245 lines
6.3 KiB
C++
245 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section5/room509.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room509::init() {
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_roomNum = -1;
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_ripDigsWall = series_load("RIP DIGS AT WALL");
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_ripFrom506 = series_load("RIP CLIMBS STEPS FROM 506");
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_ripFrom510 = series_load("RIP DOWN FROM 510");
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_ripClimbStairs1 = series_load("RIP CLIMBS STAIRS 1");
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_ripClimbStairs3 = series_load("RIP CLIMBS STAIRS 3");
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_ripMedHighReacher = series_load("RIP MED HIGH REACHER POS2");
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digi_play_loop("509_s01", 3, 140);
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switch (_G(game).previous_room) {
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case KERNEL_RESTORING_GAME:
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_flag1 = false;
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break;
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case 510:
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player_set_commands_allowed(false);
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ws_demand_location(_G(my_walker), 289, 261, 6);
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kernel_timing_trigger(1, 3);
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break;
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default:
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player_set_commands_allowed(false);
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ws_demand_location(_G(my_walker), 342, 320, 2);
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kernel_timing_trigger(1, 2);
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_flag1 = !player_been_here(509);
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break;
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}
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}
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void Room509::daemon() {
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switch (_G(kernel).trigger) {
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case 1:
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player_set_commands_allowed(true);
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break;
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case 2:
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ws_hide_walker();
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_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x400, false,
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triggerMachineByHashCallback, "Rip climbs steps from 506");
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sendWSMessage_10000(1, _ripley, _ripFrom506, 1, 39, 6,
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_ripFrom506, 40, 40, 0);
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break;
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case 3:
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ws_hide_walker();
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_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x400, false,
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triggerMachineByHashCallback, "Rip climbs steps from 506");
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sendWSMessage_10000(1, _ripley, _ripFrom510, 1, 15, 7,
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_ripFrom510, 16, 16, 0);
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break;
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case 5:
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digi_play("509_s02", 1);
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break;
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case 6:
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terminateMachineAndNull(_ripley);
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ws_unhide_walker();
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if (_flag1)
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digi_play("509R01", 1, 255, 1);
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else
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player_set_commands_allowed(true);
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break;
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case 7:
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terminateMachineAndNull(_ripley);
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ws_unhide_walker();
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player_set_commands_allowed(true);
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break;
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case 8:
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sendWSMessage_10000(1, _ripley, _ripDigsWall, 34, 2, 7,
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_ripDigsWall, 1, 1, 0);
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break;
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case 9:
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adv_kill_digi_between_rooms(false);
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digi_play_loop("509_s01", 3, 170);
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switch (_roomNum) {
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case 506:
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case 510:
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_G(game).setRoom(_roomNum);
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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void Room509::pre_parser() {
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if (player_said("gear", "hutch"))
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_G(player).resetWalk();
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}
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void Room509::parser() {
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const bool lookFlag = player_said_any("look", "look at");
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const bool takeFlag = player_said("take");
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const bool useFlag = player_said("gear");
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if (lookFlag && player_said("wall")) {
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digi_play("509R03", 1);
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} else if (lookFlag && player_said("hutch")) {
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digi_play(inv_player_has("CRYSTAL SKULL") ? "509R04A" : "509R04", 1);
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} else if (lookFlag && player_said("stairs up")) {
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digi_play("509R05", 1);
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} else if (lookFlag && player_said("stairs down")) {
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digi_play("509R06", 1);
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} else if (lookFlag && player_said(" ")) {
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digi_play("509R02", 1);
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} else if (lookFlag && player_said(" ")) {
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digi_play(_G(player).been_here_before ? "506r01" : "506r01a", 1, 255, -1, 506);
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} else if (useFlag && player_said("hutch")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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ws_walk(_G(my_walker), 313, 271, nullptr, 1, 2);
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break;
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case 1:
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setGlobals1(_ripMedHighReacher, 1, 9, 9, 9, 0, 9, 10, 10, 10, 0,
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10, 9, 9, 9, 0, 9, 1, 1, 1);
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sendWSMessage_110000(2);
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break;
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case 2:
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sendWSMessage_120000(3);
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break;
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case 3:
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sendWSMessage_130000(4);
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break;
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case 4:
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sendWSMessage_120000(5);
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break;
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case 5:
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sendWSMessage_130000(6);
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break;
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case 6:
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sendWSMessage_180000(7);
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digi_play("509R07", 1, 255, 5);
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break;
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case 7:
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sendWSMessage_150000(-1);
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player_set_commands_allowed(true);
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break;
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default:
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break;
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}
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} else if (player_said("SHOVEL", "hutch")) {
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player_set_commands_allowed(false);
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ws_hide_walker();
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digi_preload("509_s02");
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_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x400, false,
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triggerMachineByHashCallback, "RIP DIGS AT WALL");
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_G(kernel).trigger_mode = KT_DAEMON;
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sendWSMessage_10000(1, _ripley, _ripDigsWall, 1, 33, 8,
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_ripDigsWall, 34, 34, 0);
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kernel_timing_trigger(120, 5);
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} else if (!lookFlag && !takeFlag && !useFlag &&
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!player_said("SHOVEL", "hutch") && player_said("hutch")) {
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digi_play("509R08", 1);
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} else if (player_said("walk to", "stairs up")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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ws_hide_walker();
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_roomNum = 510;
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_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x400, false,
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triggerMachineByHashCallback, "RIP CLIMBS UP TO 510");
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sendWSMessage_10000(1, _ripley, _ripClimbStairs3, 1, 8, 1,
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_ripClimbStairs3, 9, 16, 0);
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break;
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case 1:
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_G(kernel).trigger_mode = KT_DAEMON;
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disable_player_commands_and_fade_init(9);
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break;
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default:
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break;
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}
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} else if (player_said("walk to", "stairs down")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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ws_hide_walker();
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_roomNum = 506;
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_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x400, false,
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triggerMachineByHashCallback, "RIP CLIMBS DOWN TO 506");
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sendWSMessage_10000(1, _ripley, _ripClimbStairs1, 1, 14, 1,
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_ripClimbStairs1, 15, 28, 0);
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break;
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case 1:
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_G(kernel).trigger_mode = KT_DAEMON;
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disable_player_commands_and_fade_init(9);
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break;
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default:
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break;
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}
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} else {
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return;
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}
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_G(player).command_ready = false;
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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