505 lines
16 KiB
C++
505 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section8/room802.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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static const char *const SAID[][2] = {
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{"urn", "802r10"},
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{"urn ", "802r11"},
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{"potatoes", "802r12"},
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{"stairs", "802r13"},
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{nullptr, nullptr}
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};
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void Room802::preload() {
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mouse_show();
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LoadWSAssets("OTHER SCRIPT", _G(master_palette));
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_G(player).walker_type = WALKER_ALT;
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_G(player).shadow_type = SHADOW_ALT;
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}
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void Room802::init() {
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digi_preload("801_s02", -1);
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digi_play_loop("801_s02", 3, 35, -1, -1);
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if (!player_been_here(802)) {
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_G(flags)[kRiceSackMoved] = 0;
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_G(flags)[kDugInWall] = 0;
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_G(flags)[kOpenedHoleInWall] = 0;
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}
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digi_preload("802_s01", -1);
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digi_preload("802_s02", -1);
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digi_preload("802_s03", -1);
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digi_preload("802_s04", -1);
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digi_preload("802_s05", -1);
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_ripArmXPos3 = series_load("RIP TREK ARMS X POS3", -1, nullptr);
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_ripTalkOffTd33 = series_load("RIP HEAD DOWN TALK OFF TD33", -1, nullptr);
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if (!_G(flags)[kDugInWall]) {
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_handInWall = series_load("HAND IN WALL", -1, nullptr);
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if (inv_player_has("farmer's shovel")) {
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_ripDigsWall = series_load("802 RIP DIGS AT WALL", -1, nullptr);
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}
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}
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if (!_G(flags)[kOpenedHoleInWall]) {
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_handInWallPartlyDug = series_load("HAND IN WALL PARTLY DUG ", -1, nullptr);
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if (inv_player_has("farmer's shovel")) {
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_ripTugsOnArm = series_load("RIP TUGS ON ARM", -1, nullptr);
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}
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_ripTugsBeforeDigging = series_load("RIP TUGS BEFORE DIGGING", -1, nullptr);
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}
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if (inv_player_has("farmer's shovel")) {
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_holeInWall = series_load("HOLE IN WALL", -1, nullptr);
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}
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if (!_G(flags)[kRiceSackMoved]) {
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_sackAgainstWall = series_load("SACK AGAINST WALL", -1, nullptr);
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_ripDragsSack = series_load("RIP DRAGS SACK ASIDE", -1, nullptr);
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}
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_802Sack2 = series_load("802SACK2", -1, nullptr);
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_ripUpStairs = series_load("802 RIP UP STAIRS", -1, nullptr);
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_ripDownStairs = series_load("802 RIP DOWN STAIRS", -1, nullptr);
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_ripLooksAtHand = series_load("RIP looks at hand in wall", -1, nullptr);
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if (inv_player_has("match") && _G(flags)[kOpenedHoleInWall]) {
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_lookWithMatch = series_load("802 LOOK WITH MATCH", -1, nullptr);
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hotspot_set_active(_G(currentSceneDef).hotspots, "HOLE", false);
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hotspot_set_active(_G(currentSceneDef).hotspots, "HOLE ", true);
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} else {
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hotspot_set_active(_G(currentSceneDef).hotspots, "HOLE", true);
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hotspot_set_active(_G(currentSceneDef).hotspots, "HOLE ", false);
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}
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if (_G(flags)[kRiceSackMoved]) {
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hotspot_set_active(_G(currentSceneDef).hotspots, "RICE SACK", false);
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hotspot_set_active(_G(currentSceneDef).hotspots, "RICE SACK ", true);
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} else {
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_sackAgainstWallMach = series_place_sprite("SACK AGAINST WALL", 0, 0, 0, 100, 512);
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hotspot_set_active(_G(currentSceneDef).hotspots, "RICE SACK", true);
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hotspot_set_active(_G(currentSceneDef).hotspots, "RICE SACK ", false);
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}
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if (_G(flags)[kOpenedHoleInWall]) {
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_sackAgainstWallMach = series_place_sprite("802SACK2", 0, 0, 0, 100, 768);
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}
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if (_G(flags)[kOpenedHoleInWall] || !_G(flags)[kRiceSackMoved]) {
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hotspot_set_active(_G(currentSceneDef).hotspots, "HAND", false);
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} else {
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hotspot_set_active(_G(currentSceneDef).hotspots, "HAND", true);
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if (_G(flags)[kDugInWall])
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_handInWallMach = series_place_sprite("HAND IN WALL PARTLY DUG ", 0, 0, 0, 100, 512);
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else
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_handInWallMach = series_place_sprite("HAND IN WALL", 0, 0, 0, 100, 512);
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}
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if (_G(flags)[kOpenedHoleInWall])
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_holeInWallMach = series_place_sprite("HOLE IN WALL", 0, 0, 0, 100, 512);
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else
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hotspot_set_active(_G(currentSceneDef).hotspots, "HOLE", false);
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if (_G(flags)[kOpenedHoleInWall])
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hotspot_set_active(_G(currentSceneDef).hotspots, "WALL", false);
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if (_G(game).previous_room == KERNEL_RESTORING_GAME)
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return;
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if (_G(game).previous_room != 801) {
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_ripDigsWall = series_load("802 RIP DIGS AT WALL", -1, nullptr);
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_ripLooksAtHand = series_load("RIP looks at hand in wall", -1, nullptr);
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_ripTugsOnArm = series_load("RIP TUGS ON ARM", -1, nullptr);
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_ripTugsBeforeDigging = series_load("RIP TUGS BEFORE DIGGING", -1, nullptr);
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_holeInWall = series_load("HOLE IN WALL", -1, nullptr);
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_lookWithMatch = series_load("802 LOOK WITH MATCH", -1, nullptr);
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}
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ws_demand_facing(_G(my_walker), 3);
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ws_demand_location(_G(my_walker), 185, 263);
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ws_hide_walker(_G(my_walker));
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kernel_timing_trigger(30, 7, nullptr);
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}
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void Room802::pre_parser() {
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const bool lookFl = player_said("look");
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if (player_said("go") && player_said("root cellar")) {
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digi_play("802R13", 1, 255, -1, -1);
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_G(player).need_to_walk = false;
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_G(player).ready_to_walk = true;
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_G(player).waiting_for_walk = false;
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}
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if (lookFl && player_said(" ")) {
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_G(player).need_to_walk = false;
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_G(player).ready_to_walk = true;
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_G(player).waiting_for_walk = false;
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}
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}
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void Room802::parser() {
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const bool lookFl = player_said_any("look", "look at");
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const bool takeFl = player_said("take");
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const bool gearFl = player_said("gear");
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const bool climbFl = player_said_any("go", "climb");
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if (lookFl && _G(walker).ripley_said(SAID)) {
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// Nothing on purpose
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}
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else if (lookFl && (player_said("rice sack") || player_said("rice sack "))) {
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_G(kernel).trigger_mode = KT_DAEMON;
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kernel_trigger_dispatchx(kernel_trigger_create(14));
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_G(kernel).trigger_mode = KT_PARSE;
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}
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else if (lookFl && player_said("wall") && _G(flags)[kOpenedHoleInWall] == 0) {
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if (_G(flags)[kTerracottaSoldiers]) {
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_G(kernel).trigger_mode = KT_DAEMON;
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kernel_trigger_dispatchx(kernel_trigger_create(14));
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_G(kernel).trigger_mode = KT_PARSE;
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} else {
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digi_play("802R03", 1, 255, -1, -1);
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}
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}
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else if ((climbFl && player_said("hole ")) || (lookFl && player_said("hole "))) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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interface_hide();
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ws_hide_walker(_G(my_walker));
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_ripActionMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 512, false, triggerMachineByHashCallback, "rip lights match");
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sendWSMessage_10000(1, _ripActionMach, _lookWithMatch, 1, 12, 10, _lookWithMatch, 12, 12, 0);
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break;
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case 1:
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digi_play("802r16", 1, 255, 2, 802);
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break;
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case 2:
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kernel_timing_trigger(90, 3, nullptr);
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break;
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case 3:
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disable_player_commands_and_fade_init(4);
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break;
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case 4:
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inv_move_object("match", 999);
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terminateMachine(_ripActionMach);
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player_set_commands_allowed(true);
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_G(flags)[V260] = 1;
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adv_kill_digi_between_rooms(false);
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digi_play_loop("801_s02", 3, 100, -1, -1);
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_G(game).setRoom(801);
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break;
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case 10:
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sendWSMessage_10000(1, _ripActionMach, _lookWithMatch, 13, 18, 1, _lookWithMatch, 19, 22, 1);
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digi_play("802_s05", 2, 255, -1, -1);
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break;
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default:
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break;
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}
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}
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else if (lookFl && (player_said("hand") || player_said("hole"))) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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ws_hide_walker(_G(my_walker));
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_ripActionMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 512, false, triggerMachineByHashCallback, "rip bends down to look in hole / at hand");
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sendWSMessage_10000(1, _ripActionMach, _ripLooksAtHand, 1, 17, 1, _ripLooksAtHand, 17, 17, 0);
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break;
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case 1:
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if (player_said("hole")) {
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digi_play("802r09", 1, 255, 2, -1);
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} else if (_G(flags)[kDugInWall]){
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digi_play("802r15", 1, 255, 2, -1);
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} else if (_G(flags)[kTerracottaSoldiers]) {
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digi_play("802r02", 1, 255, 2, -1);
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} else {
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digi_play("802r03", 1, 255, 2, -1);
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}
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break;
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case 2:
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sendWSMessage_10000(1, _ripActionMach, _ripLooksAtHand, 17, 1, 3, _ripLooksAtHand, 1, 1, 0);
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break;
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case 3:
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terminateMachine(_ripActionMach);
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ws_unhide_walker(_G(my_walker));
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player_set_commands_allowed(true);
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break;
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default:
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break;
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}
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}
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else if (lookFl && player_said("root cellar")) {
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// Nothing on purpose
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}
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else if (gearFl && player_said("rice sack")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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_ripActionMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x200, false,
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triggerMachineByHashCallback, "rip moves sack of rice");
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ws_hide_walker(_G(my_walker));
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terminateMachine(_sackAgainstWallMach);
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sendWSMessage_10000(1, _ripActionMach, _ripDragsSack, 1, 15, 10, _ripDragsSack, 15, 15, 0);
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break;
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case 1:
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digi_play("802r05", 1, 255, 2, -1);
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break;
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case 2:
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sendWSMessage_10000(1, _ripActionMach, _ripDragsSack, 41, 46, 3, _ripDragsSack, 46, 46, 0);
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break;
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case 3:
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terminateMachine(_ripActionMach);
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ws_unhide_walker(_G(my_walker));
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_handInWallMach = series_place_sprite("HAND IN WALL", 0, 0, 0, 100, 512);
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series_unload(_ripDragsSack);
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series_unload(_sackAgainstWall);
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_G(flags)[kRiceSackMoved] = 1;
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hotspot_set_active(_G(currentSceneDef).hotspots, "rice sack", false);
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hotspot_set_active(_G(currentSceneDef).hotspots, "rice sack ", true);
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hotspot_set_active(_G(currentSceneDef).hotspots, "hand", true);
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player_set_commands_allowed(true);
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break;
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case 10:
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sendWSMessage_10000(1, _ripActionMach, _ripDragsSack, 16, 25, 11, _ripDragsSack, 25, 25, 0);
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digi_play("802_s01", 2, 255, -1, -1);
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break;
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case 11:
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sendWSMessage_10000(1, _ripActionMach, _ripDragsSack, 26, 40, 1, _ripDragsSack, 40, 40, 0);
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digi_stop(2);
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break;
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default:
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break;
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}
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}
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else if ((player_said("farmer's shovel", "hand") || player_said("farmer's shovel", "wall")) && _G(flags)[kDugInWall] == 0) {
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if (_G(flags)[kRiceSackMoved]) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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ws_hide_walker(_G(my_walker));
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terminateMachine(_handInWallMach);
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_ripActionMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 512, false, triggerMachineByHashCallback, "802 rip digs at wall");
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sendWSMessage_10000(1, _ripActionMach, _ripDigsWall, 1, 24, 10, _ripDigsWall, 24, 24, 0);
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break;
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case 1:
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terminateMachine(_ripActionMach);
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ws_unhide_walker((_G(my_walker)));
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_handInWallMach = series_place_sprite("HAND IN WALL PARTLY DUG ", 0, 0, 0, 100, 512);
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_G(flags)[kDugInWall] = 1;
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player_set_commands_allowed(true);
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break;
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case 10:
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sendWSMessage_10000(1, _ripActionMach, _ripDigsWall, 25, 54, 11, _ripDigsWall, 54, 54, 0);
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digi_play("802_s04", 2, 255, -1, -1);
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break;
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case 11:
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sendWSMessage_10000(1, _ripActionMach, _ripDigsWall, 55, 66, 1, _ripDigsWall, 66, 66, 0);
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digi_stop(2);
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break;
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default:
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break;
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}
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} else {
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digi_play("802r04", 1, 255, -1, -1);
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}
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}
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else if ((gearFl || takeFl) && player_said("hand")) {
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if (inv_player_has("farmer's shovel") && _G(flags)[kDugInWall]) {
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if (_G(flags)[kDugInWall] >= 1) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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ws_hide_walker(_G(my_walker));
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_ripActionMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 512, false, triggerMachineByHashCallback, "rip tugs at hand and removes it");
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terminateMachine(_handInWallMach);
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sendWSMessage_10000(1, _ripActionMach, _ripTugsOnArm, 1, 36, 10, _ripTugsOnArm, 36, 36, 0);
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break;
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case 10:
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sendWSMessage_10000(1, _ripActionMach, _ripTugsOnArm, 37, 68, 20, _ripTugsOnArm, 68, 68, 0);
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digi_play("802_s03", 2, 255, -1, -1);
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break;
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case 20:
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terminateMachine(_ripActionMach);
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ws_unhide_walker(_G(my_walker));
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_holeInWallMach = series_place_sprite("HOLE IN WALL", 0, 0, 0, 100, 512);
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_sackAgainstWallMach = series_place_sprite("802SACK2", 0, 0, 0, 100, 768);
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if (inv_player_has("match")) {
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hotspot_set_active(_G(currentSceneDef).hotspots, "hole ", true);
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hotspot_set_active(_G(currentSceneDef).hotspots, "hole", false);
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} else {
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hotspot_set_active(_G(currentSceneDef).hotspots, "hole ", false);
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hotspot_set_active(_G(currentSceneDef).hotspots, "hole", true);
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}
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hotspot_set_active(_G(currentSceneDef).hotspots, "hand", false);
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hotspot_set_active(_G(currentSceneDef).hotspots, "wall", false);
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_G(flags)[kOpenedHoleInWall] = 1;
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player_set_commands_allowed(true);
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break;
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default:
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break;
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}
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}
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} else {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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ws_hide_walker(_G(my_walker));
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_ripActionMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 512,
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false, triggerMachineByHashCallback, "rip tugs at hand (noshovel)");
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terminateMachine(_handInWallMach);
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sendWSMessage_10000(1, _ripActionMach, _ripTugsBeforeDigging, 1, 15, 10,
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_ripTugsBeforeDigging, 15, 15, 0);
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break;
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case 1:
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sendWSMessage_10000(1, _ripActionMach, _ripTugsBeforeDigging, 26, 20, 2,
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_ripTugsBeforeDigging, 19, 19, 0);
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break;
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case 2:
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sendWSMessage_10000(1, _ripActionMach, _ripTugsBeforeDigging, 19, 15, 13,
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_ripTugsBeforeDigging, 15, 15, 0);
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if (inv_player_has("farmer's shovel")) {
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if (_G(flags)[kDugInWall] == 1)
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digi_play("802r07", 1, 255, -1, -1);
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} else {
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digi_play("802r06", 1, 255, -1, -1);
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}
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break;
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case 3:
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terminateMachine(_ripActionMach);
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ws_unhide_walker(_G(my_walker));
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_handInWallMach = series_place_sprite("HAND IN WALL", 0, 0, 0, 100, 512);
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player_set_commands_allowed(true);
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break;
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case 10:
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sendWSMessage_10000(1, _ripActionMach, _ripTugsBeforeDigging, 16, 26, 1,
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_ripTugsBeforeDigging, 26, 26, 0);
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digi_play("802_s02", 2, 255, -1, -1);
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break;
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case 13:
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sendWSMessage_10000(1, _ripActionMach, _ripTugsBeforeDigging, 14, 1, 3,
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_ripTugsBeforeDigging, 1, 1, 0);
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|
digi_stop(2);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
else if (takeFl && (player_said("urn") || player_said("urn ") || player_said("potatoes"))) {
|
|
digi_play("802r14", 1, 255, -1, -1);
|
|
}
|
|
|
|
else if (climbFl && player_said("stairs")) {
|
|
switch (_G(kernel).trigger) {
|
|
case -1:
|
|
player_set_commands_allowed(false);
|
|
_ripActionMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 768, false, triggerMachineByHashCallback, "rip walks up stairs");
|
|
ws_hide_walker(_G(my_walker));
|
|
sendWSMessage_10000(1, _ripActionMach, _ripUpStairs, 1, 23, 1, _ripUpStairs, 24, 29, 0);
|
|
break;
|
|
case 1:
|
|
disable_player_commands_and_fade_init(2);
|
|
break;
|
|
case 2:
|
|
terminateMachine(_ripActionMach);
|
|
_G(game).setRoom(801);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
else if (player_said("journal") && (takeFl || lookFl || gearFl)) {
|
|
digi_play("com042", 1, 255, -1, 997);
|
|
} else
|
|
return;
|
|
|
|
_G(player).command_ready = false;
|
|
}
|
|
|
|
void Room802::daemon() {
|
|
switch (_G(kernel).trigger) {
|
|
case 6:
|
|
case 7:
|
|
player_set_commands_allowed(false);
|
|
_ripActionMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 768, false, triggerMachineByHashCallback, "rip walks down stairs");
|
|
sendWSMessage_10000(1, _ripActionMach, _ripDownStairs, 1, 20, 51, _ripDownStairs, 20, 20, 0);
|
|
break;
|
|
case 14:
|
|
player_set_commands_allowed(false);
|
|
setGlobals1(_ripArmXPos3, 1, 15, 15, 15, 0, 15, 1, 1, 1, 0, 1, 1, 1, 1, 0, 15, 15, 15, 15, 0);
|
|
sendWSMessage_110000(_G(my_walker), 16);
|
|
break;
|
|
case 16:
|
|
sendWSMessage_150000(_G(my_walker), 0);
|
|
setGlobals1(_ripTalkOffTd33, 1, 3, 3, 3, 0, 3, 1, 1, 1, 0, 1, 1, 1, 1, 0, 3, 3, 3, 3, 0);
|
|
sendWSMessage_110000(_G(my_walker), 15);
|
|
if (player_said("rice sack") || player_said("rice sack "))
|
|
digi_play("802R01", 1, 255, 17, -1);
|
|
else if (player_said("wall"))
|
|
digi_play("802R02", 1, 255, 17, -1);
|
|
break;
|
|
case 17:
|
|
sendWSMessage_140000(_G(my_walker), 18);
|
|
break;
|
|
case 18:
|
|
setGlobals1(_ripArmXPos3, 15, 1, 1, 1, 0, 15, 1, 1, 1, 0, 1, 1, 1, 1, 0, 15, 15, 15, 15, 0);
|
|
sendWSMessage_110000(_G(my_walker), 19);
|
|
break;
|
|
case 19:
|
|
sendWSMessage_150000(_G(my_walker), 0);
|
|
player_set_commands_allowed(true);
|
|
break;
|
|
case 51:
|
|
terminateMachine(_ripActionMach);
|
|
ws_unhide_walker(_G(my_walker));
|
|
series_unload(_ripDownStairs);
|
|
player_set_commands_allowed(true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // namespace Rooms
|
|
} // namespace Riddle
|
|
} // namespace M4
|