171 lines
4.4 KiB
C++
171 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section7/room711.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room711::preload() {
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_G(player).walker_type = WALKER_ALT;
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_G(player).shadow_type = SHADOW_ALT;
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LoadWSAssets("OTHER SCRIPT", _G(master_palette));
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}
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void Room711::init() {
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digi_preload("711R03", -1);
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if (_G(flags)[V224]) {
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hotspot_set_active(_G(currentSceneDef).hotspots, "MASTER LU'S BOOK", false);
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hotspot_set_active(_G(currentSceneDef).hotspots, "SIKKIMESE LU'S BOOK", false);
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}
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if (_G(game).previous_room == 710) {
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_711Rp01Series = series_load("711RP01", -1, nullptr);
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ws_demand_location(_G(my_walker), 245, 354);
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ws_demand_facing(_G(my_walker), 9);
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ws_hide_walker(_G(my_walker));
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kernel_timing_trigger(10, 100, nullptr);
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}
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}
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void Room711::pre_parser() {
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// No Implementation
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}
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void Room711::parser() {
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const bool lookFl = player_said_any("look", "look at");
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const bool talkFl = player_said_any("talk", "talk to", "take");
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const bool gearFl = player_said_any("push", "pull", "gear", "open", "close");
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if (lookFl && player_said("Window")) {
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digi_play("711R04", 1, 255, -1, -1);
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} else if (lookFl && player_said("Ladder")) {
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digi_play("711R05", 1, 255, -1, -1);
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} else if (lookFl && player_said("Sikkimese Book")) {
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digi_play("711R02", 1, 255, -1, -1);
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} else if (lookFl && player_said("Gold Icon")) {
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digi_play("711R18", 1, 255, -1, -1);
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} else if ((lookFl || player_said("JOURNAL")) && player_said("Master Lu's Book")) {
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switch (_G(kernel).trigger) {
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case -1:
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if (_G(flags)[V286])
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digi_play("203r54", 1, 255, -1, -1);
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else {
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player_set_commands_allowed(false);
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digi_play("711R03", 1, 255, 2, -1);
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digi_preload("950_s34", -1);
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}
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break;
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case 2:
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_ripSketchingSeries = series_load("RIP SKETCHING IN NOTEBOOK POS 2", -1, nullptr);
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setGlobals1(_ripSketchingSeries, 1, 17, 17, 17, 0, 18, 39, 39, 39, 39, 38, 1, 1, 1, 1, 0, 0, 0, 0, 0);
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sendWSMessage_110000(_G(my_walker), 4);
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break;
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case 4:
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sendWSMessage_120000(_G(my_walker), 5);
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digi_play("950_S34", 2, 200, 5, 950);
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break;
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case 5:
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sendWSMessage_130000(_G(my_walker), 6);
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break;
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case 6:
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sendWSMessage_150000(_G(my_walker), 8);
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digi_unload("950_s34");
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break;
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case 8:
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_G(flags)[V286] = 1;
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player_set_commands_allowed(true);
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break;
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default:
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break;
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}
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} // (ecx || player_said("JOURNAL")) && player_said("Master Lu's Book")
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else if (lookFl && player_said(" ")) {
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digi_play("711R01", 1, 255, -1, -1);
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} else if (talkFl && player_said("Sikkimese Book")) {
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digi_play("711R07", 1, 255, -1, -1);
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} else if (talkFl && player_said("Master Lu's Book")) {
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digi_play("711R06", 1, 255, -1, -1);
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} else if (talkFl && player_said("Ladder")) {
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digi_play("711R08", 1, 255, -1, -1);
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} else if (talkFl && player_said("Gold Icon")) {
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digi_play("711R19", 1, 255, -1, -1);
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} else if (gearFl && player_said("Ladder")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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disable_player_commands_and_fade_init(2);
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break;
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case 2:
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player_set_commands_allowed(true);
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_G(game).setRoom(_G(flags)[V286] ? 706 : 710);
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break;
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default:
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break;
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}
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} else
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return;
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_G(player).command_ready = false;
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}
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void Room711::daemon() {
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switch (_G(kernel).trigger) {
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case 100:
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series_play("711RP01", 0, 0, 101, 0, 0, 100, 0, 0, 0, -1);
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break;
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case 101:
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series_unload(_711Rp01Series);
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player_set_commands_allowed(true);
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ws_unhide_walker(_G(my_walker));
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break;
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default:
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break;
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}
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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