First Door"))
else if (goFl && (player_said("Jade Door") || player_said("Jade Door "))) {
switch (_G(kernel).trigger) {
case -1:
if (_G(flags)[V272]) {
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(3);
} else if (_G(flags)[V271]) {
parserSub1("805r34", 1, 255, 1, -1);
}
break;
case 3:
adv_kill_digi_between_rooms(false);
digi_play_loop("950_s29", 3, 180, -1, 950);
_G(game).setRoom(806);
break;
default:
break;
}
} // if (goFl && (player_said("Jade Door") || player_said("Jade Door ")))
else
return;
_G(player).command_ready = false;
}
void Room805::daemon() {
switch (_G(kernel).trigger) {
case 29:
if (!_unkFlag1 && player_commands_allowed() && !_G(player).need_to_walk && !_G(player).ready_to_walk && !_G(player).waiting_for_walk) {
if (player_been_here(809))
kernel_timing_trigger(imath_ranged_rand(3600, 7200), 29, nullptr);
player_set_commands_allowed(false);
_lastRnd = imath_ranged_rand(1, 4);
switch (_lastRnd) {
case 1:
digi_play("950_s15", 1, 255, 30, -1);
break;
case 2:
digi_play("950_s16", 1, 255, 30, -1);
break;
case 3:
digi_play("950_s17", 1, 255, 30, -1);
break;
default:
digi_play("950_s18", 1, 255, 30, -1);
break;
}
} else
kernel_timing_trigger(60, 39, nullptr);
break; // case 29
case 39:
if (!_unkFlag1 && player_commands_allowed() && !_G(player).need_to_walk && !_G(player).ready_to_walk && !_G(player).waiting_for_walk)
kernel_timing_trigger(1, 29, nullptr);
else
kernel_timing_trigger(60, 39, nullptr);
break; // case 39
case 55:
sendWSMessage_150000(_mcMach, -1);
player_set_commands_allowed(true);
break; // case 55
case 56:
sendWSMessage_150000(_mcMach, -1);
break; // case 56
case 63:
sendWSMessage_150000(_G(my_walker), -1);
switch (imath_ranged_rand(1, 4)) {
case 1:
digi_play("COM048", 1, 255, 55, 997);
break;
case 2:
digi_play("COM049", 1, 255, 55, 997);
break;
case 3:
digi_play("COM050", 1, 255, 55, 997);
break;
case 4:
digi_play("COM051", 1, 255, 55, 997);
break;
default:
break;
}
_unkFlag1 = false;
setGlobals1(_meiTalkPos3, 1, 4, 1, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_mcMach, -1);
break; // case 63
case 100:
case 101:
case 102:
case 103:
case 104:
case 105:
case 107:
case 108:
case 109:
case 111:
daemonSub1();
break;
case 110:
digi_preload("950_s33", -1);
digi_play_loop("950_s33", 2, 255, -1, -1);
_ripChariotInMach = series_stream("805 RIP CHARIOT IN", 5, 1280, 111);
_G(flags)[V262] = 1;
break; // case 110
default:
if (_G(kernel).trigger > 29 && _G(kernel).trigger < 39) {
switch (_lastRnd) {
case 1:
daemonSub2("COM052", "COM053");
break;
case 2:
daemonSub3("COM054", "COM055");
break;
case 3:
daemonSub4("COM056");
break;
case 4:
daemonSub2("COM057", "COM058");
break;
default:
break;
}
}
break;
}
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4