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2026-02-02 04:50:13 +01:00

715 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section7/room702.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room702::preload() {
_G(player).walker_type = WALKER_ALT;
_G(player).shadow_type = SHADOW_ALT;
LoadWSAssets("OTHER SCRIPT", _G(master_palette));
}
void Room702::init() {
_alreadyBeen702Fl = player_been_here(702);
_G(flags)[V212] = 0;
if (_G(game).previous_room != KERNEL_RESTORING_GAME) {
_field40 = 0;
_ripleyMode = 0;
_ripleyShould = 0;
_field4C_triggerNum = -1;
_guardMode = 0;
_guardShould = 0;
_field58 = -1;
}
if (_G(game).previous_room == 703) {
_safariShadow1Series = series_load("SAFARI SHADOW 1", -1, nullptr);
_guardTalksAndBowsSeries = series_load("GUARD TALKS AND BOWS", -1, nullptr);
_guardStepsAsideTalksSeries = series_load("GUARD STEPS ASIDE TALKS", -1, nullptr);
_702GuardShadow1Series = series_load("702 GUARD SHADOW1", -1, nullptr);
_702GuardShadow2Series = series_load("702 GUARD SHADOW2", -1, nullptr);
_ripShowsRingSeries = series_load("RIP SHOWS RING", -1, nullptr);
_ripSafariWalkerPos1Series = series_load("RIP SAFARI WALKER POSITION 1", -1, nullptr);
_ringCloseupSeries = series_load("Ring closeup", -1, nullptr);
_G(flags)[V210] = 0;
_field40 = 0;
if (_G(flags)[V224] == 0) {
_guardMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 768, false, callback, "guard");
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 1, 1, -1, _guardTalksAndBowsSeries, 1, 1, 0);
_guardShadowMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 487, 326, 100, 1024, false, callback, "guard shadow");
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 1, 1, -1, _702GuardShadow1Series, 1, 1, 0);
} else {
hotspot_set_active(_G(currentSceneDef).hotspots, "GUARD", false);
hotspot_set_active(_G(currentSceneDef).hotspots, "RING", false);
}
player_first_walk(519, 322, 5, 534, 346, 1, true);
} else {
digi_preload("950_s39");
_safariShadow1Series = series_load("SAFARI SHADOW 1", -1, nullptr);
_guardTalksAndBowsSeries = series_load("GUARD TALKS AND BOWS", -1, nullptr);
_guardStepsAsideTalksSeries = series_load("GUARD STEPS ASIDE TALKS", -1, nullptr);
_702GuardShadow1Series = series_load("702 GUARD SHADOW1", -1, nullptr);
_702GuardShadow2Series = series_load("702 GUARD SHADOW2", -1, nullptr);
_ripShowsRingSeries = series_load("RIP SHOWS RING", -1, nullptr);
_ripSafariWalkerPos1Series = series_load("RIP SAFARI WALKER POSITION 1", -1, nullptr);
_ringCloseupSeries = series_load("Ring closeup", -1, nullptr);
_G(flags)[V210] = 0;
_field40 = 0;
if (_G(flags)[V224] == 0) {
_guardMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 768, false, callback, "guard");
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 1, 1, -1, _guardTalksAndBowsSeries, 1, 1, 0);
_guardShadowMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 487, 326, 100, 1024, false, callback, "guard shadow");
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 1, 1, -1, _702GuardShadow1Series, 1, 1, 0);
} else {
hotspot_set_active(_G(currentSceneDef).hotspots, "GUARD", false);
hotspot_set_active(_G(currentSceneDef).hotspots, "RING", false);
}
if (_G(game).previous_room != KERNEL_RESTORING_GAME) {
player_first_walk(660, 347, 11, 524, 342, 11, true);
}
}
digi_play_loop("950_s39", 3, 255, -1, -1);
}
void Room702::pre_parser() {
if (player_said_any(" ", " ") && _G(flags)[V211] && _G(flags)[V210] && _G(flags)[V212]) {
_G(player).need_to_walk = false;
_G(player).ready_to_walk = true;
_G(player).waiting_for_walk = false;
}
if (_G(flags)[V224] && player_said_any(" ", " ")) {
_G(player).need_to_walk = false;
_G(player).ready_to_walk = true;
_G(player).waiting_for_walk = false;
}
}
void Room702::parser() {
const bool lookFl = player_said_any("look", "look at");
const bool talkFl = player_said_any("talk", "talk to");
const bool takeFl = player_said("take");
const bool gearFl = player_said_any("push", "pull", "gear", "open", "close");
if (player_said("CIGAR BAND", "GUARD") && inv_player_has("CIGAR BAND") && !_G(flags)[V211]) {
_G(flags)[V211] = 1;
_G(flags)[V228] = 1;
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(10, 40, nullptr);
_G(kernel).trigger_mode = KT_PARSE;
} else if (player_said("conv702a")) {
if (_G(kernel).trigger != 1) {
conv702a();
_G(flags)[V210] = 1;
_G(flags)[V228] = 1;
} else {
const int32 who = conv_whos_talking();
if (who <= 0) {
_guardShould = 2101;
} else if (who == 1) {
_ripleyShould = 1103;
}
conv_resume(conv_get_handle());
}
} else if (talkFl && player_said("GUARD")) {
player_set_commands_allowed(false);
if (!_field40) {
_field58 = -1;
_ripleyMode = 1000;
_ripleyShould = 1100;
_G(kernel).trigger_mode = KT_DAEMON;
kernel_trigger_dispatchx(kernel_trigger_create(100));
_G(kernel).trigger_mode = KT_PARSE;
} else {
_field40 = 0;
sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 27, 1, 100, _guardStepsAsideTalksSeries, 1, 1, 0);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 1, 1, -1, _702GuardShadow2Series, 1, 1, 0);
_G(flags)[V212] = 0;
_field58 = -1;
_ripleyMode = 1000;
_ripleyShould = 1100;
}
} else if (lookFl && player_said("TEMPLE"))
digi_play("702R02", 1, 255, -1, -1);
else if (lookFl && player_said("WALL"))
digi_play("702R03", 1, 255, -1, -1);
else if (lookFl && player_said("CEREMONIAL TORANA"))
digi_play("702R04", 1, 255, -1, -1);
else if (lookFl && player_said("Ring")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
_ringCloseupMach = series_place_sprite("Ring closeup", 0, 0, -53, 100, 0);
digi_play("702_S01", 1, 255, 2, -1);
break;
case 2:
terminateMachine(_ringCloseupMach);
player_set_commands_allowed(true);
break;
default:
break;
}
} else if (lookFl && player_said("GUARD")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
if (!_G(flags)[V214] && !_G(flags)[V228]) {
digi_play("702R05", 1, 255, 2, -1);
} else {
digi_play("702R05", 1, 255, 3, -1);
}
break;
case 2:
digi_play("702R05A", 1, 255, 3, -1);
break;
case 3:
player_set_commands_allowed(true);
break;
default:
break;
}
} // ecx && player_said("GUARD")
else if (takeFl && _G(player).click_y <= 374) {
switch (imath_ranged_rand(1, 6)) {
case 1:
digi_play("com006", 1, 255, -1, -1);
break;
case 2:
digi_play("com007", 1, 255, -1, -1);
break;
case 3:
digi_play("com008", 1, 255, -1, -1);
break;
case 4:
digi_play("com009", 1, 255, -1, -1);
break;
case 5:
digi_play("com010", 1, 255, -1, -1);
break;
case 6:
digi_play("com011", 1, 255, -1, -1);
break;
default:
break;
}
} // esi && _G(player).click_y <= 374
else if (player_said(" ") && _G(flags)[V224]) {
player_set_commands_allowed(false);
switch (_G(kernel).trigger) {
case -1:
ws_walk(_G(my_walker), 500, 287, nullptr, 2, 11, false);
break;
case 2:
ws_walk(_G(my_walker), 396, 184, nullptr, -1, 11, true);
kernel_timing_trigger(180, 3, nullptr);
break;
case 3:
disable_player_commands_and_fade_init(4);
break;
case 4:
adv_kill_digi_between_rooms(false);
digi_play_loop("950_s39", 3, 255, -1, -1);
_G(game).setRoom(703);
break;
default:
break;
}
} // player_said(" ") && _G(flags)[V224]
else if (player_said("exit")) {
switch (_G(kernel).trigger) {
case -1:
disable_player_commands_and_fade_init(4);
break;
case 4:
if (_G(flags)[V211] && !_G(flags)[V210])
_G(flags)[V213] = 1;
_G(game).setRoom(701);
break;
default:
break;
}
} // player_said("exit")
else if (player_said_any(" ", " ") || (player_said("CIGAR BAND", "GUARD") && _G(flags)[V211])) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
if (_G(flags)[V224])
kernel_timing_trigger(10, 84, nullptr);
else if (!_G(flags)[V211])
kernel_timing_trigger(10, 5, nullptr);
else if (_G(flags)[V210])
kernel_timing_trigger(10, _G(flags)[V212] ? 84 : 83, nullptr);
else {
setGlobals1(_ripShowsRingSeries, 1, 10, 10, 10, 0, 10, 19, 19, 19, 0, 19, 30, 30, 30, 0, 0, 0, 0, 0, 0);
sendWSMessage_110000(_G(my_walker), 80);
}
break;
case 2:
ws_walk(_G(my_walker), 396, 184, nullptr, -1, 11, true);
kernel_timing_trigger(180, 3, nullptr);
break;
case 3:
disable_player_commands_and_fade_init(4);
break;
case 4:
adv_kill_digi_between_rooms(false);
digi_play_loop("950_s39", 3, 255, -1, -1);
if (_G(flags)[V211] && !_G(flags)[V210]) {
_G(flags)[V213] = 1;
}
_G(game).setRoom(703);
break;
case 5:
digi_play("702G20", 1, 255, 6, -1);
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 11, -1, _guardTalksAndBowsSeries, 8, 11, 1);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 11, -1, _702GuardShadow1Series, 8, 11, 1);
break;
case 6:
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 8, -1, _guardTalksAndBowsSeries, 8, 8, 0);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 8, -1, _702GuardShadow1Series, 8, 8, 0);
kernel_timing_trigger(10, 8, nullptr);
break;
case 7:
sendWSMessage_150000(_G(my_walker), 8);
break;
case 8:
player_set_commands_allowed(true);
break;
case 80:
sendWSMessage_120000(_G(my_walker), 81);
break;
case 81:
sendWSMessage_130000(_G(my_walker), 82);
break;
case 82:
sendWSMessage_150000(_G(my_walker), 83);
break;
case 83:
sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 1, 27, 84, _guardStepsAsideTalksSeries, 27, 27, 0);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 1, 27, -1, _702GuardShadow2Series, 27, 27, 0);
break;
case 84:
ws_walk(_G(my_walker), 500, 287, nullptr, 2, 11, false);
break;
default:
break;
}
} // player_said_any(" ", " ") || (player_said("CIGAR BAND", "GUARD") && _G(flags)[V211])
else if (lookFl && player_said(" ")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
digi_play("702R01", 1, 255, 2, -1);
break;
case 2:
if (_G(flags)[V227]) {
kernel_timing_trigger(10, 3, nullptr);
} else {
_G(flags)[V227] = 1;
digi_play("702R01A", 1, 255, 3, -1);
}
break;
case 3:
player_set_commands_allowed(true);
break;
default:
break;
}
} // ecx && player_said(" ")
else if (player_said("GUARD", "CIGAR") || player_said("GUARD", "CIGAR WITHOUT BAND"))
digi_play("com083", 1, 255, -1, -1);
else if (!takeFl && !gearFl && player_said("GUARD"))
digi_play("702R21", 1, 255, -1, -1);
else
return;
_G(player).command_ready = false;
}
void Room702::daemon() {
switch (_G(kernel).trigger) {
case 40:
player_set_commands_allowed(false);
setGlobals1(_ripShowsRingSeries, 1, 10, 10, 10, 0, 10, 19, 19, 19, 0, 19, 30, 30, 30, 0, 0, 0, 0, 0, 0);
if (_G(flags)[V210]) {
sendWSMessage_110000(_G(my_walker), 41);
} else {
_G(flags)[V210] = 1;
sendWSMessage_110000(_G(my_walker), 60);
}
break;
case 41:
digi_play("702R06", 1, 255, 42, -1);
break;
case 42:
sendWSMessage_120000(_G(my_walker),43);
break;
case 43:
digi_play("702R07",1,255,44,-1);
break;
case 44:
sendWSMessage_130000(_G(my_walker), 45);
break;
case 45:
sendWSMessage_150000(_G(my_walker), 46);
break;
case 46:
kernel_timing_trigger(1,47,nullptr);
break;
case 47:
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 36, 46, 48, _guardTalksAndBowsSeries,46,46,0);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 36, 46, -1, _702GuardShadow1Series,46,46,0);
break;
case 48:
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 46, 36, 49, _guardTalksAndBowsSeries, 1, 1, 0);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 46, 36, -1, _702GuardShadow1Series, 1, 1, 0);
break;
case 49:
digi_play("702G03", 1, 255, 50, -1);
sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 1, 27, -1, _guardStepsAsideTalksSeries,27,29,1);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 1, 27, -1, _702GuardShadow2Series,27,29,1);
break;
case 50:
sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 29, 40, -1, _guardStepsAsideTalksSeries, 40, 40, 0);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 29, 40, -1, _702GuardShadow2Series, 40, 40, 0);
_G(flags)[V212] = 1;
digi_play("702R11",1,255,51,-1);
break;
case 51:
digi_play("702G04", 1, 255, 52, -1);
sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 41, 46, -1, _guardStepsAsideTalksSeries, 46, 41, 1);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 41, 46, -1, _702GuardShadow2Series, 46, 41, 1);
break;
case 52:
sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 46, 46, -1, _guardStepsAsideTalksSeries, 46, 46, 0);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 46, 46, -1, _702GuardShadow2Series, 46, 46, 0);
_field40 = 1;
player_set_commands_allowed(true);
break;
case 60:
digi_play("702R08", 1, 255, 61, -1);
break;
case 61:
sendWSMessage_120000(_G(my_walker), 62);
break;
case 62:
digi_play("702G01", 1, 255, 63, -1);
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 11, -1, _guardTalksAndBowsSeries, 8, 11, 1);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 11, -1, _702GuardShadow1Series, 8, 11, 1);
break;
case 63:
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 11, 11, -1, _guardTalksAndBowsSeries, 11, 11, 0);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 11, 11, -1, _702GuardShadow1Series, 11, 11, 0);
digi_play("702R09", 1, 255, 64, -1);
sendWSMessage_130000(_G(my_walker), -1);
break;
case 64:
digi_play("702G02", 1, 255, 65, -1);
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 11, -1, _guardTalksAndBowsSeries, 8, 11, 1);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 11, -1, _702GuardShadow1Series, 8, 11, 1);
sendWSMessage_150000(_G(my_walker), -1);
break;
case 65:
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 11, 11, -1, _guardTalksAndBowsSeries, 11, 11, 0);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 11, 11, -1, _702GuardShadow1Series, 11, 11, 0);
digi_play("702R10", 1, 255, 47, -1);
break;
case 100:
if (_field4C_triggerNum != -1) {
kernel_trigger_dispatchx(_field4C_triggerNum);
_field4C_triggerNum = -1;
}
kernel_timing_trigger(1, 101, nullptr);
break;
case 101:
if (_ripleyMode == 1000) {
switch (_ripleyShould) {
case 1100:
ws_hide_walker(_G(my_walker));
player_set_commands_allowed(false);
player_update_info(_G(my_walker), &_G(player_info));
_ripTalksGuardMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, _G(player_info).x, _G(player_info).y, _G(player_info).scale, 256, true, callback, "rip talks guard");
_ripTalksGuardShadowMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, _G(player_info).x, _G(player_info).y, _G(player_info).scale, 256, false, callback, "rip talks guard SHADOW");
sendWSMessage_10000(1, _ripTalksGuardMach, _ripShowsRingSeries, 1, 1, -1, _ripShowsRingSeries, 1, 1, 0);
sendWSMessage_10000(1, _ripTalksGuardShadowMach, _safariShadow1Series, 1, 1, 100, _safariShadow1Series, 1, 1, 0);
_ripleyShould = 1102;
_guardMode = 2000;
_guardShould = 2100;
kernel_trigger_dispatchx(kernel_trigger_create(110));
break;
case 1102:
conv_load("conv702a",10,10,103);
conv_export_value_curr(_G(flags)[V211], 0);
conv_export_value_curr(_G(flags)[V213], 1);
conv_export_value_curr(_G(flags)[V222], 2);
conv_play(conv_get_handle());
_ripleyShould = 1103;
kernel_trigger_dispatchx(kernel_trigger_create(100));
break;
case 1103:
case 1104:
sendWSMessage_10000(1, _ripTalksGuardMach, _ripShowsRingSeries, 1, 1, 100, _ripShowsRingSeries, 1, 1, 0);
break;
case 1105:
terminateMachine(_ripTalksGuardMach);
terminateMachine(_ripTalksGuardShadowMach);
_guardShould = 2106;
ws_unhide_walker(_G(my_walker));
player_set_commands_allowed(true);
break;
default:
break;
}
}
break;
case 102:
kernel_trigger_dispatchx(kernel_trigger_create(100));
break;
case 103:
_ripleyShould = 1105;
break;
case 110:
if (_guardMode == 2000) {
switch (_guardShould) {
case 2100:
case 2101:
case 2103:
case 2104:
case 2106:
case 2107:
case 2108:
case 2109:
kernel_timing_trigger(1, 111, nullptr);
break;
default:
break;
}
}
break;
case 111:
if (_guardMode == 2000) {
switch (_guardShould) {
case 2100:
case 2101:
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 8, 110, _guardTalksAndBowsSeries, 8, 8, 0);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 8, -1, _702GuardShadow1Series, 8, 8, 0);
_guardShould = 2101;
break;
case 2103:
_G(kernel).trigger_mode = KT_PARSE;
digi_play(conv_sound_to_play(), 1, 255, 1, -1);
_G(kernel).trigger_mode = KT_DAEMON;
_guardShould = 2104;
kernel_timing_trigger(1, 111, nullptr);
break;
case 2104: {
const int32 rnd = imath_ranged_rand(8, 10);
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, rnd, rnd, 110, _guardTalksAndBowsSeries, rnd, rnd, 0);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, rnd, rnd, -1, _702GuardShadow1Series, rnd, rnd, 0);
}
break;
case 2106:
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 8, -1, _guardTalksAndBowsSeries, 8, 8, 0);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 8, -1, _702GuardShadow1Series, 8, 8, 0);
break;
case 2107:
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 48, 58, 110, _guardTalksAndBowsSeries, 58, 58, 0);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 48, 58, -1, _702GuardShadow1Series, 58, 58, 0);
_guardShould = 2108;
break;
case 2108:
digi_play("702_S01", 1, 255, -1, -1);
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 58, 82, 110, _guardTalksAndBowsSeries, 82, 82, 0);
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 58, 82, -1, _702GuardShadow1Series, 82, 82, 0);
_guardShould = 2109;
break;
case 2109:
terminateMachine(_ringCloseupMach);
_guardShould = 2103;
kernel_timing_trigger(1, 111, nullptr);
break;
default:
break;
}
}
break;
default:
break;
}
}
void Room702::callback(frac16 myMessage, machine *sender) {
kernel_trigger_dispatchx(myMessage);
}
void Room702::conv702a() {
if (conv_sound_to_play() == nullptr) {
conv_resume(conv_get_handle());
return;
}
const int32 who = conv_whos_talking();
if (who == 0) {
const int32 node = conv_current_node();
const int32 entry = conv_current_entry();
if (node == 1 && (entry == 1 || entry == 2)) {
_guardShould = 2107;
} else {
_guardShould = 2103;
}
} else if (who == 1) {
_ripleyShould = 1104;
digi_play(conv_sound_to_play(), 1, 255, 1, -1);
}
}
void Room702::syncGame(Common::Serializer &s) {
s.syncAsSint32LE(_field40);
s.syncAsSint32LE(_ripleyMode);
s.syncAsSint32LE(_ripleyShould);
s.syncAsSint32LE(_field4C_triggerNum);
s.syncAsSint32LE(_guardMode);
s.syncAsSint32LE(_guardShould);
s.syncAsSint32LE(_field58);
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4