Files
2026-02-02 04:50:13 +01:00

127 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION6_H
#define M4_RIDDLE_ROOMS_SECTION6_H
#include "m4/riddle/rooms/section.h"
#include "m4/riddle/rooms/section6/room603.h"
#include "m4/riddle/rooms/section6/room604.h"
#include "m4/riddle/rooms/section6/room605.h"
#include "m4/riddle/rooms/section6/room607.h"
#include "m4/riddle/rooms/section6/room608.h"
#include "m4/riddle/rooms/section6/room610.h"
#include "m4/riddle/rooms/section6/room615.h"
#include "m4/riddle/rooms/section6/room620.h"
#include "m4/riddle/rooms/section6/room621.h"
#include "m4/riddle/rooms/section6/room622.h"
#include "m4/riddle/rooms/section6/room623.h"
#include "m4/riddle/rooms/section6/room624.h"
#include "m4/riddle/rooms/section6/room625.h"
#include "m4/riddle/rooms/section6/room626.h"
#include "m4/riddle/rooms/section6/room627.h"
#include "m4/riddle/rooms/section6/room628.h"
#include "m4/riddle/rooms/section6/room629.h"
#include "m4/riddle/rooms/section6/room630.h"
#include "m4/riddle/rooms/section6/room631.h"
#include "m4/riddle/rooms/section6/room632.h"
#include "m4/riddle/rooms/section6/room633.h"
#include "m4/riddle/rooms/section6/room634.h"
#include "m4/riddle/rooms/section6/room635.h"
#include "m4/riddle/rooms/section6/room636.h"
#include "m4/riddle/rooms/section6/room637.h"
#include "m4/riddle/rooms/section6/room638.h"
#include "m4/riddle/rooms/section6/room640.h"
#include "m4/riddle/rooms/section6/room641.h"
#include "m4/riddle/rooms/section6/room642.h"
#include "m4/riddle/rooms/section6/room643.h"
#include "m4/riddle/rooms/section6/room644.h"
#include "m4/riddle/rooms/section6/room645.h"
#include "m4/riddle/rooms/section6/room646.h"
#include "m4/riddle/rooms/section6/room647.h"
#include "m4/riddle/rooms/section6/room648.h"
#include "m4/riddle/rooms/section6/room649.h"
#include "m4/riddle/rooms/section6/room650.h"
#include "m4/riddle/rooms/section6/room651.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
extern const int16 TT_NORMAL_DIRS[];
extern const char *TT_NORMAL_NAMES[];
extern const int16 TT_SHADOW_DIRS[];
extern const char *TT_SHADOW_NAMES[];
class Section6 : public Section {
private:
Room603 _room603;
Room604 _room604;
Room605 _room605;
Room607 _room607;
Room608 _room608;
Room610 _room610;
Room615 _room615;
Room620 _room620;
Room621 _room621;
Room622 _room622;
Room623 _room623;
Room624 _room624;
Room625 _room625;
Room626 _room626;
Room627 _room627;
Room628 _room628;
Room629 _room629;
Room630 _room630;
Room631 _room631;
Room632 _room632;
Room633 _room633;
Room634 _room634;
Room635 _room635;
Room636 _room636;
Room637 _room637;
Room638 _room638;
Room640 _room640;
Room641 _room641;
Room642 _room642;
Room643 _room643;
Room644 _room644;
Room645 _room645;
Room646 _room646;
Room647 _room647;
Room648 _room648;
Room649 _room649;
Room650 _room650;
Room651 _room651;
public:
Section6();
virtual ~Section6() {}
void daemon() override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif