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2026-02-02 04:50:13 +01:00

245 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section5/room509.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room509::init() {
_roomNum = -1;
_ripDigsWall = series_load("RIP DIGS AT WALL");
_ripFrom506 = series_load("RIP CLIMBS STEPS FROM 506");
_ripFrom510 = series_load("RIP DOWN FROM 510");
_ripClimbStairs1 = series_load("RIP CLIMBS STAIRS 1");
_ripClimbStairs3 = series_load("RIP CLIMBS STAIRS 3");
_ripMedHighReacher = series_load("RIP MED HIGH REACHER POS2");
digi_play_loop("509_s01", 3, 140);
switch (_G(game).previous_room) {
case KERNEL_RESTORING_GAME:
_flag1 = false;
break;
case 510:
player_set_commands_allowed(false);
ws_demand_location(_G(my_walker), 289, 261, 6);
kernel_timing_trigger(1, 3);
break;
default:
player_set_commands_allowed(false);
ws_demand_location(_G(my_walker), 342, 320, 2);
kernel_timing_trigger(1, 2);
_flag1 = !player_been_here(509);
break;
}
}
void Room509::daemon() {
switch (_G(kernel).trigger) {
case 1:
player_set_commands_allowed(true);
break;
case 2:
ws_hide_walker();
_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x400, false,
triggerMachineByHashCallback, "Rip climbs steps from 506");
sendWSMessage_10000(1, _ripley, _ripFrom506, 1, 39, 6,
_ripFrom506, 40, 40, 0);
break;
case 3:
ws_hide_walker();
_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x400, false,
triggerMachineByHashCallback, "Rip climbs steps from 506");
sendWSMessage_10000(1, _ripley, _ripFrom510, 1, 15, 7,
_ripFrom510, 16, 16, 0);
break;
case 5:
digi_play("509_s02", 1);
break;
case 6:
terminateMachineAndNull(_ripley);
ws_unhide_walker();
if (_flag1)
digi_play("509R01", 1, 255, 1);
else
player_set_commands_allowed(true);
break;
case 7:
terminateMachineAndNull(_ripley);
ws_unhide_walker();
player_set_commands_allowed(true);
break;
case 8:
sendWSMessage_10000(1, _ripley, _ripDigsWall, 34, 2, 7,
_ripDigsWall, 1, 1, 0);
break;
case 9:
adv_kill_digi_between_rooms(false);
digi_play_loop("509_s01", 3, 170);
switch (_roomNum) {
case 506:
case 510:
_G(game).setRoom(_roomNum);
break;
default:
break;
}
break;
default:
break;
}
}
void Room509::pre_parser() {
if (player_said("gear", "hutch"))
_G(player).resetWalk();
}
void Room509::parser() {
const bool lookFlag = player_said_any("look", "look at");
const bool takeFlag = player_said("take");
const bool useFlag = player_said("gear");
if (lookFlag && player_said("wall")) {
digi_play("509R03", 1);
} else if (lookFlag && player_said("hutch")) {
digi_play(inv_player_has("CRYSTAL SKULL") ? "509R04A" : "509R04", 1);
} else if (lookFlag && player_said("stairs up")) {
digi_play("509R05", 1);
} else if (lookFlag && player_said("stairs down")) {
digi_play("509R06", 1);
} else if (lookFlag && player_said(" ")) {
digi_play("509R02", 1);
} else if (lookFlag && player_said(" ")) {
digi_play(_G(player).been_here_before ? "506r01" : "506r01a", 1, 255, -1, 506);
} else if (useFlag && player_said("hutch")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
ws_walk(_G(my_walker), 313, 271, nullptr, 1, 2);
break;
case 1:
setGlobals1(_ripMedHighReacher, 1, 9, 9, 9, 0, 9, 10, 10, 10, 0,
10, 9, 9, 9, 0, 9, 1, 1, 1);
sendWSMessage_110000(2);
break;
case 2:
sendWSMessage_120000(3);
break;
case 3:
sendWSMessage_130000(4);
break;
case 4:
sendWSMessage_120000(5);
break;
case 5:
sendWSMessage_130000(6);
break;
case 6:
sendWSMessage_180000(7);
digi_play("509R07", 1, 255, 5);
break;
case 7:
sendWSMessage_150000(-1);
player_set_commands_allowed(true);
break;
default:
break;
}
} else if (player_said("SHOVEL", "hutch")) {
player_set_commands_allowed(false);
ws_hide_walker();
digi_preload("509_s02");
_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x400, false,
triggerMachineByHashCallback, "RIP DIGS AT WALL");
_G(kernel).trigger_mode = KT_DAEMON;
sendWSMessage_10000(1, _ripley, _ripDigsWall, 1, 33, 8,
_ripDigsWall, 34, 34, 0);
kernel_timing_trigger(120, 5);
} else if (!lookFlag && !takeFlag && !useFlag &&
!player_said("SHOVEL", "hutch") && player_said("hutch")) {
digi_play("509R08", 1);
} else if (player_said("walk to", "stairs up")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
ws_hide_walker();
_roomNum = 510;
_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x400, false,
triggerMachineByHashCallback, "RIP CLIMBS UP TO 510");
sendWSMessage_10000(1, _ripley, _ripClimbStairs3, 1, 8, 1,
_ripClimbStairs3, 9, 16, 0);
break;
case 1:
_G(kernel).trigger_mode = KT_DAEMON;
disable_player_commands_and_fade_init(9);
break;
default:
break;
}
} else if (player_said("walk to", "stairs down")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
ws_hide_walker();
_roomNum = 506;
_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x400, false,
triggerMachineByHashCallback, "RIP CLIMBS DOWN TO 506");
sendWSMessage_10000(1, _ripley, _ripClimbStairs1, 1, 14, 1,
_ripClimbStairs1, 15, 28, 0);
break;
case 1:
_G(kernel).trigger_mode = KT_DAEMON;
disable_player_commands_and_fade_init(9);
break;
default:
break;
}
} else {
return;
}
_G(player).command_ready = false;
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4