408 lines
12 KiB
C++
408 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section7/room707.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/gui/gui_vmng_screen.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room707::preload() {
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_G(player).walker_type = WALKER_ALT;
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_G(player).shadow_type = SHADOW_ALT;
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LoadWSAssets("OTHER SCRIPT", _G(master_palette));
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}
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void Room707::init() {
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ws_demand_location(_G(my_walker), 299, 200);
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ws_demand_facing(_G(my_walker), 4);
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if (!player_been_here(707)) {
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_field44 = 0;
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}
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_peerIntoCupolaPos2Series = series_load("PEER INTO CUPOLA POS2", -1, nullptr);
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_peerIntoCupolaPos1Series = series_load("PEER INTO CUPOLA POS1", -1, nullptr);
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switch (_G(game).previous_room) {
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case 703:
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ws_demand_location(_G(my_walker), 421, 150);
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ws_demand_facing(_G(my_walker), 4);
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player_set_commands_allowed(false);
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ws_hide_walker(_G(my_walker));
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_ripWalksUpLeftStairsSeries = series_load("RIP WALKS UP LEFT STAIRS", -1, nullptr);
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_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine");
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sendWSMessage_10000(1, _ripStairsMach, _ripWalksUpLeftStairsSeries, 1, 22, 11, _ripWalksUpLeftStairsSeries, 22, 22, 0);
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break;
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case 704:
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ws_demand_location(_G(my_walker), 374, 252);
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ws_demand_facing(_G(my_walker), 2);
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_ripUpStairsPos2Series = series_load("RIP UP STAIRS POSITION 2", -1, nullptr);
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player_set_commands_allowed(false);
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ws_hide_walker(_G(my_walker));
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_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine");
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sendWSMessage_10000(1, _ripStairsMach, _ripUpStairsPos2Series, 1, 37, 11, _ripUpStairsPos2Series, 37, 37, 0);
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break;
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case 705:
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MoveScreenDelta(_G(game_buff_ptr), -640, 0);
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ws_demand_location(_G(my_walker), 930, 248);
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ws_demand_facing(_G(my_walker), 10);
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player_set_commands_allowed(false);
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ws_hide_walker(_G(my_walker));
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_ripUpStairsPos10Series = series_load("RIP UP STAIRS POSITION 10", -1, nullptr);
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_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine");
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sendWSMessage_10000(1, _ripStairsMach, _ripUpStairsPos10Series, 1, 37, 11, _ripUpStairsPos10Series, 37, 37, 0);
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break;
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case 706:
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MoveScreenDelta(_G(game_buff_ptr), -640, 0);
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ws_demand_location(_G(my_walker), 860, 149);
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ws_demand_facing(_G(my_walker), 8);
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player_set_commands_allowed(false);
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ws_hide_walker(_G(my_walker));
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_ripWalksUpFarStairsSeries = series_load("RIP WALKS UP FAR STAIRS", -1, nullptr);
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_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine");
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sendWSMessage_10000(1, _ripStairsMach, _ripWalksUpFarStairsSeries, 1, 22, 11, _ripWalksUpFarStairsSeries, 22, 22, 0);
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break;
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default:
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digi_preload("950_s39", -1);
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break;
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}
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digi_play_loop("950_s39", 3, 255, -1, -1);
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}
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void Room707::pre_parser() {
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// No implementation
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}
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void Room707::parser() {
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const bool lookFl = player_said_any("look", "look at");
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if (lookFl && player_said("VOTIVE STUPA"))
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digi_play("707r03", 1, 255, -1, -1);
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else if (lookFl && player_said("WINDOW")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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setGlobals1(_peerIntoCupolaPos2Series, 1, 13, 13, 13, 0, 13, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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sendWSMessage_110000(_G(my_walker), 2);
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break;
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case 2:
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_popUpMach = series_place_sprite("707 LEFT SLIT POPUP", 0, 0, 0, 100, 256);
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kernel_timing_trigger(100, 3, nullptr);
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break;
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case 3:
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digi_play("707r05", 1, 255, 4, -1);
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break;
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case 4:
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terminateMachine(_popUpMach);
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sendWSMessage_120000(_G(my_walker), 5);
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break;
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case 5:
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sendWSMessage_150000(_G(my_walker), 6);
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break;
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case 6:
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player_set_commands_allowed(true);
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break;
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default:
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break;
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}
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} // lookFl && player_said("WINDOW")
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else if (lookFl && player_said("WINDOW ")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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setGlobals1(_peerIntoCupolaPos2Series, 1, 13, 13, 13, 0, 13, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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sendWSMessage_110000(_G(my_walker), 2);
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break;
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case 2:
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_popUpMach = series_place_sprite("707 RIGHT SLIT POPUP", 0, 0, 0, 100, 256);
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kernel_timing_trigger(100, 3, nullptr);
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break;
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case 3:
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digi_play("707r05", 1, 255, 4, -1);
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break;
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case 4:
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terminateMachine(_popUpMach);
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sendWSMessage_120000(_G(my_walker), 5);
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break;
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case 5:
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sendWSMessage_150000(_G(my_walker), 6);
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break;
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case 6:
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player_set_commands_allowed(true);
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break;
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default:
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break;
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}
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} // lookFl && player_said("WINDOW ")
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else if (lookFl && player_said("GRATE")) {
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player_set_commands_allowed(false);
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switch (_G(kernel).trigger) {
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case -1:
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player_update_info(_G(my_walker), &_G(player_info));
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switch (_G(player_info).facing) {
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case 1:
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case 11:
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_ripLooksDownSeries = series_load("RIP LOOKS DOWN POS1", -1, nullptr);
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setGlobals1(_ripLooksDownSeries, 1, 14, 14, 14, 0, 14, 29, 29, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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sendWSMessage_110000(_G(my_walker), 2);
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break;
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case 2:
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case 10:
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_ripLooksDownSeries = series_load("RIP LOOKS DOWN POS2", -1, nullptr);
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setGlobals1(_ripLooksDownSeries, 1, 14, 14, 14, 0, 14, 29, 29, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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sendWSMessage_110000(_G(my_walker), 2);
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break;
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case 3:
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case 9:
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_ripLooksDownSeries = series_load("RIP TREK LOOK DOWN POS3", -1, nullptr);
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setGlobals1(_ripLooksDownSeries, 1, 11, 11, 11, 0, 11, 22, 22, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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sendWSMessage_110000(_G(my_walker), 2);
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break;
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case 4:
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case 8:
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_ripLooksDownSeries = series_load("RIP LOOKS DOWN POS4", -1, nullptr);
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setGlobals1(_ripLooksDownSeries, 1, 16, 16, 16, 0, 16, 33, 33, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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sendWSMessage_110000(_G(my_walker), 2);
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break;
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case 5:
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case 7:
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_ripLooksDownSeries = series_load("RIP LOOKS DOWN POS5", -1, nullptr);
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setGlobals1(_ripLooksDownSeries, 1, 15, 15, 15, 0, 15, 31, 31, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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sendWSMessage_110000(_G(my_walker), 2);
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break;
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default:
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break;
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}
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break;
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case 2:
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digi_play(_field44 ? "707r04" : "707r04a", 1, 255, -1, -1);
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kernel_timing_trigger(10, 3, nullptr);
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break;
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case 3:
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sendWSMessage_120000(_G(my_walker), 4);
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break;
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case 4:
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sendWSMessage_150000(_G(my_walker), 5);
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break;
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case 5:
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series_unload(_ripLooksDownSeries);
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player_set_commands_allowed(true);
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break;
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default:
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break;
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}
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} // lookFl && player_said("GRATE")
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else if (player_said("RM704")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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ws_hide_walker(_G(my_walker));
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_ripDownStairsPos8Series = series_load("RIP DOWN STAIRS POSITION 8", -1, nullptr);
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_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine");
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sendWSMessage_10000(1, _ripStairsMach, _ripDownStairsPos8Series, 4, 27, 2, _ripDownStairsPos8Series, 27, 27, 0);
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break;
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case 2:
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sendWSMessage_10000(1, _ripStairsMach, _ripDownStairsPos8Series, 28, 37, -1, _ripDownStairsPos8Series, 37, 37, 0);
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disable_player_commands_and_fade_init(3);
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break;
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case 3:
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terminateMachine(_ripStairsMach);
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player_set_commands_allowed(true);
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adv_kill_digi_between_rooms(false);
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digi_play_loop("950_s39", 3, 255, -1, -1);
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_G(game).setRoom(704);
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break;
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default:
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break;
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}
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} // player_said("RM704")
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else if (player_said("RM705")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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ws_hide_walker(_G(my_walker));
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_ripDownStairsPos4Series = series_load("RIP DOWN STAIRS POSITION 4", -1, nullptr);
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_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine going to rm704");
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sendWSMessage_10000(1, _ripStairsMach, _ripDownStairsPos4Series, 4, 27, 2, _ripDownStairsPos4Series, 27, 27, 0);
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break;
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case 2:
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sendWSMessage_10000(1, _ripStairsMach, _ripDownStairsPos4Series, 28, 37, -1, _ripDownStairsPos4Series, 37, 37, 0);
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disable_player_commands_and_fade_init(3);
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break;
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case 3:
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terminateMachine(_ripStairsMach);
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player_set_commands_allowed(true);
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adv_kill_digi_between_rooms(false);
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digi_play_loop("950_s39", 3, 255, -1, -1);
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_G(game).setRoom(705);
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break;
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default:
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break;
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}
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} // player_said("RM705")
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else if (player_said("RM703")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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ws_hide_walker(_G(my_walker));
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_ripWalksDownLeftStairsSeries = series_load("RIP WALKS DOWN LEFT STAIRS", -1, nullptr);
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_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine going to rm704");
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sendWSMessage_10000(1, _ripStairsMach, _ripWalksDownLeftStairsSeries, 1, 14, 2, _ripWalksDownLeftStairsSeries, 14, 14, 0);
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break;
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case 2:
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sendWSMessage_10000(1, _ripStairsMach, _ripWalksDownLeftStairsSeries, 15, 19, -1, _ripWalksDownLeftStairsSeries, 19, 19, 0);
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disable_player_commands_and_fade_init(3);
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break;
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case 3:
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terminateMachine(_ripStairsMach);
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player_set_commands_allowed(true);
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adv_kill_digi_between_rooms(false);
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digi_play_loop("950_s39", 3, 255, -1, -1);
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_G(game).setRoom(703);
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break;
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default:
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break;
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}
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} // player_said("RM703")
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else if (player_said("RM706")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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ws_hide_walker(_G(my_walker));
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_ripWalksDownFarStairsSeries = series_load("RIP WALKS DOWN FAR STAIRS", -1, nullptr);
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_ripStairsMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, false, triggerMachineByHashCallback, "rip stairs machine going to rm704");
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sendWSMessage_10000(1, _ripStairsMach, _ripWalksDownFarStairsSeries, 1, 14, 2, _ripWalksDownFarStairsSeries, 14, 14, 0);
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break;
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case 2:
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sendWSMessage_10000(1, _ripStairsMach, _ripWalksDownFarStairsSeries, 15, 19, -1, _ripWalksDownFarStairsSeries, 19, 19, 0);
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disable_player_commands_and_fade_init(3);
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break;
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case 3:
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terminateMachine(_ripStairsMach);
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player_set_commands_allowed(true);
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adv_kill_digi_between_rooms(false);
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digi_play_loop("950_s39", 3, 255, -1, -1);
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_G(game).setRoom(706);
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break;
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default:
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break;
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}
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} // player_said("RM706")
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else if (lookFl && player_said(" "))
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digi_play("707r01", 1, 255, -1, -1);
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else if (player_said("GRATE"))
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digi_play("707r02", 1, 255, -1, -1);
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else
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return;
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_G(player).command_ready = false;
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}
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void Room707::daemon() {
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if (_G(kernel).trigger == 11) {
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player_set_commands_allowed(true);
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ws_unhide_walker(_G(my_walker));
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terminateMachine(_ripStairsMach);
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}
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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