715 lines
20 KiB
C++
715 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section7/room702.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room702::preload() {
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_G(player).walker_type = WALKER_ALT;
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_G(player).shadow_type = SHADOW_ALT;
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LoadWSAssets("OTHER SCRIPT", _G(master_palette));
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}
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void Room702::init() {
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_alreadyBeen702Fl = player_been_here(702);
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_G(flags)[V212] = 0;
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if (_G(game).previous_room != KERNEL_RESTORING_GAME) {
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_field40 = 0;
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_ripleyMode = 0;
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_ripleyShould = 0;
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_field4C_triggerNum = -1;
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_guardMode = 0;
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_guardShould = 0;
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_field58 = -1;
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}
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if (_G(game).previous_room == 703) {
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_safariShadow1Series = series_load("SAFARI SHADOW 1", -1, nullptr);
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_guardTalksAndBowsSeries = series_load("GUARD TALKS AND BOWS", -1, nullptr);
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_guardStepsAsideTalksSeries = series_load("GUARD STEPS ASIDE TALKS", -1, nullptr);
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_702GuardShadow1Series = series_load("702 GUARD SHADOW1", -1, nullptr);
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_702GuardShadow2Series = series_load("702 GUARD SHADOW2", -1, nullptr);
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_ripShowsRingSeries = series_load("RIP SHOWS RING", -1, nullptr);
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_ripSafariWalkerPos1Series = series_load("RIP SAFARI WALKER POSITION 1", -1, nullptr);
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_ringCloseupSeries = series_load("Ring closeup", -1, nullptr);
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_G(flags)[V210] = 0;
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_field40 = 0;
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if (_G(flags)[V224] == 0) {
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_guardMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 768, false, callback, "guard");
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sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 1, 1, -1, _guardTalksAndBowsSeries, 1, 1, 0);
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_guardShadowMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 487, 326, 100, 1024, false, callback, "guard shadow");
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sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 1, 1, -1, _702GuardShadow1Series, 1, 1, 0);
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} else {
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hotspot_set_active(_G(currentSceneDef).hotspots, "GUARD", false);
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hotspot_set_active(_G(currentSceneDef).hotspots, "RING", false);
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}
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player_first_walk(519, 322, 5, 534, 346, 1, true);
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} else {
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digi_preload("950_s39");
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_safariShadow1Series = series_load("SAFARI SHADOW 1", -1, nullptr);
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_guardTalksAndBowsSeries = series_load("GUARD TALKS AND BOWS", -1, nullptr);
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_guardStepsAsideTalksSeries = series_load("GUARD STEPS ASIDE TALKS", -1, nullptr);
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_702GuardShadow1Series = series_load("702 GUARD SHADOW1", -1, nullptr);
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_702GuardShadow2Series = series_load("702 GUARD SHADOW2", -1, nullptr);
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_ripShowsRingSeries = series_load("RIP SHOWS RING", -1, nullptr);
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_ripSafariWalkerPos1Series = series_load("RIP SAFARI WALKER POSITION 1", -1, nullptr);
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_ringCloseupSeries = series_load("Ring closeup", -1, nullptr);
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_G(flags)[V210] = 0;
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_field40 = 0;
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if (_G(flags)[V224] == 0) {
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_guardMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 768, false, callback, "guard");
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sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 1, 1, -1, _guardTalksAndBowsSeries, 1, 1, 0);
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_guardShadowMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 487, 326, 100, 1024, false, callback, "guard shadow");
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sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 1, 1, -1, _702GuardShadow1Series, 1, 1, 0);
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} else {
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hotspot_set_active(_G(currentSceneDef).hotspots, "GUARD", false);
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hotspot_set_active(_G(currentSceneDef).hotspots, "RING", false);
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}
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if (_G(game).previous_room != KERNEL_RESTORING_GAME) {
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player_first_walk(660, 347, 11, 524, 342, 11, true);
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}
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}
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digi_play_loop("950_s39", 3, 255, -1, -1);
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}
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void Room702::pre_parser() {
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if (player_said_any(" ", " ") && _G(flags)[V211] && _G(flags)[V210] && _G(flags)[V212]) {
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_G(player).need_to_walk = false;
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_G(player).ready_to_walk = true;
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_G(player).waiting_for_walk = false;
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}
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if (_G(flags)[V224] && player_said_any(" ", " ")) {
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_G(player).need_to_walk = false;
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_G(player).ready_to_walk = true;
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_G(player).waiting_for_walk = false;
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}
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}
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void Room702::parser() {
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const bool lookFl = player_said_any("look", "look at");
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const bool talkFl = player_said_any("talk", "talk to");
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const bool takeFl = player_said("take");
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const bool gearFl = player_said_any("push", "pull", "gear", "open", "close");
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if (player_said("CIGAR BAND", "GUARD") && inv_player_has("CIGAR BAND") && !_G(flags)[V211]) {
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_G(flags)[V211] = 1;
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_G(flags)[V228] = 1;
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_G(kernel).trigger_mode = KT_DAEMON;
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kernel_timing_trigger(10, 40, nullptr);
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_G(kernel).trigger_mode = KT_PARSE;
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} else if (player_said("conv702a")) {
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if (_G(kernel).trigger != 1) {
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conv702a();
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_G(flags)[V210] = 1;
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_G(flags)[V228] = 1;
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} else {
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const int32 who = conv_whos_talking();
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if (who <= 0) {
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_guardShould = 2101;
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} else if (who == 1) {
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_ripleyShould = 1103;
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}
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conv_resume(conv_get_handle());
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}
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} else if (talkFl && player_said("GUARD")) {
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player_set_commands_allowed(false);
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if (!_field40) {
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_field58 = -1;
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_ripleyMode = 1000;
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_ripleyShould = 1100;
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_G(kernel).trigger_mode = KT_DAEMON;
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kernel_trigger_dispatchx(kernel_trigger_create(100));
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_G(kernel).trigger_mode = KT_PARSE;
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} else {
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_field40 = 0;
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sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 27, 1, 100, _guardStepsAsideTalksSeries, 1, 1, 0);
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sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 1, 1, -1, _702GuardShadow2Series, 1, 1, 0);
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_G(flags)[V212] = 0;
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_field58 = -1;
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_ripleyMode = 1000;
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_ripleyShould = 1100;
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}
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} else if (lookFl && player_said("TEMPLE"))
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digi_play("702R02", 1, 255, -1, -1);
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else if (lookFl && player_said("WALL"))
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digi_play("702R03", 1, 255, -1, -1);
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else if (lookFl && player_said("CEREMONIAL TORANA"))
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digi_play("702R04", 1, 255, -1, -1);
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else if (lookFl && player_said("Ring")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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_ringCloseupMach = series_place_sprite("Ring closeup", 0, 0, -53, 100, 0);
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digi_play("702_S01", 1, 255, 2, -1);
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break;
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case 2:
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terminateMachine(_ringCloseupMach);
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player_set_commands_allowed(true);
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break;
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default:
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break;
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}
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} else if (lookFl && player_said("GUARD")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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if (!_G(flags)[V214] && !_G(flags)[V228]) {
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digi_play("702R05", 1, 255, 2, -1);
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} else {
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digi_play("702R05", 1, 255, 3, -1);
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}
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break;
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case 2:
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digi_play("702R05A", 1, 255, 3, -1);
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break;
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case 3:
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player_set_commands_allowed(true);
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break;
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default:
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break;
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}
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} // ecx && player_said("GUARD")
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else if (takeFl && _G(player).click_y <= 374) {
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switch (imath_ranged_rand(1, 6)) {
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case 1:
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digi_play("com006", 1, 255, -1, -1);
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break;
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case 2:
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digi_play("com007", 1, 255, -1, -1);
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break;
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case 3:
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digi_play("com008", 1, 255, -1, -1);
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break;
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case 4:
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digi_play("com009", 1, 255, -1, -1);
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break;
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case 5:
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digi_play("com010", 1, 255, -1, -1);
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break;
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case 6:
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digi_play("com011", 1, 255, -1, -1);
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break;
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default:
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break;
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}
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} // esi && _G(player).click_y <= 374
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else if (player_said(" ") && _G(flags)[V224]) {
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player_set_commands_allowed(false);
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switch (_G(kernel).trigger) {
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case -1:
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ws_walk(_G(my_walker), 500, 287, nullptr, 2, 11, false);
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break;
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case 2:
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ws_walk(_G(my_walker), 396, 184, nullptr, -1, 11, true);
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kernel_timing_trigger(180, 3, nullptr);
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break;
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case 3:
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disable_player_commands_and_fade_init(4);
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break;
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case 4:
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adv_kill_digi_between_rooms(false);
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digi_play_loop("950_s39", 3, 255, -1, -1);
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_G(game).setRoom(703);
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break;
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default:
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break;
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}
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} // player_said(" ") && _G(flags)[V224]
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else if (player_said("exit")) {
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switch (_G(kernel).trigger) {
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case -1:
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disable_player_commands_and_fade_init(4);
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break;
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case 4:
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if (_G(flags)[V211] && !_G(flags)[V210])
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_G(flags)[V213] = 1;
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_G(game).setRoom(701);
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break;
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default:
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break;
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}
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} // player_said("exit")
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else if (player_said_any(" ", " ") || (player_said("CIGAR BAND", "GUARD") && _G(flags)[V211])) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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if (_G(flags)[V224])
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kernel_timing_trigger(10, 84, nullptr);
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else if (!_G(flags)[V211])
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kernel_timing_trigger(10, 5, nullptr);
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else if (_G(flags)[V210])
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kernel_timing_trigger(10, _G(flags)[V212] ? 84 : 83, nullptr);
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else {
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setGlobals1(_ripShowsRingSeries, 1, 10, 10, 10, 0, 10, 19, 19, 19, 0, 19, 30, 30, 30, 0, 0, 0, 0, 0, 0);
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sendWSMessage_110000(_G(my_walker), 80);
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}
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break;
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case 2:
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ws_walk(_G(my_walker), 396, 184, nullptr, -1, 11, true);
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kernel_timing_trigger(180, 3, nullptr);
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break;
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case 3:
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disable_player_commands_and_fade_init(4);
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break;
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case 4:
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adv_kill_digi_between_rooms(false);
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digi_play_loop("950_s39", 3, 255, -1, -1);
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if (_G(flags)[V211] && !_G(flags)[V210]) {
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_G(flags)[V213] = 1;
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}
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_G(game).setRoom(703);
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break;
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case 5:
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digi_play("702G20", 1, 255, 6, -1);
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sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 11, -1, _guardTalksAndBowsSeries, 8, 11, 1);
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sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 11, -1, _702GuardShadow1Series, 8, 11, 1);
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break;
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case 6:
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sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 8, -1, _guardTalksAndBowsSeries, 8, 8, 0);
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sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 8, -1, _702GuardShadow1Series, 8, 8, 0);
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kernel_timing_trigger(10, 8, nullptr);
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break;
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case 7:
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sendWSMessage_150000(_G(my_walker), 8);
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break;
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case 8:
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player_set_commands_allowed(true);
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break;
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case 80:
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sendWSMessage_120000(_G(my_walker), 81);
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break;
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case 81:
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sendWSMessage_130000(_G(my_walker), 82);
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break;
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case 82:
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sendWSMessage_150000(_G(my_walker), 83);
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break;
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case 83:
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sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 1, 27, 84, _guardStepsAsideTalksSeries, 27, 27, 0);
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sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 1, 27, -1, _702GuardShadow2Series, 27, 27, 0);
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break;
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case 84:
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ws_walk(_G(my_walker), 500, 287, nullptr, 2, 11, false);
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break;
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default:
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break;
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}
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} // player_said_any(" ", " ") || (player_said("CIGAR BAND", "GUARD") && _G(flags)[V211])
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else if (lookFl && player_said(" ")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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digi_play("702R01", 1, 255, 2, -1);
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break;
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case 2:
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if (_G(flags)[V227]) {
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kernel_timing_trigger(10, 3, nullptr);
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} else {
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_G(flags)[V227] = 1;
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digi_play("702R01A", 1, 255, 3, -1);
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}
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break;
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case 3:
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player_set_commands_allowed(true);
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break;
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default:
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break;
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}
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} // ecx && player_said(" ")
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else if (player_said("GUARD", "CIGAR") || player_said("GUARD", "CIGAR WITHOUT BAND"))
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digi_play("com083", 1, 255, -1, -1);
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else if (!takeFl && !gearFl && player_said("GUARD"))
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digi_play("702R21", 1, 255, -1, -1);
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else
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return;
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_G(player).command_ready = false;
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}
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void Room702::daemon() {
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switch (_G(kernel).trigger) {
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case 40:
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player_set_commands_allowed(false);
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setGlobals1(_ripShowsRingSeries, 1, 10, 10, 10, 0, 10, 19, 19, 19, 0, 19, 30, 30, 30, 0, 0, 0, 0, 0, 0);
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if (_G(flags)[V210]) {
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sendWSMessage_110000(_G(my_walker), 41);
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} else {
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_G(flags)[V210] = 1;
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sendWSMessage_110000(_G(my_walker), 60);
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}
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break;
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case 41:
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digi_play("702R06", 1, 255, 42, -1);
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break;
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case 42:
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sendWSMessage_120000(_G(my_walker),43);
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break;
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case 43:
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digi_play("702R07",1,255,44,-1);
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break;
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case 44:
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sendWSMessage_130000(_G(my_walker), 45);
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break;
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case 45:
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sendWSMessage_150000(_G(my_walker), 46);
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break;
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case 46:
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kernel_timing_trigger(1,47,nullptr);
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break;
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case 47:
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sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 36, 46, 48, _guardTalksAndBowsSeries,46,46,0);
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sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 36, 46, -1, _702GuardShadow1Series,46,46,0);
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break;
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case 48:
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sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 46, 36, 49, _guardTalksAndBowsSeries, 1, 1, 0);
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sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 46, 36, -1, _702GuardShadow1Series, 1, 1, 0);
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break;
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case 49:
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digi_play("702G03", 1, 255, 50, -1);
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sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 1, 27, -1, _guardStepsAsideTalksSeries,27,29,1);
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sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 1, 27, -1, _702GuardShadow2Series,27,29,1);
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break;
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case 50:
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sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 29, 40, -1, _guardStepsAsideTalksSeries, 40, 40, 0);
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sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 29, 40, -1, _702GuardShadow2Series, 40, 40, 0);
|
|
_G(flags)[V212] = 1;
|
|
|
|
digi_play("702R11",1,255,51,-1);
|
|
|
|
break;
|
|
|
|
case 51:
|
|
digi_play("702G04", 1, 255, 52, -1);
|
|
sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 41, 46, -1, _guardStepsAsideTalksSeries, 46, 41, 1);
|
|
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 41, 46, -1, _702GuardShadow2Series, 46, 41, 1);
|
|
|
|
break;
|
|
|
|
case 52:
|
|
sendWSMessage_10000(1, _guardMach, _guardStepsAsideTalksSeries, 46, 46, -1, _guardStepsAsideTalksSeries, 46, 46, 0);
|
|
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow2Series, 46, 46, -1, _702GuardShadow2Series, 46, 46, 0);
|
|
_field40 = 1;
|
|
player_set_commands_allowed(true);
|
|
|
|
break;
|
|
|
|
case 60:
|
|
digi_play("702R08", 1, 255, 61, -1);
|
|
break;
|
|
|
|
case 61:
|
|
sendWSMessage_120000(_G(my_walker), 62);
|
|
break;
|
|
|
|
case 62:
|
|
digi_play("702G01", 1, 255, 63, -1);
|
|
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 11, -1, _guardTalksAndBowsSeries, 8, 11, 1);
|
|
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 11, -1, _702GuardShadow1Series, 8, 11, 1);
|
|
break;
|
|
|
|
case 63:
|
|
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 11, 11, -1, _guardTalksAndBowsSeries, 11, 11, 0);
|
|
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 11, 11, -1, _702GuardShadow1Series, 11, 11, 0);
|
|
digi_play("702R09", 1, 255, 64, -1);
|
|
sendWSMessage_130000(_G(my_walker), -1);
|
|
|
|
break;
|
|
|
|
case 64:
|
|
digi_play("702G02", 1, 255, 65, -1);
|
|
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 11, -1, _guardTalksAndBowsSeries, 8, 11, 1);
|
|
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 11, -1, _702GuardShadow1Series, 8, 11, 1);
|
|
sendWSMessage_150000(_G(my_walker), -1);
|
|
|
|
break;
|
|
|
|
case 65:
|
|
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 11, 11, -1, _guardTalksAndBowsSeries, 11, 11, 0);
|
|
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 11, 11, -1, _702GuardShadow1Series, 11, 11, 0);
|
|
digi_play("702R10", 1, 255, 47, -1);
|
|
|
|
break;
|
|
|
|
case 100:
|
|
if (_field4C_triggerNum != -1) {
|
|
kernel_trigger_dispatchx(_field4C_triggerNum);
|
|
_field4C_triggerNum = -1;
|
|
}
|
|
|
|
kernel_timing_trigger(1, 101, nullptr);
|
|
|
|
break;
|
|
|
|
case 101:
|
|
if (_ripleyMode == 1000) {
|
|
switch (_ripleyShould) {
|
|
case 1100:
|
|
ws_hide_walker(_G(my_walker));
|
|
player_set_commands_allowed(false);
|
|
player_update_info(_G(my_walker), &_G(player_info));
|
|
_ripTalksGuardMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, _G(player_info).x, _G(player_info).y, _G(player_info).scale, 256, true, callback, "rip talks guard");
|
|
_ripTalksGuardShadowMach = TriggerMachineByHash(1, 1, 0, 0, 0, 0, _G(player_info).x, _G(player_info).y, _G(player_info).scale, 256, false, callback, "rip talks guard SHADOW");
|
|
sendWSMessage_10000(1, _ripTalksGuardMach, _ripShowsRingSeries, 1, 1, -1, _ripShowsRingSeries, 1, 1, 0);
|
|
sendWSMessage_10000(1, _ripTalksGuardShadowMach, _safariShadow1Series, 1, 1, 100, _safariShadow1Series, 1, 1, 0);
|
|
|
|
_ripleyShould = 1102;
|
|
_guardMode = 2000;
|
|
_guardShould = 2100;
|
|
|
|
kernel_trigger_dispatchx(kernel_trigger_create(110));
|
|
|
|
break;
|
|
|
|
case 1102:
|
|
conv_load("conv702a",10,10,103);
|
|
conv_export_value_curr(_G(flags)[V211], 0);
|
|
conv_export_value_curr(_G(flags)[V213], 1);
|
|
conv_export_value_curr(_G(flags)[V222], 2);
|
|
conv_play(conv_get_handle());
|
|
|
|
_ripleyShould = 1103;
|
|
|
|
kernel_trigger_dispatchx(kernel_trigger_create(100));
|
|
|
|
break;
|
|
|
|
case 1103:
|
|
case 1104:
|
|
sendWSMessage_10000(1, _ripTalksGuardMach, _ripShowsRingSeries, 1, 1, 100, _ripShowsRingSeries, 1, 1, 0);
|
|
break;
|
|
|
|
case 1105:
|
|
terminateMachine(_ripTalksGuardMach);
|
|
terminateMachine(_ripTalksGuardShadowMach);
|
|
|
|
_guardShould = 2106;
|
|
|
|
ws_unhide_walker(_G(my_walker));
|
|
player_set_commands_allowed(true);
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case 102:
|
|
kernel_trigger_dispatchx(kernel_trigger_create(100));
|
|
break;
|
|
|
|
case 103:
|
|
_ripleyShould = 1105;
|
|
break;
|
|
|
|
case 110:
|
|
if (_guardMode == 2000) {
|
|
switch (_guardShould) {
|
|
case 2100:
|
|
case 2101:
|
|
case 2103:
|
|
case 2104:
|
|
case 2106:
|
|
case 2107:
|
|
case 2108:
|
|
case 2109:
|
|
kernel_timing_trigger(1, 111, nullptr);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case 111:
|
|
if (_guardMode == 2000) {
|
|
switch (_guardShould) {
|
|
case 2100:
|
|
case 2101:
|
|
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 8, 110, _guardTalksAndBowsSeries, 8, 8, 0);
|
|
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 8, -1, _702GuardShadow1Series, 8, 8, 0);
|
|
_guardShould = 2101;
|
|
|
|
break;
|
|
|
|
case 2103:
|
|
_G(kernel).trigger_mode = KT_PARSE;
|
|
digi_play(conv_sound_to_play(), 1, 255, 1, -1);
|
|
_G(kernel).trigger_mode = KT_DAEMON;
|
|
_guardShould = 2104;
|
|
kernel_timing_trigger(1, 111, nullptr);
|
|
|
|
break;
|
|
case 2104: {
|
|
const int32 rnd = imath_ranged_rand(8, 10);
|
|
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, rnd, rnd, 110, _guardTalksAndBowsSeries, rnd, rnd, 0);
|
|
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, rnd, rnd, -1, _702GuardShadow1Series, rnd, rnd, 0);
|
|
}
|
|
|
|
break;
|
|
|
|
case 2106:
|
|
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 8, 8, -1, _guardTalksAndBowsSeries, 8, 8, 0);
|
|
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 8, 8, -1, _702GuardShadow1Series, 8, 8, 0);
|
|
|
|
break;
|
|
|
|
case 2107:
|
|
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 48, 58, 110, _guardTalksAndBowsSeries, 58, 58, 0);
|
|
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 48, 58, -1, _702GuardShadow1Series, 58, 58, 0);
|
|
_guardShould = 2108;
|
|
|
|
break;
|
|
|
|
case 2108:
|
|
digi_play("702_S01", 1, 255, -1, -1);
|
|
sendWSMessage_10000(1, _guardMach, _guardTalksAndBowsSeries, 58, 82, 110, _guardTalksAndBowsSeries, 82, 82, 0);
|
|
sendWSMessage_10000(1, _guardShadowMach, _702GuardShadow1Series, 58, 82, -1, _702GuardShadow1Series, 82, 82, 0);
|
|
_guardShould = 2109;
|
|
|
|
break;
|
|
|
|
case 2109:
|
|
terminateMachine(_ringCloseupMach);
|
|
_guardShould = 2103;
|
|
kernel_timing_trigger(1, 111, nullptr);
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Room702::callback(frac16 myMessage, machine *sender) {
|
|
kernel_trigger_dispatchx(myMessage);
|
|
}
|
|
|
|
void Room702::conv702a() {
|
|
if (conv_sound_to_play() == nullptr) {
|
|
conv_resume(conv_get_handle());
|
|
return;
|
|
}
|
|
|
|
const int32 who = conv_whos_talking();
|
|
if (who == 0) {
|
|
const int32 node = conv_current_node();
|
|
const int32 entry = conv_current_entry();
|
|
|
|
if (node == 1 && (entry == 1 || entry == 2)) {
|
|
_guardShould = 2107;
|
|
} else {
|
|
_guardShould = 2103;
|
|
}
|
|
} else if (who == 1) {
|
|
_ripleyShould = 1104;
|
|
digi_play(conv_sound_to_play(), 1, 255, 1, -1);
|
|
}
|
|
}
|
|
|
|
void Room702::syncGame(Common::Serializer &s) {
|
|
s.syncAsSint32LE(_field40);
|
|
s.syncAsSint32LE(_ripleyMode);
|
|
s.syncAsSint32LE(_ripleyShould);
|
|
s.syncAsSint32LE(_field4C_triggerNum);
|
|
s.syncAsSint32LE(_guardMode);
|
|
s.syncAsSint32LE(_guardShould);
|
|
s.syncAsSint32LE(_field58);
|
|
}
|
|
} // namespace Rooms
|
|
} // namespace Riddle
|
|
} // namespace M4
|