Files
2026-02-02 04:50:13 +01:00

3663 lines
92 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section5/room504.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
#include "m4/gui/gui_vmng.h"
#include "m4/adv_r/other.h"
#include "m4/m4.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
static const int16 NORMAL_DIRS[] = { 200, -1 };
static const char *NORMAL_NAMES[] = { "menendez walker 3" };
static const int16 SHADOW_DIRS[] = { 210, -1 };
static const char *SHADOW_NAMES[] = { "menendez walker shadow 3" };
void Room504::init() {
_trigger1 = -1;
_vines1 = nullptr;
_vines2 = nullptr;
_vines3 = nullptr;
_vines4 = nullptr;
_rope = nullptr;
_ladder = nullptr;
_toy = nullptr;
_shovel = nullptr;
_driftwood = nullptr;
_pole = nullptr;
_waterfall = series_plain_play("peruvian waterfall", -1, 0, 100, 0xf00, 9, -1, false);
digi_preload("504_S01");
_volume = 1;
kernel_timing_trigger(1, 501);
digi_play("504_S01", 3, _volume);
kernel_timing_trigger(828, 754);
switch (_G(game).previous_room) {
case KERNEL_RESTORING_GAME:
break;
case 506:
player_set_commands_allowed(false);
ws_demand_location(_G(my_walker), 1384, 205, 9);
ws_hide_walker();
MoveScreenDelta(_G(game_buff_ptr), -1280, 0);
_isOnRight = true;
_downSteps = series_load("504 down steps");
player_update_info();
_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100,
_G(player_info).depth, false, triggerMachineByHashCallback, "Rp");
sendWSMessage_10000(1, _ripley, _downSteps, 1, 27, 647,
_downSteps, 27, 27, 0);
break;
default:
player_set_commands_allowed(false);
ws_demand_location(_G(my_walker), 50, 226, 3);
midi_play("MOCAMO", 200, false, -1, 949);
if (player_been_here(504)) {
inv_give_to_player("ROPE");
_G(flags)[V154] = 3;
ws_walk(_G(my_walker), 183, 207, nullptr, 762, 3);
} else {
_G(flags)[V152] = 6;
_G(flags)[V153] = 6;
_G(flags)[V154] = 2;
_G(flags)[V171] = 3;
ws_walk(_G(my_walker), 183, 207, nullptr, 655, 3);
}
_isOnRight = false;
break;
}
setVines();
setVinesRope();
setMiscItems();
if (!_G(flags)[V141])
kernel_timing_trigger(1, 502);
}
void Room504::daemon() {
int frame;
switch (_G(kernel).trigger) {
case 501:
player_update_info();
if (_G(player_info).x <= 550) {
_volume = 127;
} else if (_G(player_info).x <= 978) {
_volume = (float)_G(player_info).x * -0.119158878 + 193.0373832;
} else if (_G(player_info).x > 978 && _G(player_info).x <= 1919) {
_volume = (float)_G(player_info).x * -0.040648246 + 116.2539851;
}
digi_change_panning(3, _volume);
kernel_timing_trigger(60, 501);
break;
case 502:
_menendezMode = 1;
_menendezShould = 1;
_trigger2 = -1;
_trigger3 = -1;
_mzDigs = series_load("504 MZ DIGS");
_mzStandsTalks = series_load("504 MZ STANDS TALKS");
_mzMachine = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xb00, 0,
triggerMachineByHashCallback, "Emilio Menendez Machine");
kernel_timing_trigger(1, 503);
break;
case 503:
if (_trigger2 != -1 && _menendezShould == 2 && _menendezMode == 2) {
kernel_trigger_dispatchx(_trigger2);
_trigger2 = -1;
}
if (_trigger3 != -1 && _menendezShould == 1 && _menendezMode == 1) {
kernel_trigger_dispatchx(_trigger3);
_trigger3 = -1;
}
if (_trigger3 != -1 && _menendezShould == 5 && _menendezMode == 5) {
kernel_trigger_dispatchx(_trigger3);
_trigger3 = -1;
}
if (_trigger3 != -1 && _menendezShould == 9 && _menendezMode == 9) {
kernel_trigger_dispatchx(_trigger3);
_trigger3 = -1;
}
if (_trigger3 != -1 && _menendezShould == 15 && _menendezMode == 15) {
kernel_trigger_dispatchx(_trigger3);
_trigger3 = -1;
}
kernel_timing_trigger(1, 504);
break;
case 504:
switch (_menendezMode) {
case 1:
switch (_menendezShould) {
case 1:
sendWSMessage_10000(1, _mzMachine, _mzDigs, 1, 23, 503,
_mzDigs, 23, 23, 0);
if (_isOnRight) {
player_update_info();
_volume2 = 1;
switch (imath_ranged_rand(1, 4)) {
case 1:
digi_play("504_s02", 2, _volume2);
break;
case 2:
digi_play("504_s02a", 2, _volume2);
break;
case 3:
digi_play("504_s02b", 2, _volume2);
break;
case 4:
default:
digi_play("504_s02c", 2, _volume2);
break;
}
if (_G(player_info).x < 550) {
_volume2 = 0;
} else if (_G(player_info).x < 1050) {
_volume2 = 255;
} else if (_G(player_info).x > 1050) {
_volume2 = _G(player_info).x * -0.219827586 + 485.8189655;
}
digi_change_panning(2, _volume2);
}
break;
case 2:
sendWSMessage_10000(1, _mzMachine, _mzStandsTalks, 1, 11, 503,
_mzStandsTalks, 11, 11, 0);
_menendezMode = 2;
break;
default:
break;
}
break;
case 2:
switch (_menendezShould) {
case 1:
sendWSMessage_10000(1, _mzMachine, _mzStandsTalks, 11, 1, 503,
_mzStandsTalks, 1, 1, 0);
_menendezMode = 1;
break;
case 2:
sendWSMessage_10000(1, _mzMachine, _mzStandsTalks, 11, 11, 503,
_mzStandsTalks, 11, 11, 0);
break;
case 4:
frame = imath_ranged_rand(10, 26);
sendWSMessage_10000(1, _mzMachine, _mzStandsTalks, frame, frame, 503,
_mzStandsTalks, frame, frame, 0);
break;
case 5:
_mzTakesMoney = series_load("504 MZ TAKES MONEY");
sendWSMessage_10000(1, _mzMachine, _mzTakesMoney, 1, 11, 503,
_mzTakesMoney, 11, 11, 0);
_menendezMode = 5;
break;
case 6:
_mzTakesEmerald = series_load("504 MZ TAKES EMERALD");
sendWSMessage_10000(1, _mzMachine, _mzTakesEmerald, 1, 12, 517,
_mzTakesEmerald, 13, 13, 0);
break;
case 9:
_mzGivesHead = series_load("504 MZ GIVES HEAD");
sendWSMessage_10000(1, _mzMachine, _mzGivesHead, 1, 27, 503,
_mzGivesHead, 28, 28, 0);
_menendezMode = 9;
break;
case 10:
_mzGivesHead = series_load("504 MZ GIVES HEAD");
digi_play(conv_sound_to_play(), 1);
sendWSMessage_10000(1, _mzMachine, _mzGivesHead, 1, 27, 503,
_mzGivesHead, 28, 28, 0);
_menendezShould = 11;
break;
case 11:
kernel_timing_trigger(60, 503);
_menendezShould = 12;
break;
case 12:
sendWSMessage_10000(1, _mzMachine, _mzGivesHead, 27, 1, 503,
_mzGivesHead, 1, 1, 0);
_menendezShould = 13;
break;
case 13:
conv_resume();
_menendezShould = 2;
kernel_timing_trigger(1, 503);
break;
case 15:
_ripLeansBack = series_load("504 rip leans back");
_mzMenancesClimbs = series_load("504 MZ MENACES CLIMBS");
digi_preload("504_S02D");
digi_play("504_S02D", 1);
sendWSMessage_10000(1, _mzMachine, _mzMenancesClimbs, 1, 21, 503,
_mzMenancesClimbs, 21, 21, 0);
sendWSMessage_190000(3);
_menendezShould = 15;
_menendezMode = 15;
break;
case 16:
_mzMenancesClimbs = series_load("504 MZ MENACES CLIMBS");
_ripLeansBack = series_load("504 rip leans back");
digi_preload("504_S02D");
digi_play("504_S02D", 1);
sendWSMessage_10000(1, _mzMachine, _mzMenancesClimbs, 1, 21, 524,
_mzMenancesClimbs, 21, 21, 0);
sendWSMessage_190000(_mzMachine, 3);
series_unload(_mzDigs);
series_unload(_mzStandsTalks);
break;
default:
break;
}
break;
case 5:
switch (_menendezShould) {
case 2:
sendWSMessage_10000(1, _mzMachine, _mzTakesMoney, 12, 32, 503,
_mzTakesMoney, 32, 32, 0);
_menendezShould = 3;
break;
case 3:
sendWSMessage_10000(1, _mzMachine, _mzStandsTalks, 11, 11, 503,
_mzStandsTalks, 11, 11, 0);
_menendezShould = 2;
_menendezMode = 2;
series_unload(_mzTakesMoney);
break;
case 5:
sendWSMessage_10000(1, _mzMachine, _mzTakesMoney, 11, 11, 503,
_mzTakesMoney, 11, 11, 0);
break;
default:
break;
}
break;
case 9:
switch (_menendezShould) {
case 2:
sendWSMessage_10000(1, _mzMachine, _mzGivesHead, 30, 43, 503,
_mzGivesHead, 43, 43, 0);
_menendezShould = 3;
break;
case 3:
sendWSMessage_10000(1, _mzMachine, _mzStandsTalks, 11, 11, 503,
_mzStandsTalks, 11, 11, 0);
_menendezShould = 2;
_menendezMode = 2;
series_unload(_mzGivesHead);
break;
case 9:
sendWSMessage_10000(1, _mzMachine, _mzGivesHead, 28, 28, 503,
_mzGivesHead, 28, 28, 0);
break;
default:
break;
}
break;
case 15:
switch (_menendezShould) {
case 2:
sendWSMessage_10000(1, _mzMachine, _mzMenancesClimbs, 21, 1, 503,
_mzMenancesClimbs, 1, 1, 0);
_menendezShould = 3;
break;
case 3:
sendWSMessage_10000(1, _mzMachine, _mzStandsTalks, 11, 11, 503,
_mzStandsTalks, 11, 11, 0);
_menendezShould = 2;
_menendezMode = 2;
series_unload(_mzMenancesClimbs);
digi_unload("504_S02D");
break;
case 15:
frame = imath_ranged_rand(21, 23);
sendWSMessage_10000(1, _mzMachine, _mzMenancesClimbs, frame, frame, 503,
_mzMenancesClimbs, frame, frame, 0);
break;
default:
break;
}
break;
default:
break;
}
break;
case 505:
_trigger4 = -1;
_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x900, false,
triggerMachineByHashCallback, "Rip Delta Machine State");
player_update_info();
_ripKneels = series_load("504 rip kneels talks");
ws_hide_walker();
sendWSMessage_10000(1, _ripley, _ripKneels, 1, 17, 506, _ripKneels, 17, 17, 0);
_ripleyShould = 1;
_ripleyMode = 1;
break;
case 506:
if (_trigger1 != -1 && _ripleyMode == 1 && _ripleyShould == 1) {
kernel_trigger_dispatchx(_trigger1);
_trigger1 = -1;
}
if (_trigger4 != -1 && _ripleyMode == 4 && _ripleyShould == 4) {
kernel_trigger_dispatchx(_trigger4);
_trigger4 = -1;
}
if (_trigger4 != -1 && _ripleyMode == 5 && _ripleyShould == 5) {
kernel_trigger_dispatchx(_trigger4);
_trigger4 = -1;
}
if (_trigger4 != -1 && _ripleyMode == 7 && _ripleyShould == 7) {
kernel_trigger_dispatchx(_trigger4);
_trigger4 = -1;
}
if (_trigger4 != -1 && _ripleyMode == 11 && _ripleyShould == 11) {
kernel_trigger_dispatchx(_trigger4);
_trigger4 = -1;
}
if (_trigger4 != -1 && _ripleyMode == 13 && _ripleyShould == 13) {
kernel_trigger_dispatchx(_trigger4);
_trigger4 = -1;
}
if (_trigger4 != -1 && _ripleyMode == 8 && _ripleyShould == 8) {
kernel_trigger_dispatchx(_trigger4);
_trigger4 = -1;
}
kernel_timing_trigger(1, 507);
break;
case 507:
switch (_ripleyMode) {
case 1:
switch (_ripleyShould) {
case 1:
sendWSMessage_10000(1, _ripley, _ripKneels, 17, 17, 506,
_ripKneels, 17, 17, 0);
break;
case 3:
frame = imath_ranged_rand(17, 29);
sendWSMessage_10000(1, _ripley, _ripKneels, frame, frame, 506,
_ripKneels, frame, frame, 0);
break;
case 4:
_ripShrunkenHead = series_load("504 rip gets shrunken head");
sendWSMessage_10000(1, _ripley, _ripShrunkenHead, 1, 6, 506,
_ripShrunkenHead, 6, 6, 0);
_ripleyMode = 4;
break;
case 5:
_ripGivesMoneyEmerald = series_load("504 rip gives money emerald");
sendWSMessage_10000(1, _ripley, _ripGivesMoneyEmerald, 1, 11, 506,
_ripGivesMoneyEmerald, 11, 11, 0);
_ripleyMode = 5;
break;
case 7:
case 9:
_ripGetsUp = series_load("504 rip gets up");
sendWSMessage_10000(1, _ripley, _ripGetsUp, 1, 46, 506,
_ripGetsUp, 46, 46, 0);
sendWSMessage_190000(_ripley, 5);
series_unload(_ripKneels);
_ripleyMode = 7;
break;
case 8:
sendWSMessage_10000(1, _ripley, _ripLeansBack, 1, 11, 506,
_ripLeansBack, 12, 12, 0);
_ripleyMode = 8;
break;
default:
break;
}
break;
case 4:
switch (_ripleyShould) {
case 1:
sendWSMessage_10000(1, _ripley, _ripShrunkenHead, 7, 28, 506,
_ripShrunkenHead, 28, 28, 0);
_ripleyShould = 2;
break;
case 2:
sendWSMessage_10000(1, _ripley, _ripKneels, 17, 17, 506,
_ripKneels, 17, 17, 0);
series_unload(_ripShrunkenHead);
_ripleyShould = 1;
_ripleyMode = 1;
break;
case 4:
sendWSMessage_10000(1, _ripley, _ripShrunkenHead, 6, 6, 506,
_ripShrunkenHead, 6, 6, 0);
break;
default:
break;
}
break;
case 5:
switch (_ripleyShould) {
case 1:
sendWSMessage_10000(1, _ripley, _ripGivesMoneyEmerald, 12, 20, 506,
_ripKneels, 17, 17, 0);
_ripleyShould = 2;
break;
case 2:
sendWSMessage_10000(1, _ripley, _ripKneels, 17, 17, 506, _ripKneels, 17, 17, 0);
series_unload(_ripGivesMoneyEmerald);
_ripleyShould = 1;
_ripleyMode = 1;
break;
case 5:
sendWSMessage_10000(1, _ripley, _ripGivesMoneyEmerald, 11, 11, 506,
_ripGivesMoneyEmerald, 11, 11, 0);
break;
case 6:
frame = imath_ranged_rand(9, 10);
sendWSMessage_10000(1, _ripley, _ripGivesMoneyEmerald, frame, frame, 506,
_ripGivesMoneyEmerald, frame, frame, 0);
break;
default:
break;
}
break;
case 7:
switch (_ripleyShould) {
case 7:
sendWSMessage_10000(1, _ripley, _ripGetsUp, 46, 46, 506, _ripGetsUp, 46, 46, 0);
break;
case 9:
terminateMachineAndNull(_ripley);
ws_unhide_walker();
series_unload(_ripGetsUp);
player_set_commands_allowed(true);
break;
case 11:
sendWSMessage_10000(1, _ripley, _ripGetsUp, 69, 83, 506,
_ripGetsUp, 83, 83, 0);
_ripleyMode = 11;
break;
default:
break;
}
break;
case 8:
switch (_ripleyShould) {
case 1:
sendWSMessage_10000(1, _ripley, _ripLeansBack, 12, 24, 506,
_ripKneels, 17, 17, 0);
_ripleyShould = 2;
break;
case 2:
sendWSMessage_10000(1, _ripley, _ripKneels, 13, 25, 506,
_ripKneels, 17, 17, 0);
_ripleyShould = 1;
_ripleyMode = 1;
series_unload(_ripLeansBack);
break;
case 8:
sendWSMessage_10000(1, _ripley, _ripLeansBack, 12, 12, 506,
_ripLeansBack, 12, 12, 0);
break;
default:
break;
}
break;
case 11:
switch (_ripleyShould) {
case 7:
sendWSMessage_10000(1, _ripley, _ripGetsUp, 83, 69, 506, _ripGetsUp, 46, 46, 0);
_ripleyShould = 7;
_ripleyMode = 7;
break;
case 11:
sendWSMessage_10000(1, _ripley, _ripGetsUp, 83, 83, 506, _ripGetsUp, 83, 83, 0);
break;
case 13:
_ripYells = series_load("504 rip yells ");
sendWSMessage_10000(1, _ripley, _ripYells, 1, 9, 506, _ripYells, 9, 9, 0);
_ripleyMode = 13;
break;
default:
break;
}
break;
case 13:
switch (_ripleyShould) {
case 10:
frame = imath_ranged_rand(10, 12);
sendWSMessage_10000(1, _ripley, _ripYells, frame, frame, 506,
_ripYells, frame, frame, 0);
break;
case 11:
sendWSMessage_10000(1, _ripley, _ripYells, 9, 1, 506,
_ripGetsUp, 83, 83, 0);
_ripleyShould = 12;
break;
case 12:
sendWSMessage_10000(1, _ripley, _ripGetsUp, 83, 83, 506,
_ripGetsUp, 83, 83, 0);
_ripleyShould = 11;
_ripleyMode = 11;
series_unload(_ripYells);
break;
case 13:
sendWSMessage_10000(1, _ripley, _ripYells, 9, 9, 506,
_ripYells, 9, 9, 0);
break;
default:
break;
}
break;
default:
break;
}
break;
case 508:
_G(kernel).trigger_mode = KT_PARSE;
conv_load("conv504a", 10, 10, 747);
_hasInti = inv_player_has("PERUVIAN INTI") ? 1 : 0;
conv_export_pointer_curr(&_hasInti, 0);
conv_play();
break;
case 509:
_menendezShould = 2;
_trigger2 = kernel_trigger_create(510);
break;
case 510:
_menendezShould = 1;
_ripleyShould = 9;
if (!_G(flags)[V040]) {
_G(flags)[V040] = 1;
setMiscItems();
}
break;
case 511:
g_engine->camera_shift_xy(862, 0);
_trigger1 = kernel_trigger_create(512);
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(5, 505);
break;
case 512:
_ripleyShould = 3;
digi_play("504R51", 1, 255, 513);
break;
case 513:
_ripleyShould = 1;
_menendezShould = 2;
_trigger2 = kernel_trigger_create(514);
break;
case 514:
_ripleyShould = 5;
_trigger4 = kernel_trigger_create(515);
break;
case 515:
_ripleyShould = 6;
digi_play("504R13", 1, 255, 516);
break;
case 516:
_ripleyShould = 5;
_menendezShould = 6;
break;
case 517:
inv_move_object("ROMANOV EMERALD", 504);
_ripleyShould = 1;
sendWSMessage_10000(1, _mzMachine, _mzTakesEmerald, 13, 20, 518,
_mzTakesEmerald, 20, 20, 0);
break;
case 518:
sendWSMessage_10000(1, _mzMachine, _mzTakesEmerald, 20, 21, -1,
_mzTakesEmerald, 20, 20, 4);
digi_play("504Z13", 1, 255, 519);
break;
case 519:
_ripleyShould = 3;
digi_play("504R14", 1, 255, 520);
break;
case 520:
_ripleyShould = 1;
sendWSMessage_10000(1, _mzMachine, _mzTakesEmerald, 21, 29, 503,
_mzStandsTalks, 11, 11, 4);
_menendezShould = 2;
_menendezMode = 2;
_trigger2 = kernel_trigger_create(521);
break;
case 521:
series_unload(_mzTakesEmerald);
_menendezShould = 4;
digi_play("504Z15", 1, 255, 522);
break;
case 522:
_menendezShould = 2;
_ripleyShould = 5;
digi_play("504R15", 1, 255, 523);
break;
case 523:
_ripleyShould = 1;
_menendezShould = 16;
break;
case 524:
_trigger1 = kernel_trigger_create(525);
break;
case 525:
_ripleyShould = 8;
_trigger4 = kernel_trigger_create(526);
sendWSMessage_10000(1, _mzMachine, _mzMenancesClimbs, 21, 23, -1,
_mzMenancesClimbs, 21, 23, 4);
digi_play("504Z15", 1, 255, 526);
break;
case 526:
_ripleyShould = 1;
digi_preload("504_S06");
sendWSMessage_10000(1, _mzMachine, _mzMenancesClimbs, 22, 52, 527,
_mzMenancesClimbs, 52, 52, 0);
break;
case 527:
digi_play("504_S06", 1, 255, 528);
break;
case 528:
digi_unload("504_S06");
_ripleyShould = 1;
sendWSMessage_10000(1, _mzMachine, _mzMenancesClimbs, 52, 59, -1,
_mzMenancesClimbs, 58, 59, 4);
digi_play("504Z16", 1, 255, 529);
break;
case 529:
_ripleyShould = 3;
digi_play("504R16", 1, 255, 530);
break;
case 530:
_ripleyShould = 1;
sendWSMessage_10000(1, _mzMachine, _mzMenancesClimbs, 60, 61, -1,
_mzMenancesClimbs, 60, 62, 4);
digi_play("504Z17", 1, 255, 531);
break;
case 531:
_ripleyShould = 7;
digi_preload("504_S07");
sendWSMessage_10000(1, _mzMachine, _mzMenancesClimbs, 62, 76, 532,
_mzMenancesClimbs, 77, 77, 0);
break;
case 532:
_ripleyShould = 11;
digi_preload("504_S07");
sendWSMessage_10000(1, _mzMachine, _mzMenancesClimbs, 78, 140, 533,
_mzMenancesClimbs, 140, 140, 0);
break;
case 533:
_shovel = series_place_sprite("504shov", 0, 0, 0, 100, 0xf00);
_trigger4 = kernel_trigger_create(534);
break;
case 534:
digi_unload("504_S07");
ws_walk_load_walker_series(NORMAL_DIRS, NORMAL_NAMES);
ws_walk_load_shadow_series(SHADOW_DIRS, SHADOW_NAMES);
terminateMachineAndNull(_mzMachine);
series_unload(_mzMenancesClimbs);
digi_unload("504_S02D");
_menendez = triggerMachineByHash_3000(8, 16, *NORMAL_DIRS, *SHADOW_DIRS,
1005, 155, 9, triggerMachineByHashCallback3000, "Emilio Menendez Walker");
sendWSMessage_10000(_menendez, -_G(game_buff_ptr)->x1 - 30,
155, 9, 536, 1);
kernel_timing_trigger(150, 535);
break;
case 535:
case 539:
_ripleyShould = 13;
break;
case 536:
_ripleyShould = 10;
digi_play("504R17", 1, 255, 537);
break;
case 537:
_ripleyShould = 13;
digi_play("504Z18", 1, 255, 538);
break;
case 538:
_ripleyShould = 10;
digi_play("504R18", 1, 255, 540);
kernel_timing_trigger(150, 539);
break;
case 540:
_ripleyShould = 10;
digi_play("504R18A", 1, 255, 541);
break;
case 541:
kernel_timing_trigger(5, 542);
break;
case 542:
_ripleyShould = 11;
_trigger4 = kernel_trigger_create(543);
break;
case 543:
kernel_timing_trigger(5, 544);
break;
case 544:
_ripleyShould = 7;
_trigger4 = kernel_trigger_create(545);
break;
case 545:
sendWSMessage_60000(_menendez);
kernel_timing_trigger(5, 745);
_G(flags)[V141] = 1;
setMiscItems();
_ripleyShould = 9;
break;
case 548:
_trigger1 = kernel_trigger_create(549);
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(5, 505);
break;
case 549:
_ripleyShould = 3;
digi_play("504R51", 1, 255, 550);
break;
case 550:
_ripleyShould = 1;
_menendezShould = 2;
_trigger2 = kernel_trigger_create(551);
break;
case 551:
_ripleyShould = 5;
_trigger4 = kernel_trigger_create(552);
break;
case 552:
_ripleyShould = 6;
digi_play("504R13", 1, 255, 553);
break;
case 553:
_ripleyShould = 5;
_menendezShould = 4;
if (_flag4) {
_flag4 = false;
_menendezShould = 5;
_trigger3 = kernel_trigger_create(554);
} else {
switch (imath_ranged_rand(1, 3)) {
case 1:
digi_play("504Z05", 1, 255, 555);
break;
case 2:
digi_play("504Z10", 1, 255, 555);
break;
case 3:
digi_play("504Z11", 1, 255, 555);
break;
default:
break;
}
}
break;
case 554:
_menendezShould = 2;
_trigger2 = kernel_trigger_create(555);
break;
case 555:
_ripleyShould = 1;
digi_play("504Z12", 1, 255, 556);
break;
case 556:
_menendezShould = 1;
_trigger1 = kernel_trigger_create(557);
break;
case 557:
_ripleyShould = 9;
break;
case 558:
player_set_commands_allowed(false);
digi_preload("504_S05");
_isOnRight = false;
_ripStep = series_stream("RIP STEP UP TO R PLATFORM", 5, 0, 560);
series_stream_break_on_frame(_ripStep, 1, 559);
break;
case 559:
case 571:
case 715:
case 735:
ws_hide_walker();
break;
case 560:
series_stream("504 SHUFFLE TO ROPE", 5, 0, 561);
break;
case 561:
terminateMachineAndNull(_rope);
_ripStep = series_stream("504 RIP CROSS R TO L", 5, 0, 562);
series_stream_break_on_frame(_ripStep, 103, 563);
break;
case 562:
series_stream("504 RIP R TO L FINISH CROSS", 5, 0, 564);
break;
case 563:
digi_play("504_S05", 1);
break;
case 564:
_rope = series_place_sprite("ROPE SPRITE", 0, 0, 0, 100, 0xe00);
series_stream("RIP STEP DOWN ON LEFT", 5, 0, 565);
break;
case 565:
ws_unhide_walker();
ws_demand_location(_G(my_walker), 170, 145, 1);
_isOnRight = false;
kernel_timing_trigger(5, 566);
break;
case 566:
player_update_info();
ws_walk(_G(my_walker), _G(player_info).x + 10, _G(player_info).y, nullptr, 567, 3);
break;
case 567:
player_update_info();
digi_preload("COM125");
_ripWipe = series_load("504WIPE");
_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100,
_G(player_info).depth, false, triggerMachineByHashCallback,
"Rip Delta Machine State");
sendWSMessage_10000(1, _ripley, _ripWipe, 1, 6, 568,
_ripWipe, 6, 6, 0);
break;
case 568:
digi_play("COM125", 1);
sendWSMessage_10000(1, _ripley, _ripWipe, 7, 18, 569, _ripWipe, 18, 18, 0);
break;
case 569:
ws_unhide_walker();
terminateMachineAndNull(_ripley);
series_unload(_ripWipe);
digi_unload("COM125");
digi_unload("504_S05");
if (_flag3)
kernel_timing_trigger(1, inv_player_has("ROPE") ? 746 : 749);
player_set_commands_allowed(true);
break;
case 570:
player_set_commands_allowed(false);
digi_preload("504_S05");
_ripStep = series_stream("RIP STEP UP ON LEFT", 5, 0, 572);
series_stream_break_on_frame(_ripStep, 1, 571);
break;
case 572:
_ripStep = series_stream("504 RIP L TO R CROSS", 5, 0, 574);
series_stream_break_on_frame(_ripStep, 45, 573);
terminateMachineAndNull(_rope);
break;
case 573:
digi_play("504_S05", 1);
break;
case 574:
series_stream("504 RIP L TO R FINISH CROSS", 5, 0, 575);
break;
case 575:
_rope = series_place_sprite("ROPE SPRITE", 0, 0, 0, 100, 0xe00);
series_stream("504 SHUFFLE FROM ROPE", 5, 0, 576);
break;
case 576:
_ripStep = series_stream("RIP STEP OFF R PLATFORM", 5, 0, 578);
series_stream_break_on_frame(_ripStep, 27, 577);
break;
case 577:
digi_play("COM125", 1);
break;
case 578:
ws_unhide_walker();
ws_demand_location(_G(my_walker), 532, 165, 3);
_isOnRight = true;
digi_unload("504_S05");
player_set_commands_allowed(true);
break;
case 580:
player_set_commands_allowed(false);
_ripMedReach = series_load("RIP TREK MED REACH HAND POS1");
_vineTie = series_load("504 R VINE TIE BEFORE THROW");
setGlobals1(_ripMedReach, 1, 10, 10, 10, 0, 10, 1, 1, 1);
sendWSMessage_110000(581);
break;
case 581:
_vineMachine2 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xe00, false,
triggerMachineByHashCallback, "Rope Falling to the Ground");
sendWSMessage_10000(1, _vineMachine2, _vineTie, 1, 6, 582, _vineTie, 6, 6, 0);
break;
case 582:
switch (_vineThrowType) {
case 1:
inv_move_object("ROPE", 504);
break;
case 2:
inv_move_object("GREEN VINE", 504);
break;
case 3:
inv_move_object("BROWN VINE", 504);
break;
case 4:
inv_move_object("VINES", 4);
break;
default:
break;
}
setVines();
sendWSMessage_120000(583);
break;
case 583:
sendWSMessage_150000(584);
terminateMachineAndNull(_vineMachine2);
break;
case 584:
setVinesRope();
series_unload(_vineTie);
series_unload(_ripMedReach);
player_set_commands_allowed(true);
break;
case 586:
player_set_commands_allowed(false);
kernel_timing_trigger(30, 587);
break;
case 587:
if (g_engine->game_camera_panning()) {
kernel_timing_trigger(5, 587);
} else {
player_set_commands_allowed(false);
_ripMedReach = series_load("RIP TREK MED REACH HAND POS1");
_ripLowReach = series_load("RIP LOW REACH POS1");
setGlobals1(_ripMedReach, 1, 10, 10, 10, 0, 10, 1, 1, 1);
sendWSMessage_110000(588);
}
break;
case 588:
sendWSMessage_120000(589);
break;
case 589:
sendWSMessage_150000(590);
break;
case 590:
setGlobals1(_ripLowReach, 1, 24, 24, 24, 0, 24, 1, 1, 1);
sendWSMessage_110000(591);
break;
case 591:
switch (_vineThrowType) {
case 1:
inv_give_to_player("ROPE");
kernel_examine_inventory_object("PING ROPE", 5, 1, 449, 90, 592);
break;
case 2:
inv_give_to_player("GREEN VINE");
kernel_examine_inventory_object("PING GREEN VINE", 5, 1, 449, 90, 592);
break;
case 3:
inv_give_to_player("BROWN VINE");
kernel_examine_inventory_object("PING BROWN VINE", 5, 1, 449, 90, 592);
break;
case 4:
inv_give_to_player("VINES");
kernel_examine_inventory_object("PING VINES", 5, 1, 449, 90, 592);
break;
default:
break;
}
setVines();
break;
case 592:
sendWSMessage_120000(593);
break;
case 593:
sendWSMessage_150000(594);
break;
case 594:
setVinesRope();
series_unload(_ripMedReach);
series_unload(_ripLowReach);
player_set_commands_allowed(true);
break;
case 595:
player_set_commands_allowed(false);
_ripStepUpRight = series_load("RIP STEP UP TO R PLATFORM");
_ripThrowFromRight = series_load("RIP THROW FROM R");
digi_preload("504_S04");
digi_preload("504_S04A");
ws_hide_walker();
_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x300, false,
triggerMachineByHashCallback, "Rip Crossing");
sendWSMessage_10000(1, _ripley, _ripStepUpRight, 1, 33, 596,
_ripStepUpRight, 33, 33, 0);
break;
case 596:
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 3;
break;
case 2:
_G(flags)[V152] = 3;
break;
case 3:
_G(flags)[V153] = 3;
break;
case 4:
_G(flags)[V171] = 3;
break;
default:
break;
}
sendWSMessage_10000(1, _ripley, _ripThrowFromRight, 1, 38, 597,
_ripThrowFromRight, 38, 38, 0);
break;
case 597:
digi_play("504_S04", 1);
sendWSMessage_10000(1, _ripley, _ripThrowFromRight, 39, 50, 598,
_ripThrowFromRight, 50, 50, 0);
break;
case 598:
digi_play("504_S04A", 1);
sendWSMessage_10000(1, _ripley, _ripThrowFromRight, 51, 59, 599,
_ripThrowFromRight, 59, 59, 0);
break;
case 599:
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 4;
break;
case 2:
_G(flags)[V152] = 4;
break;
case 3:
_G(flags)[V153] = 4;
break;
case 4:
_G(flags)[V171] = 4;
break;
default:
break;
}
setVines();
sendWSMessage_10000(1, _ripley, _ripStepUpRight, 33, 1, 600,
_ripStepUpRight, 1, 1, 0);
break;
case 600:
ws_demand_location(_G(my_walker), 528, 168, 8);
ws_unhide_walker();
terminateMachineAndNull(_ripley);
setVinesRope();
series_unload(_ripStepUpRight);
series_unload(_ripThrowFromRight);
digi_unload("504_S04");
digi_unload("504_S04A");
player_set_commands_allowed(true);
break;
case 603:
player_set_commands_allowed(false);
kernel_timing_trigger(30, 604);
break;
case 604:
if (g_engine->game_camera_panning()) {
kernel_timing_trigger(5, 604);
} else {
player_set_commands_allowed(false);
_ripMedReach = series_load("RIP TREK MED REACH HAND POS1");
_ropeRSlurpsUp = series_load("504 R ROPE SLURPS UP");
setGlobals1(_ripMedReach, 1, 10, 10, 10, 0, 10, 1, 1, 1);
sendWSMessage_110000(605);
}
break;
case 605:
setVines();
_vineMachine2 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xe00, false,
triggerMachineByHashCallback, "Rope Being Slurped Up from right");
sendWSMessage_10000(1, _vineMachine2, _ropeRSlurpsUp, 1, 14, 606,
_ropeRSlurpsUp, 14, 14, 0);
break;
case 606:
terminateMachineAndNull(_vineMachine2);
sendWSMessage_120000(607);
break;
case 607:
switch (_vineThrowType) {
case 1:
inv_give_to_player("ROPE");
kernel_examine_inventory_object("PING ROPE",
5, 1, 449, 90, 608);
break;
case 2:
inv_give_to_player("GREEN VINE");
kernel_examine_inventory_object("PING GREEN VINE",
5, 1, 449, 90, 608);
break;
case 3:
inv_give_to_player("BROWN VINE");
kernel_examine_inventory_object("PING BROWN VINE",
5, 1, 449, 90, 608);
break;
case 4:
inv_give_to_player("VINES");
kernel_examine_inventory_object("PING VINES",
5, 1, 449, 90, 608);
break;
default:
break;
}
break;
case 608:
sendWSMessage_150000(609);
break;
case 609:
setVinesRope();
series_unload(_ropeRSlurpsUp);
series_unload(_ripMedReach);
player_set_commands_allowed(true);
break;
case 611:
player_set_commands_allowed(false);
_ripHiReach2Handed = series_load("RIP TREK HI REACH 2HND");
_rightVineTie = series_load("504 R VINE TIE TO L SIDE");
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 3;
break;
case 2:
_G(flags)[V152] = 3;
break;
case 3:
_G(flags)[V153] = 3;
break;
case 4:
_G(flags)[V171] = 3;
break;
default:
break;
}
setVines();
_vineMachine2 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xe00, false,
triggerMachineByHashCallback, "Tie Thrown Coil to tree");
sendWSMessage_10000(1, _vineMachine2, _rightVineTie, 1, 10, -1,
_rightVineTie, 10, 10, 0);
setGlobals1(_ripHiReach2Handed, 1, 13, 13, 13, 0, 13, 1, 1, 1);
sendWSMessage_110000(612);
break;
case 612:
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 2;
break;
case 2:
_G(flags)[V152] = 2;
break;
case 3:
_G(flags)[V153] = 2;
break;
case 4:
_G(flags)[V152] = 2;
_G(flags)[V153] = 0;
break;
default:
break;
}
if (_vineThrowType == 4) {
kernel_timing_trigger(1, 613);
} else {
setVines();
sendWSMessage_120000(615);
}
break;
case 613:
_vineUnrolling = series_load("VINE UNROLLING AS TIED");
_vineMachine1 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xe00, false,
triggerMachineByHashCallback, "Vine Unrolling as Tied");
sendWSMessage_10000(1, _vineMachine1, _vineUnrolling, 1, 6, 614,
_vineUnrolling, 6, 6, 0);
break;
case 614:
sendWSMessage_120000(615);
setVines();
terminateMachineAndNull(_vineMachine1);
series_unload(_vineUnrolling);
break;
case 615:
sendWSMessage_150000(616);
break;
case 616:
terminateMachineAndNull(_vineMachine2);
series_unload(_ripHiReach2Handed);
series_unload(_rightVineTie);
setVinesRope();
player_set_commands_allowed(true);
break;
case 620:
player_set_commands_allowed(false);
_ripStepUpLeft = series_load("RIP STEP UP ON LEFT");
_ripThrowFromLeft = series_load("RIP THROW FROM L");
digi_preload("504_S04");
digi_preload("504_S04A");
ws_hide_walker();
_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0x300, false,
triggerMachineByHashCallback, "Rip Throwing Right");
sendWSMessage_10000(1, _ripley, _ripStepUpLeft, 1, 25, 622,
_ripStepUpLeft, 25, 25, 0);
break;
case 622:
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 3;
break;
case 2:
_G(flags)[V152] = 3;
break;
case 3:
_G(flags)[V153] = 3;
break;
case 4:
_G(flags)[V171] = 3;
break;
default:
break;
}
sendWSMessage_10000(1, _ripley, _ripThrowFromLeft, 1, 34, 623,
_ripThrowFromLeft, 34, 34, 0);
break;
case 623:
digi_play("504_S04", 1);
sendWSMessage_10000(1, _ripley, _ripThrowFromLeft, 35, 44, 624,
_ripThrowFromLeft, 44, 44, 0);
break;
case 624:
digi_play("504_S04A", 1);
sendWSMessage_10000(1, _ripley, _ripThrowFromLeft, 45, 57, 625,
_ripThrowFromLeft, 57, 57, 0);
break;
case 625:
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 5;
break;
case 2:
_G(flags)[V152] = 5;
break;
case 3:
_G(flags)[V153] = 5;
break;
case 4:
_G(flags)[V171] = 5;
break;
default:
break;
}
setVines();
sendWSMessage_10000(1, _ripley, _ripStepUpLeft, 25, 1, 626,
_ripStepUpLeft, 1, 1, 0);
break;
case 626:
ws_unhide_walker();
ws_demand_location(_G(my_walker), 200, 153, 3);
terminateMachineAndNull(_ripley);
series_unload(_ripStepUpLeft);
series_unload(_ripThrowFromLeft);
digi_unload("504_S04");
digi_unload("504_S04A");
setVinesRope();
player_set_commands_allowed(true);
break;
case 630:
player_set_commands_allowed(false);
_ripHiReach2Handed = series_load("RIP TREK HI REACH 2HND");
_vineUnrolling = series_load("VINE UNROLLING AS TIED");
setGlobals1(_ripHiReach2Handed, 1, 13, 13, 13, 0, 13, 1, 1, 1);
sendWSMessage_110000(632);
break;
case 632:
_vineMachine2 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xe00, false,
triggerMachineByHashCallback, "Vine Unrolling as Tied");
sendWSMessage_10000(1, _vineMachine2, _vineUnrolling, 1, 6, 633,
_vineUnrolling, 6, 6, 0);
break;
case 633:
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 0;
inv_move_object("ROPE", 504);
break;
case 2:
_G(flags)[V152] = 0;
inv_move_object("GREEN VINE", 504);
break;
case 3:
_G(flags)[V153] = 0;
inv_move_object("BROWN VINE", 504);
break;
case 4:
_G(flags)[V171] = 0;
inv_move_object("VINES", 504);
break;
default:
break;
}
setVines();
terminateMachineAndNull(_vineMachine2);
sendWSMessage_120000(634);
break;
case 634:
sendWSMessage_150000(635);
terminateMachineAndNull(_vineMachine2);
break;
case 635:
setVinesRope();
series_unload(_ripHiReach2Handed);
series_unload(_vineUnrolling);
player_set_commands_allowed(true);
break;
case 638:
player_set_commands_allowed(false);
_ripLowReach = series_load("RIP LOW REACH POS1");
_leftVineTie = series_load("VINE PULLS TIGHT FROM L TO R");
setGlobals1(_ripLowReach, 1, 10, 10, 10, 0, 10, 1, 1, 1);
sendWSMessage_110000(639);
break;
case 639:
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 3;
break;
case 2:
_G(flags)[V152] = 3;
break;
case 3:
_G(flags)[V153] = 3;
break;
case 4:
_G(flags)[V171] = 3;
break;
default:
break;
}
setVines();
_vineMachine2 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xe00, false,
triggerMachineByHashCallback, "Rope Rising");
sendWSMessage_120000(640);
break;
case 640:
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 2;
break;
case 2:
_G(flags)[V152] = 2;
break;
case 3:
_G(flags)[V153] = 2;
break;
case 4:
_G(flags)[V171] = 2;
break;
default:
break;
}
if (_vineThrowType == 4) {
kernel_timing_trigger(1, 641);
} else {
setVines();
sendWSMessage_150000(643);
}
break;
case 641:
_vineTie = series_load("504 R VINE TIE BEFORE THROW");
_vine = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xe00, false,
triggerMachineByHashCallback, "Vine Unrolling as Tied");
sendWSMessage_10000(1, _vine, _vineTie, 1, 6, 642, _vineTie, 6, 6, 0);
break;
case 642:
setVines();
terminateMachineAndNull(_vineMachine1);
series_unload(_vineTie);
sendWSMessage_150000(643);
break;
case 643:
setVines();
series_unload(_ripLowReach);
setVinesRope();
player_set_commands_allowed(true);
break;
case 644:
terminateMachineAndNull(_vineMachine2);
series_unload(_leftVineTie);
break;
case 647:
terminateMachineAndNull(_ripley);
ws_unhide_walker();
series_unload(_downSteps);
player_set_commands_allowed(true);
break;
case 655:
digi_play("504R01", 1, 255, 762);
break;
case 657:
_ripleyShould = 5;
_trigger4 = kernel_trigger_create(658);
break;
case 658:
_ripleyShould = 6;
digi_play(conv_sound_to_play(), 1, 255, 659);
break;
case 659:
_ripleyShould = 5;
_menendezShould = 5;
_trigger3 = kernel_trigger_create(660);
break;
case 660:
_ripleyShould = 1;
_menendezShould = 2;
_trigger2 = kernel_trigger_create(661);
break;
case 661:
_menendezShould = 9;
_trigger3 = kernel_trigger_create(662);
break;
case 662:
_trigger1 = kernel_trigger_create(663);
break;
case 663:
inv_give_to_player("SHRUNKEN HEAD");
_ripleyShould = 4;
_trigger4 = kernel_trigger_create(664);
break;
case 664:
kernel_examine_inventory_object("PING SHRUNKEN HEAD",
5, 1, 136, 120, 665);
break;
case 665:
_menendezShould = 2;
_ripleyShould = 1;
_trigger2 = kernel_trigger_create(666);
break;
case 666:
_trigger1 = kernel_trigger_create(667);
break;
case 667:
case 674:
conv_resume();
break;
case 669:
_menendezShould = 15;
_trigger3 = kernel_trigger_create(670);
break;
case 670:
_ripleyShould = 8;
_trigger4 = kernel_trigger_create(671);
break;
case 671:
digi_play(conv_sound_to_play(), 1, 255, 672);
break;
case 672:
_menendezShould = 2;
_ripleyShould = 1;
_trigger1 = kernel_trigger_create(673);
break;
case 673:
_trigger2 = kernel_trigger_create(674);
break;
case 675:
player_set_commands_allowed(false);
_ripLowReach = series_load("RIP LOW REACH POS1");
_leftVineTie = series_load("VINE PULLS TIGHT FROM L TO R");
setGlobals1(_ripLowReach, 1, 10, 10, 10);
sendWSMessage_110000(676);
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 3;
break;
case 2:
_G(flags)[V152] = 3;
break;
case 3:
_G(flags)[V153] = 3;
break;
case 4:
_G(flags)[V171] = 3;
break;
default:
break;
}
setVines();
_vineMachine2 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xe00, false,
triggerMachineByHashCallback, "Rope Falling");
sendWSMessage_10000(1, _vineMachine2, _leftVineTie, 9, 1, 677,
_leftVineTie, 1, 1, 0);
break;
case 676:
sendWSMessage_140000(678);
break;
case 677:
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 5;
break;
case 2:
_G(flags)[V152] = 5;
break;
case 3:
_G(flags)[V153] = 5;
break;
case 4:
_G(flags)[V171] = 5;
break;
default:
break;
}
setVines();
setVinesRope();
terminateMachineAndNull(_vineMachine2);
series_unload(_leftVineTie);
break;
case 678:
series_unload(_ripLowReach);
player_set_commands_allowed(true);
break;
case 684:
player_set_commands_allowed(false);
_ripHiReach2Handed = series_load("RIP TREK HI REACH 2HND");
_rightVineTie = series_load("504 R VINE TIE TO L SIDE");
setGlobals1(_ripHiReach2Handed, 1, 13, 13, 13, 0, 13, 1, 1, 1);
sendWSMessage_110000(685);
break;
case 685:
sendWSMessage_120000(687);
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 3;
break;
case 2:
_G(flags)[V152] = 3;
break;
case 3:
_G(flags)[V153] = 3;
break;
case 4:
_G(flags)[V171] = 3;
break;
default:
break;
}
setVines();
_vineMachine2 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xe00, false,
triggerMachineByHashCallback, "Tie Thrown Coil to tree");
sendWSMessage_10000(1, _vineMachine2, _rightVineTie, 10, 1, 686,
_rightVineTie, 1, 1, 0);
break;
case 686:
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 4;
break;
case 2:
_G(flags)[V152] = 4;
break;
case 3:
_G(flags)[V153] = 4;
break;
case 4:
_G(flags)[V171] = 4;
break;
default:
break;
}
setVines();
setVinesRope();
terminateMachineAndNull(_vineMachine2);
series_unload(_rightVineTie);
break;
case 687:
sendWSMessage_150000(688);
break;
case 688:
case 752:
case 762:
player_set_commands_allowed(true);
break;
case 693:
player_set_commands_allowed(false);
_ripHiReach2Handed = series_load("RIP TREK HI REACH 2HND");
_vineUnrolling = series_load("VINE UNROLLING AS TIED");
setGlobals1(_ripHiReach2Handed, 1, 13, 13, 13);
sendWSMessage_110000(694);
break;
case 694:
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 3;
break;
case 2:
_G(flags)[V152] = 3;
break;
case 3:
_G(flags)[V153] = 3;
break;
case 4:
_G(flags)[V171] = 3;
break;
default:
break;
}
setVines();
setVinesRope();
_vineMachine2 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xe00, false,
triggerMachineByHashCallback, "Vine Untied ");
sendWSMessage_10000(1, _vineMachine2, _vineUnrolling, 6, 1, 695,
_vineUnrolling, 1, 1, 0);
break;
case 695:
terminateMachineAndNull(_vineMachine2);
series_unload(_vineUnrolling);
sendWSMessage_140000(696);
break;
case 696:
switch (_vineThrowType) {
case 1:
inv_give_to_player("ROPE");
kernel_examine_inventory_object("PING ROPE",
5, 1, 105, 60, 697);
break;
case 2:
inv_give_to_player("GREEN VINE");
kernel_examine_inventory_object("PING GREEN VINE",
5, 1, 105, 60, 697);
break;
case 3:
inv_give_to_player("BROWN VINE");
kernel_examine_inventory_object("PING BROWN VINE",
5, 1, 105, 60, 697);
break;
case 4:
inv_give_to_player("VINES");
kernel_examine_inventory_object("PING VINES",
5, 1, 105, 60, 697);
break;
default:
break;
}
break;
case 697:
case 704:
series_unload(_ripHiReach2Handed);
player_set_commands_allowed(true);
break;
case 700:
player_set_commands_allowed(false);
_ripHiReach2Handed = series_load("RIP TREK HI REACH 2HND");
_ropeLSlurpsUp = series_load("504 ROPE SLURPS UP");
setGlobals1(_ripHiReach2Handed, 1, 13, 13, 13);
sendWSMessage_110000(701);
break;
case 701:
switch (_vineThrowType) {
case 1:
_G(flags)[V154] = 3;
break;
case 2:
_G(flags)[V152] = 3;
break;
case 3:
_G(flags)[V153] = 3;
break;
case 4:
_G(flags)[V171] = 3;
break;
default:
break;
}
setVines();
setVinesRope();
_vineMachine2 = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0xe00, false,
triggerMachineByHashCallback, "Left Slurp");
sendWSMessage_10000(1, _vineMachine2, _ropeLSlurpsUp, 1, 11, 702,
_ropeLSlurpsUp, 11, 11, 0);
break;
case 702:
terminateMachineAndNull(_vineMachine2);
series_unload(_ropeLSlurpsUp);
sendWSMessage_140000(703);
break;
case 703:
switch (_vineThrowType) {
case 1:
inv_give_to_player("ROPE");
kernel_examine_inventory_object("PING ROPE",
5, 1, 105, 60, 704);
break;
case 2:
inv_give_to_player("GREEN VINE");
kernel_examine_inventory_object("PING GREEN VINE",
5, 1, 105, 60, 704);
break;
case 3:
inv_give_to_player("BROWN VINE");
kernel_examine_inventory_object("PING BROWN VINE",
5, 1, 105, 60, 704);
break;
case 4:
inv_give_to_player("VINES");
kernel_examine_inventory_object("PING VINES",
5, 1, 105, 60, 704);
break;
default:
break;
}
break;
case 707:
player_set_commands_allowed(false);
digi_play("504R45", 1, 255, 708);
break;
case 708:
ws_walk(_G(my_walker), 173, 198, nullptr, 709, 11);
break;
case 709:
player_set_commands_allowed(false);
_ripLowReach = series_load("RIP LOW REACH POS1");
setGlobals1(_ripLowReach, 1, 10, 10, 10);
sendWSMessage_110000(710);
break;
case 710:
if (inv_player_has("DRIFTWOOD STUMP"))
inv_move_object("DRIFTWOOD STUMP", 504);
if (inv_player_has("POLE"))
inv_move_object("POLE", 504);
setMiscItems();
sendWSMessage_140000(711);
break;
case 711:
series_unload(_ripLowReach);
ws_walk(_G(my_walker), 200, 153, nullptr, _flag2 ? 570 : 714, 3);
break;
case 714:
player_set_commands_allowed(false);
digi_preload("504_S09");
digi_preload("504_S03");
digi_preload("504_S05");
_ripStep = series_stream("RIP STEP UP ON LEFT", 5, 0, 716);
series_stream_break_on_frame(_ripStep, 1, 715);
ws_hide_walker();
break;
case 716:
_ripStep = series_stream("504 RIP L TO R CROSS", 5, 0, 718);
series_stream_break_on_frame(_ripStep, 45, 717);
terminateMachineAndNull(_rope);
break;
case 717:
digi_play("504_S05", 1);
break;
case 718:
digi_play("504_S09", 1, 255, 719);
_ripStep = series_stream("504 RIP L TO R FALLS", 5, 0, -1);
series_stream_break_on_frame(_ripStep, 27, 721);
break;
case 719:
kernel_timing_trigger(30, 720);
break;
case 720:
digi_play("504_S03", 1);
break;
case 721:
series_set_frame_rate(_ripStep, 9999);
kernel_timing_trigger(360, 722);
break;
case 722:
pal_fade_init(21, 255, 0, 30, 723);
interface_hide();
break;
case 723:
case 744:
other_save_game_for_resurrection();
_G(game).setRoom(413);
break;
case 725:
player_set_commands_allowed(false);
digi_play("504R45", 1, 255, 726);
break;
case 726:
ws_walk(_G(my_walker), 530, 161, nullptr, 727, 11);
break;
case 727:
player_set_commands_allowed(false);
_ripMedReach = series_load("RIP TREK MED REACH HAND POS1");
setGlobals1(_ripHiReach2Handed, 1, 10, 10, 10);
sendWSMessage_110000(728);
break;
case 728:
if (inv_player_has("WOODEN LADDER"))
inv_move_object("WOODEN LADDER", 504);
if (inv_player_has("LADDER/ROPE")) {
inv_move_object("LADDER/ROPE", NOWHERE);
inv_give_to_player("ROPE");
inv_move_object("WOODEN LADDER", 504);
}
if (inv_player_has("LADDER/GREEN VINE")) {
inv_move_object("LADDER/GREEN VINE", NOWHERE);
inv_give_to_player("GREEN VINE");
inv_move_object("WOODEN LADDER", 504);
}
if (inv_player_has("LADDER/VINES")) {
inv_move_object("LADDER/VINES", NOWHERE);
inv_give_to_player("VINES");
inv_move_object("WOODEN LADDER", 504);
}
if (inv_player_has("LADDER/BROWN VINE")) {
inv_move_object("LADDER/BROWN VINE", NOWHERE);
inv_give_to_player("BROWN VINE");
inv_move_object("WOODEN LADDER", 504);
}
setMiscItems();
sendWSMessage_140000(729);
break;
case 729:
series_unload(_ripMedReach);
if (inv_player_has("SHOVEL")) {
kernel_timing_trigger(1, 756);
} else {
ws_walk(_G(my_walker), 528, 168, nullptr, _flag2 ? 558 : 734, 8);
}
break;
case 734:
player_set_commands_allowed(false);
digi_preload("504_s09");
digi_preload("504_s03");
digi_preload("504_s05");
_isOnRight = false;
_ripStep = series_stream("RIP STEP UP TO R PLATFORM", 5, 0, 736);
series_stream_break_on_frame(_ripStep, 1, 735);
break;
case 736:
series_stream("504 SHUFFLE TO ROPE", 5, 0, 737);
break;
case 737:
terminateMachineAndNull(_rope);
_ripStep = series_stream("504 RIP CROSS R TO L", 5, 0, 739);
series_stream_break_on_frame(_ripStep, 103, 738);
break;
case 738:
digi_play("504_S05", 1);
break;
case 739:
digi_play("504_S09", 1, 255, 740);
_ripStep = series_stream("504 RIP R TO L FALL", 5, 0, -1);
series_stream_break_on_frame(_ripStep, 25, 742);
break;
case 740:
kernel_timing_trigger(30, 741);
break;
case 741:
digi_play("504_S03", 1);
break;
case 742:
series_set_frame_rate(_ripStep, 9999);
kernel_timing_trigger(360, 743);
break;
case 743:
pal_fade_init(21, 255, 0, 30, 744);
interface_hide();
break;
case 745:
series_unload(NORMAL_DIRS[0]);
series_unload(SHADOW_DIRS[0]);
break;
case 746:
player_set_commands_allowed(false);
ws_walk(_G(my_walker), 50, 226, nullptr, 747, 9);
break;
case 747:
disable_player_commands_and_fade_init(748);
ws_walk(_G(my_walker), 0, 226, nullptr, -1, 9);
break;
case 748:
_G(game).setRoom(501);
inv_move_object("ROPE", 504);
break;
case 749:
player_set_commands_allowed(false);
ws_walk(_G(my_walker), 50, 226, nullptr, 750, 9);
break;
case 750:
ws_walk(_G(my_walker), 183, 207, nullptr, 751, 3);
break;
case 751:
digi_play("504R44", 1, 255, 752);
break;
case 754:
digi_play("504_S01", 3, _volume);
kernel_timing_trigger(828, 754);
break;
case 755:
player_set_commands_allowed(false);
digi_play("504R45", 1, 255, 756);
break;
case 756:
player_set_commands_allowed(false);
ws_walk(_G(my_walker), 546, 143, nullptr, 757, 11);
break;
case 757:
_ripLowReach = series_load("RIP LOW REACH POS1");
setGlobals1(_ripLowReach, 1, 10, 10, 10);
sendWSMessage_110000(758);
break;
case 758:
terminateMachineAndNull(_shovel);
inv_move_object("SHOVEL", 504);
setMiscItems();
sendWSMessage_140000(759);
break;
case 759:
series_unload(_ripLowReach);
ws_walk(_G(my_walker), 528, 168, nullptr, _flag2 ? 558 : 734, 8);
break;
default:
break;
}
}
void Room504::pre_parser() {
const bool useFlag = player_said("gear");
const bool useFlag1 = useFlag && _isOnRight;
const bool useFlag0 = useFlag && !_isOnRight;
if (useFlag1 && player_said("ROPE COIL "))
intr_freshen_sentence(62);
else if (useFlag1 && player_said("GREEN VINE COIL "))
intr_freshen_sentence(63);
else if (useFlag1 && player_said("BROWN VINE COIL "))
intr_freshen_sentence(64);
else if (useFlag1 && player_said("COIL OF VINES "))
intr_freshen_sentence(107);
else if (useFlag1 && player_said("ROPE COIL "))
intr_freshen_sentence(62);
else if (useFlag1 && player_said("GREEN VINE COIL "))
intr_freshen_sentence(63);
else if (useFlag1 && player_said("BROWN VINE COIL "))
intr_freshen_sentence(64);
else if (useFlag1 && player_said("COIL OF VINES "))
intr_freshen_sentence(107);
else if (useFlag0 && player_said("ROPE COIL "))
intr_freshen_sentence(62);
else if (useFlag0 && player_said("GREEN VINE COIL "))
intr_freshen_sentence(63);
else if (useFlag0 && player_said("BROWN VINE COIL "))
intr_freshen_sentence(64);
else if (useFlag0 && player_said("COIL OF VINES "))
intr_freshen_sentence(107);
else if (useFlag0 && player_said("ROPE COIL "))
intr_freshen_sentence(62);
else if (useFlag0 && player_said("GREEN VINE COIL "))
intr_freshen_sentence(63);
else if (useFlag0 && player_said("BROWN VINE COIL "))
intr_freshen_sentence(64);
else if (useFlag0 && player_said("COIL OF VINES "))
intr_freshen_sentence(107);
}
#define ITEM(NAME) player_said(NAME) && inv_object_is_here(NAME)
void Room504::parser() {
const bool ropeCoilFlag = player_said_any("ROPE COIL ", "ROPE COIL ",
"ROPE COIL ", "ROPE COIL ");
const bool greenVineFlag = player_said_any("GREEN VINE COIL ",
"GREEN VINE COIL ", "GREEN VINE COIL ", "GREEN VINE COIL ");
const bool brownVineFlag = player_said_any("BROWN VINE COIL ",
"BROWN VINE COIL ", "BROWN VINE COIL ", "BROWN VINE COIL ");
const bool vineCoilFlag = player_said_any("COIL OF VINES ", "COIL OF VINES ",
"COIL OF VINES ", "COIL OF VINES ");
const bool lookFlag = player_said_any("look", "look at");
const bool takeFlag = player_said("take");
const bool talkFlag = player_said_any("talk", "talk to");
const bool useFlag = player_said("gear");
const bool vineStatueFlag = player_said_any("rope ",
"green vine ", "brown vine ", "vines ", "spider statue");
const bool menendezFlag = player_said_any("PERSON IN HOLE", "MENENDEZ");
player_update_info();
_isOnRight = _G(player_info).x > 300;
if (player_said("GREEN VINE", "BROWN VINE") && inv_player_has("GREEN VINE") &&
inv_player_has("BROWN VINE")) {
inv_move_object("GREEN VINE", NOWHERE);
inv_move_object("BROWN VINE", NOWHERE);
inv_give_to_player("VINES");
_G(player).command_ready = false;
return;
}
if (((!_isOnRight && _G(player).click_x > 300) ||
(_isOnRight && _G(player).click_x <= 300)) &&
!lookFlag && !takeFlag && !useFlag &&
checkVinesDistance()) {
_G(player).command_ready = false;
return;
}
_flag2 = _G(flags)[V154] == 2 ||
(_G(flags)[V152] == 2 && _G(flags)[V153] == 2);
if (!lookFlag && !takeFlag && !useFlag && !ropeCoilFlag &&
!greenVineFlag && !brownVineFlag && !vineCoilFlag &&
(_G(flags)[V154] == 2 || _G(flags)[V152] == 2 || _G(flags)[V153] == 2) &&
parser1()) {
// No implementation
} else if (player_said("conv504a")) {
conv504a();
} else if (_G(kernel).trigger == 747) {
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 509);
} else if (talkFlag && menendezFlag) {
switch (_G(kernel).trigger) {
case -1:
case 666:
player_set_commands_allowed(false);
g_engine->camera_shift_xy(862, 0);
kernel_timing_trigger(1, 1);
break;
case 1:
if (g_engine->game_camera_panning()) {
kernel_timing_trigger(5, 1);
} else {
_trigger1 = kernel_trigger_create(2);
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(5, 505);
}
break;
case 2:
_ripleyShould = 3;
digi_play("504R51", 1, 255, 3);
break;
case 3:
_ripleyShould = 1;
_menendezShould = 2;
_trigger2 = kernel_trigger_create(4);
break;
case 4:
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 508);
break;
default:
break;
}
} else if (menendezFlag && player_said("ROMANOV EMERALD")) {
player_set_commands_allowed(false);
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 511);
} else if ((menendezFlag && player_said("PERUVIAN INTI")) ||
(menendezFlag && !lookFlag && !takeFlag && !useFlag)) {
player_set_commands_allowed(false);
_flag4 = true;
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 548);
} else if (player_said("WALK UP")) {
switch (_G(kernel).trigger) {
case -1:
case 666:
player_set_commands_allowed(false);
_upSteps = series_load("504 UP STEPS");
player_update_info();
ws_hide_walker();
_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100,
_G(player_info).depth, 0, triggerMachineByHashCallback, "Rp");
sendWSMessage_10000(1, _ripley, _upSteps, 1, 25, -1, _upSteps, 25, 25, 0);
kernel_timing_trigger(60, 2);
break;
case 2:
disable_player_commands_and_fade_init(3);
break;
case 3:
_G(game).setRoom(506);
break;
default:
break;
}
} else if (player_said("EXIT") && !_isOnRight) {
if (inv_player_has("ROPE")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
player_update_info();
ws_walk(_G(my_walker), _G(player_info).x, _G(player_info).y, nullptr, -1, 9);
disable_player_commands_and_fade_init(2);
break;
case 2:
_G(game).setRoom(501);
inv_move_object("ROPE", 504);
break;
default:
break;
}
} else {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
ws_walk(_G(my_walker), 183, 207, nullptr, 2, 3);
break;
case 2:
digi_play("504R44", 1, 255, 3);
break;
case 3:
player_set_commands_allowed(true);
break;
default:
break;
}
}
} else if (lookFlag && player_said("ROPE ") &&
(_G(flags)[V154] == 1 || _G(flags)[V154] == 4)) {
digi_play("504R39", 1);
} else if (lookFlag && player_said("GREEN VINE ") &&
(_G(flags)[V152] == 1 || _G(flags)[V152] == 4)) {
digi_play("504R39", 1);
} else if (lookFlag && player_said("BROWN VINE ") &&
(_G(flags)[V153] == 1 || _G(flags)[V153] == 4)) {
digi_play("504R39", 1);
} else if (lookFlag && player_said("ROPE ") &&
(_G(flags)[V154] == 0 || _G(flags)[V154] == 5)) {
digi_play("504R40", 1);
} else if (lookFlag && player_said("GREEN VINE ") &&
(_G(flags)[V152] == 0 || _G(flags)[V152] == 5)) {
digi_play("504R40", 1);
} else if (lookFlag && player_said("BROWN VINE ") &&
(_G(flags)[V153] == 0 || _G(flags)[V153] == 5)) {
digi_play("504R40", 1);
} else if (lookFlag && ropeCoilFlag) {
digi_play("504R36", 1);
} else if (lookFlag && greenVineFlag) {
digi_play("504R34", 1);
} else if (lookFlag && brownVineFlag) {
digi_play("504R34", 1);
} else if (lookFlag && vineCoilFlag) {
digi_play("504R35", 1);
} else if (lookFlag && (
player_said_any("GREEN VINE ", "GREEN VINE ") ||
player_said_any("BROWN VINE ", "BROWN VINE ") ||
player_said_any("ROPE ", "ROPE ", "ROPE ") ||
player_said_any("GREEN VINE ", "BROWN VINE ")) &&
lookVines()) {
// No implementation: lookVines contains digi_play calls which return true
} else if (lookFlag && player_said(" ")) {
if (_G(flags)[V150]) {
digi_play("504R02", 1);
} else {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
digi_play("504R02", 1, 255, 2);
break;
case 2:
_G(kernel).trigger_mode = KT_DAEMON;
digi_play("504R02A", 1, 255, 762);
_G(flags)[V150] = 1;
break;
default:
break;
}
}
} else if (lookFlag && player_said("WATERFALL")) {
digi_play("504R03", 1);
} else if (lookFlag && player_said("TREE")) {
digi_play("504R04", 1);
} else if (lookFlag && player_said("SPIDER STATUE")) {
if (_G(flags)[V151] == 0 && _G(flags)[V154] == 2) {
player_set_commands_allowed(false);
_G(kernel).trigger_mode = KT_DAEMON;
digi_play("504R06", 1, 255, 762);
_G(flags)[V151] = 1;
} else if (_G(flags)[V154] == 2 || _G(flags)[V154] == 1 ||
_G(flags)[V154] == 4) {
digi_play("504R06A", 1);
} else {
digi_play("504R06B", 1);
}
} else if (lookFlag && player_said("BROWN VINES")) {
digi_play("504R07", 1);
} else if (lookFlag && player_said("CHASM")) {
digi_play("504R08", 1);
} else if (lookFlag && player_said("STONE WALL")) {
digi_play("504R09", 1);
} else if (lookFlag && menendezFlag) {
digi_play("504R12", 1);
} else if (lookFlag && player_said("HOLE ")) {
digi_play("504R33", 1);
} else if (lookFlag && player_said("WHEELED TOY") &&
_G(flags)[V141] == 1 && inv_player_has("WHEELED TOY")) {
digi_play("504R20", 1);
} else if (lookFlag && ITEM("WHEELED TOY")) {
digi_play("504R50", 1);
} else if (lookFlag && player_said("STAIRS")) {
digi_play("504R25", 1);
} else if (lookFlag && ITEM("DRIFTWOOD STUMP")) {
digi_play("504R43", 1);
} else if (lookFlag && ITEM("POLE")) {
digi_play("504R43", 1);
} else if (lookFlag && player_said("WOODEN LADDER ")) {
digi_play("504R43", 1);
} else if (lookFlag && ITEM("WOODEN LADDER")) {
digi_play("COM107", 1, 255, -1, 504);
} else if (lookFlag && ITEM("SHOVEL")) {
digi_play("COM106", 1);
} else if (lookFlag && player_said("SHOVEL ")) {
digi_play("504R43", 1);
}
else if (useFlag && ITEM("SHOVEL")) {
digi_play("504R19", 1);
} else if (useFlag && player_said("HOLE ")) {
digi_play("504R21", 1);
} else if (vineStatueFlag && player_said("ROPE") &&
_isOnRight && inv_player_has("ROPE")) {
player_set_commands_allowed(false);
_vineThrowType = 1;
_G(flags)[V154] = 1;
hotspot_set_active("ROPE", true);
hotspot_set_active("ROPE COIL", true);
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 580);
} else if (vineStatueFlag && player_said("GREEN VINE") &&
_isOnRight && inv_player_has("GREEN VINE")) {
player_set_commands_allowed(false);
_vineThrowType = 2;
_G(flags)[V152] = 1;
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 580);
} else if (vineStatueFlag && player_said("BROWN VINE") &&
_isOnRight && inv_player_has("BROWN VINE")) {
player_set_commands_allowed(false);
_vineThrowType = 3;
_G(flags)[V153] = 1;
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 580);
} else if (vineStatueFlag && player_said("VINES") &&
_isOnRight && inv_player_has("VINES")) {
player_set_commands_allowed(false);
_vineThrowType = 4;
_G(flags)[V171] = 1;
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 580);
}
else if (takeFlag && player_said_any("ROPE ", "ROPE COIL ") &&
_G(flags)[V154] == 1 && _isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 1;
_G(flags)[V154] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 491, 166, nullptr, 586, 11);
} else if (takeFlag && player_said_any("ROPE ") &&
_G(flags)[V154] == 4 && _isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 1;
_G(flags)[V154] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 603);
} else if (takeFlag && player_said_any("GREEN VINE ", "GREEN VINE COIL ") &&
_G(flags)[V152] == 1 && _isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 2;
_G(flags)[V152] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 491, 166, nullptr, 586, 11);
} else if (takeFlag && player_said("GREEN VINE ") &&
_G(flags)[V152] == 4 && _isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 2;
_G(flags)[V152] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 603);
} else if (takeFlag && player_said_any(
"BROWN VINE ", "BROWN VINE COIL ") && _isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 1;
_G(flags)[V153] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 491, 166, nullptr, 586, 11);
} else if (takeFlag && player_said("BROWN VINE ") &&
_G(flags)[V153] == 4 && _isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 3;
_G(flags)[V153] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 603);
} else if (takeFlag && player_said_any("VINES ", "COIL OF VINES ") &&
_G(flags)[V171] == 1 && _isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 4;
_G(flags)[V171] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 491, 166, nullptr, 586, 11);
} else if (takeFlag && player_said("VINES ") &&
_G(flags)[V171] == 4 && _isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 4;
_G(flags)[V171] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 603);
} else if (takeFlag && !_isOnRight && player_said_any("ROPE ", "ROPE COIL ") &&
_G(flags)[V154] == 4) {
digi_play("COM126", 1, 255, -1, 997);
} else if (takeFlag && !_isOnRight && player_said_any("GREEN VINE ", "GREEN VINE COIL ") &&
_G(flags)[V154] == 4) {
digi_play("COM126", 1, 255, -1, 997);
} else if (takeFlag && !_isOnRight && player_said_any("BROWN VINE ", "BROWN VINE COIL ") &&
_G(flags)[V153] == 4) {
digi_play("COM126", 1, 255, -1, 997);
} else if (takeFlag && !_isOnRight && player_said_any("VINES ", "COIL OF VINES ") &&
_G(flags)[V171] == 4) {
digi_play("COM126", 1, 255, -1, 997);
} else if (_isOnRight && _G(player).click_x <= 300 &&
player_said("ROPE COIL ") && _G(flags)[V154] == 1) {
player_set_commands_allowed(false);
_vineThrowType = 1;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 528, 168, nullptr, 595, 8);
} else if (_isOnRight && _G(player).click_x <= 300 &&
player_said("GREEN VINE COIL ") && _G(flags)[V152] == 1) {
player_set_commands_allowed(false);
_vineThrowType = 2;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 528, 168, nullptr, 595, 8);
} else if (_isOnRight && _G(player).click_x <= 300 &&
player_said("BROWN VINE COIL ") && _G(flags)[V153] == 1) {
player_set_commands_allowed(false);
_vineThrowType = 3;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 528, 168, nullptr, 595, 8);
} else if (_isOnRight && _G(player).click_x <= 300 &&
player_said("COIL OF VINES ") && _G(flags)[V171] == 1) {
player_set_commands_allowed(false);
_vineThrowType = 4;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 528, 168, nullptr, 595, 8);
} else if (!_isOnRight && player_said("TREE", "ROPE COIL ")) {
player_set_commands_allowed(false);
_vineThrowType = 1;
_G(flags)[V154] = 2;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 611, 11);
} else if (!_isOnRight && player_said("TREE", "GREEN VINE COIL ")) {
player_set_commands_allowed(false);
_vineThrowType = 2;
_G(flags)[V152] = 2;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 611, 11);
} else if (!_isOnRight && player_said("TREE", "COIL OF VINES ")) {
player_set_commands_allowed(false);
_vineThrowType = 4;
_G(flags)[V171] = 2;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 611, 11);
} else if (!_isOnRight && player_said("TREE", "BROWN VINE COIL ")) {
player_set_commands_allowed(false);
_vineThrowType = 3;
_G(flags)[V153] = 2;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 611, 11);
} else if (!_isOnRight && _G(player).click_x > 300 && player_said("ROPE COIL ")) {
player_set_commands_allowed(false);
_vineThrowType = 1;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 200, 153, nullptr, 620, 3);
} else if (!_isOnRight && _G(player).click_x > 300 && player_said("GREEN VINE COIL ")) {
player_set_commands_allowed(false);
_vineThrowType = 2;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 200, 153, nullptr, 620, 3);
} else if (!_isOnRight && _G(player).click_x > 300 && player_said("BROWN VINE COIL ")) {
player_set_commands_allowed(false);
_vineThrowType = 3;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 200, 153, nullptr, 620, 3);
} else if (!_isOnRight && _G(player).click_x > 300 && player_said("COIL OF VINES ")) {
player_set_commands_allowed(false);
_vineThrowType = 4;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 200, 153, nullptr, 620, 3);
} else if (player_said("TREE") && player_said("ROPE") &&
!_isOnRight && inv_player_has("ROPE")) {
player_set_commands_allowed(false);
_vineThrowType = 1;
_G(flags)[V154] = 0;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 630, 11);
} else if (player_said("TREE") && player_said("GREEN VINE") &&
!_isOnRight && inv_player_has("GREEN VINE")) {
player_set_commands_allowed(false);
_vineThrowType = 2;
_G(flags)[V152] = 0;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 630, 11);
} else if (player_said("TREE") && player_said("VINES") &&
!_isOnRight && inv_player_has("VINES")) {
player_set_commands_allowed(false);
_vineThrowType = 4;
_G(flags)[V171] = 0;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 630, 11);
} else if (player_said("TREE") && player_said("BROWN VINE") &&
!_isOnRight && inv_player_has("BROWN VINE")) {
player_set_commands_allowed(false);
_vineThrowType = 3;
_G(flags)[V153] = 0;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 630, 11);
} else if (_isOnRight && vineStatueFlag && player_said("ROPE COIL ")) {
player_set_commands_allowed(false);
_vineThrowType = 1;
_G(flags)[V154] = 2;
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 638);
} else if (_isOnRight && vineStatueFlag && player_said("GREEN VINE COIL ")) {
player_set_commands_allowed(false);
_vineThrowType = 2;
_G(flags)[V152] = 2;
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 638);
} else if (_isOnRight && vineStatueFlag && player_said("BROWN VINE COIL ")) {
player_set_commands_allowed(false);
_vineThrowType = 3;
_G(flags)[V153] = 2;
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 638);
} else if (_isOnRight && vineStatueFlag && player_said("COIL OF VINES ")) {
player_set_commands_allowed(false);
_vineThrowType = 4;
_G(flags)[V171] = 2;
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 638);
} else if (useFlag && player_said_any("ROPE ", "ROPE ") &&
_G(flags)[V154] == 2 && _isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 1;
_G(flags)[V154] = 5;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 485, 166, nullptr, 675, 11);
} else if (useFlag && player_said_any("GREEN VINE ", "GREEN VINE ") &&
_G(flags)[V152] == 2 && _isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 2;
_G(flags)[V152] = 5;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 485, 166, nullptr, 675, 11);
} else if (useFlag && player_said_any("BROWN VINE ", "BROWN VINE ") &&
_G(flags)[V153] == 2 && _isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 3;
_G(flags)[V153] = 5;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 485, 166, nullptr, 675, 11);
} else if (useFlag && player_said("VINES ") &&
_G(flags)[V171] == 2 && _isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 4;
_G(flags)[V171] = 5;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 485, 166, nullptr, 675, 11);
} else if (useFlag && player_said_any("ROPE ", "ROPE ") &&
_G(flags)[V154] == 2 && !_isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 1;
_G(flags)[V154] = 4;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 684, 11);
} else if (useFlag && player_said_any("GREEN VINE ", "GREEN VINE ") &&
_G(flags)[V152] == 2 && !_isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 2;
_G(flags)[V152] = 4;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 684, 11);
} else if (useFlag && player_said_any("BROWN VINE ", "BROWN VINE ") &&
_G(flags)[V154] == 2 && !_isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 3;
_G(flags)[V153] = 4;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 684, 11);
} else if (useFlag && player_said("VINES ") &&
_G(flags)[V171] == 2 && !_isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 1;
_G(flags)[V171] = 4;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 684, 11);
} else if (takeFlag && player_said("ROPE ") &&
_G(flags)[V154] == 0 && !_isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 1;
_G(flags)[V154] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 693, 11);
} else if (takeFlag && player_said_any("GREEN VINE ", "GREEN VINE COIL ") &&
_G(flags)[V152] == 0 && !_isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 2;
_G(flags)[V152] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 693, 11);
} else if (takeFlag && player_said_any("BROWN VINE ", "BROWN VINE COIL ") &&
_G(flags)[V153] == 0 && !_isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 3;
_G(flags)[V153] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 693, 11);
} else if (takeFlag && player_said_any("VINES ", "COIL OF VINES ") &&
_G(flags)[V171] == 0 && !_isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 4;
_G(flags)[V171] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 693, 11);
} else if (takeFlag && player_said("ROPE ") &&
_G(flags)[V154] == 5 && !_isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 1;
_G(flags)[V154] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 700, 11);
} else if (takeFlag && player_said_any("GREEN VINE ", "GREEN VINE COIL ") &&
_G(flags)[V153] == 5 && !_isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 3;
_G(flags)[V153] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 700, 11);
} else if (takeFlag && player_said_any("BROWN VINE ", "BROWN VINE COIL ") &&
_G(flags)[V152] == 5 && !_isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 2;
_G(flags)[V152] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 700, 11);
} else if (takeFlag && player_said_any("VINES ", "COIL OF VINES ") &&
_G(flags)[V171] == 5 && !_isOnRight) {
player_set_commands_allowed(false);
_vineThrowType = 4;
_G(flags)[V171] = 3;
_G(kernel).trigger_mode = KT_DAEMON;
ws_walk(_G(my_walker), 135, 146, nullptr, 700, 11);
} else if (takeFlag && _isOnRight && player_said_any("ROPE ", "ROPE COIL ") &&
_G(flags)[V154] == 5) {
digi_play("COM126", 1, 255, -1, 997);
} else if (takeFlag && _isOnRight && player_said_any("GREEN VINE ", "GREEN VINE COIL ") &&
_G(flags)[V152] == 5) {
digi_play("COM126", 1, 255, -1, 997);
} else if (takeFlag && _isOnRight && player_said_any("BROWN VINE ", "BROWN VINE COIL ") &&
_G(flags)[V153] == 5) {
digi_play("COM126", 1, 255, -1, 997);
} else if (takeFlag && _isOnRight && player_said_any("VINES ", "COIL OF VINES ") &&
_G(flags)[V171] == 5) {
digi_play("COM126", 1, 255, -1, 997);
} else if (lookFlag && player_said("STELE") && _G(flags)[V149] == 1) {
digi_play("504R23", 1);
} else if (_G(flags)[V149] == 0 && lookFlag && (
player_said("STELE") || player_said_any("JOURNAL", "STELE"))) {
switch (_G(kernel).trigger) {
case -1:
case 666:
player_set_commands_allowed(false);
digi_play("504R22", 1, 255, 2);
break;
case 2:
digi_preload("950_s34");
_ripSketching = series_load("RIP SKETCHING IN NOTEBOOK POS 3");
setGlobals1(_ripSketching, 1, 22, 22, 22, 0, 23, 36, 36, 36);
sendWSMessage_110000(3);
break;
case 3:
sendWSMessage_190000(9);
sendWSMessage_120000(4);
digi_play("950_s34", 1, 255, 7);
break;
case 4:
sendWSMessage_110000(5);
break;
case 5:
sendWSMessage_140000(6);
break;
case 6:
digi_unload("950_s34");
series_unload(_ripSketching);
_G(flags)[V149] = 1;
_G(flags)[V283] = 1;
player_set_commands_allowed(true);
break;
case 7:
switch (_G(player_info).facing) {
case 3:
case 9:
sendWSMessage_190000(5);
break;
default:
break;
}
break;
default:
break;
}
} else if (_G(flags)[V149] == 1 && player_said("JOURNAL", "STELE")) {
Common::strcpy_s(_G(player).noun, " ");
return;
} else if (takeFlag && ITEM("WHEELED TOY") && _isOnRight) {
if (_G(flags)[V141] == 1) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
g_engine->camera_shift_xy(862, 0);
kernel_timing_trigger(1, 1);
break;
case 1:
if (g_engine->game_camera_panning()) {
kernel_timing_trigger(5, 1);
} else {
_ripLowReach = series_load("RIP LOW REACH POS1");
setGlobals1(_ripLowReach, 1, 10, 10, 10);
sendWSMessage_110000(2);
}
break;
case 2:
terminateMachineAndNull(_toy);
kernel_examine_inventory_object("PING WHEELED TOY",
_G(master_palette), 5, 1, 113, 107, 3, nullptr, -1);
break;
case 3:
sendWSMessage_140000(4);
break;
case 4:
series_unload(_ripLowReach);
inv_give_to_player("WHEELED TOY");
setMiscItems();
player_set_commands_allowed(true);
break;
default:
break;
}
} else {
digi_play("504R48", 1);
}
} else if (takeFlag && player_said("WOODEN LADDER ") &&
inv_object_is_here("WOODEN LADDER") &&
_G(flags)[V155] == 1 && _isOnRight) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
g_engine->camera_shift_xy(0, 0);
kernel_timing_trigger(1, 1);
break;
case 1:
if (g_engine->game_camera_panning()) {
kernel_timing_trigger(5, 1);
} else {
_ripMedReach = series_load("RIP TREK MED REACH HAND POS1");
setGlobals1(_ripMedReach, 1, 10, 10, 10);
sendWSMessage_110000(2);
}
break;
case 2:
terminateMachineAndNull(_ladder);
kernel_examine_inventory_object("PING WOODEN LADDER",
_G(master_palette), 5, 1, 480, 75, 3, nullptr, -1);
break;
case 3:
sendWSMessage_140000(4);
break;
case 4:
inv_give_to_player("WOODEN LADDER");
setMiscItems();
series_unload(_ripMedReach);
player_set_commands_allowed(true);
break;
default:
break;
}
} else if (takeFlag && player_said("WOODEN LADDER") &&
_G(flags)[V141] == 0) {
digi_play("504R48", 1);
} else if (takeFlag && ITEM("WOODEN LADDER") &&
_G(flags)[V155] == 0 && _isOnRight && _G(flags)[V141] == 1) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
g_engine->camera_shift_xy(862, 0);
kernel_timing_trigger(1, 1);
break;
case 1:
if (g_engine->game_camera_panning()) {
kernel_timing_trigger(5, 1);
} else {
_ripLowReach = series_load("RIP LOW REACH POS1");
setGlobals1(_ripLowReach, 1, 10, 10, 10);
sendWSMessage_110000(2);
}
break;
case 2:
terminateMachineAndNull(_ladder);
kernel_examine_inventory_object("PING WOODEN LADDER",
_G(master_palette), 5, 1, 136, 120, 3, nullptr, -1);
break;
case 3:
sendWSMessage_140000(4);
break;
case 4:
_G(flags)[V155] = 1;
inv_give_to_player("WOODEN LADDER");
setMiscItems();
series_unload(_ripLowReach);
player_set_commands_allowed(true);
break;
default:
break;
}
} else if (takeFlag && ITEM("DRIFTWOOD STUMP") && !_isOnRight) {
switch(_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
_ripLowReach = series_load("RIP LOW REACH POS1");
setGlobals1(_ripLowReach, 1, 10, 10, 10);
sendWSMessage_110000(2);
break;
case 2:
terminateMachineAndNull(_driftwood);
kernel_examine_inventory_object("PING DRIFTWOOD STUMP",
_G(master_palette), 5, 1, 139, 102, 3, nullptr, -1);
break;
case 3:
sendWSMessage_140000(4);
break;
case 4:
inv_give_to_player("DRIFTWOOD STUMP");
setMiscItems();
series_unload(_ripLowReach);
player_set_commands_allowed(true);
break;
default:
break;
}
} else if (takeFlag && player_said_any("GREEN VINE ",
"GREEN VINE ", "GREEN VINE ") && _G(flags)[V152] == 2) {
digi_play("COM126", 1, 255, -1, 997);
} else if (takeFlag && player_said_any("BROWN VINE ",
"BROWN VINE ", "BROWN VINE ") && _G(flags)[V153] == 2) {
digi_play("COM126", 1, 255, -1, 997);
} else if (takeFlag && player_said_any("ROPE ", "ROPE ", "ROPE ") &&
_G(flags)[V154] == 2) {
digi_play("COM126", 1, 255, -1, 997);
} else if (takeFlag && ITEM("POLE") && !_isOnRight) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
_ripLowReach = series_load("RIP LOW REACH POS1");
setGlobals1(_ripLowReach, 1, 10, 10, 10);
sendWSMessage_110000(2);
break;
case 2:
terminateMachineAndNull(_pole);
kernel_examine_inventory_object("PING POLE",
_G(master_palette), 5, 1, 139, 102, 3, nullptr, -1);
break;
case 3:
sendWSMessage_140000(4);
break;
case 4:
inv_give_to_player("POLE");
setMiscItems();
series_unload(_ripLowReach);
player_set_commands_allowed(true);
break;
default:
break;
}
} else if (takeFlag && ITEM("SHOVEL") && _isOnRight) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
g_engine->camera_shift_xy(862, 0);
kernel_timing_trigger(1, 1);
break;
case 1:
if (g_engine->game_camera_panning()) {
kernel_timing_trigger(5, 1);
} else {
_ripLowReach = series_load("RIP LOW REACH POS1");
setGlobals1(_ripLowReach, 1, 10, 10, 10);
sendWSMessage_110000(2);
}
break;
case 2:
terminateMachineAndNull(_shovel);
kernel_examine_inventory_object("PING SHOVEL",
_G(master_palette), 5, 1, 154, 114, 3, nullptr, -1);
break;
case 3:
sendWSMessage_140000(4);
break;
case 4:
inv_give_to_player("SHOVEL");
setMiscItems();
series_unload(_ripLowReach);
_G(flags)[V044] = 1;
player_set_commands_allowed(true);
break;
default:
break;
}
} else if (takeFlag && player_said("SHOVEL ") &&
inv_object_is_here("SHOVEL") && _isOnRight) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
g_engine->camera_shift_xy(0, 0);
kernel_timing_trigger(1, 1);
break;
case 1:
if (g_engine->game_camera_panning()) {
kernel_timing_trigger(5, 1);
} else {
_ripLowReach = series_load("RIP LOW REACH POS1");
setGlobals1(_ripLowReach, 1, 10, 10, 10);
sendWSMessage_110000(2);
}
break;
case 2:
terminateMachineAndNull(_shovel);
kernel_examine_inventory_object("PING SHOVEL",
_G(master_palette), 5, 1, 440, 109, 3, nullptr, -1);
break;
case 3:
sendWSMessage_140000(4);
break;
case 4:
inv_give_to_player("SHOVEL");
setMiscItems();
series_unload(_ripLowReach);
_G(flags)[V044] = 1;
player_set_commands_allowed(true);
break;
default:
break;
}
} else if (takeFlag && player_said("STELE")) {
digi_play("504R24", 1);
} else if (player_said("GREEN VINE", "BROWN VINE")) {
inv_move_object("GREEN VINE", NOWHERE);
inv_move_object("BROWN VINE", NOWHERE);
inv_give_to_player("VINES");
} else if (useFlag && player_said("VINES")) {
inv_move_object("VINES", NOWHERE);
inv_give_to_player("GREEN VINE");
inv_give_to_player("BROWN VINE");
} else if (!lookFlag && !takeFlag && !useFlag &&
!ropeCoilFlag && !greenVineFlag && !brownVineFlag &&
!vineCoilFlag && _G(flags)[V154] != 2 &&
_G(flags)[V152] != 2 && _G(flags)[V153] != 2) {
if (_isOnRight) {
if (_G(player).click_x <= 300)
digi_play("504R05A", 1);
} else {
if (_G(player).click_x > 300)
digi_play("504R05A", 1);
}
} else {
return;
}
_G(player).command_ready = false;
}
void Room504::setVines() {
freeVines();
const bool ropeFlag = _G(flags)[V152] == 2 || _G(flags)[V153] == 2 ||
_G(flags)[V154] == 2;
const bool tiedFlag = _G(flags)[V152] == 0 || _G(flags)[V153] == 0 ||
_G(flags)[V154] == 0 || _G(flags)[V171] == 0;
const bool rightVine = _G(flags)[V152] == 1 || _G(flags)[V153] == 1 ||
_G(flags)[V154] == 1 || _G(flags)[V171] == 1;
const bool acrossFlag = _G(flags)[V152] == 5 || _G(flags)[V153] == 5 ||
_G(flags)[V154] == 5 || _G(flags)[V171] == 5;
const bool hangingFlag = _G(flags)[V152] == 4 || _G(flags)[V153] == 4 ||
_G(flags)[V154] == 4 || _G(flags)[V171] == 4;
if (hangingFlag)
_vines1 = series_place_sprite("504 R VINE HANGING ",
0, 0, 0, 100, 0xe00);
if (acrossFlag)
_vines2 = series_place_sprite("VINE SPRITE ACROSS CHASM",
0, 0, 0, 100, 0xe00);
if (tiedFlag)
_vines3 = series_place_sprite("VINE SPRITE AFTER FIRST TIED",
0, 0, 0, 100, 0xe00);
if (rightVine)
_vines4 = series_place_sprite("504 R VINE SPRITE", 0, 0, 0, 100, 0xe00);
if (ropeFlag)
_rope = series_place_sprite("ROPE SPRITE", 0, 0, 0, 100, 0xe00);
}
void Room504::freeVines() {
terminateMachineAndNull(_vines1);
terminateMachineAndNull(_vines2);
terminateMachineAndNull(_vines3);
terminateMachineAndNull(_vines4);
terminateMachineAndNull(_rope);
}
void Room504::setVinesRope() {
disableVinesRope();
if (_G(flags)[V154] == 2) {
hotspot_set_active("ROPE ", true);
hotspot_set_active("ROPE ", true);
addRope();
}
if (_G(flags)[V152] == 2) {
hotspot_set_active("GREEN VINE ", true);
hotspot_set_active("GREEN VINE ", true);
addGreenVine();
}
if (_G(flags)[V153] == 2) {
hotspot_set_active("BROWN VINE ", true);
hotspot_set_active("BROWN VINE ", true);
addBrownVine();
}
if (_G(flags)[V154] == 1) {
hotspot_set_active("ROPE ", true);
hotspot_set_active("ROPE COIL ", true);
}
if (_G(flags)[V152] == 1) {
hotspot_set_active("GREEN VINE ", true);
hotspot_set_active("GREEN VINE COIL ", true);
}
if (_G(flags)[V153] == 1) {
hotspot_set_active("BROWN VINE ", true);
hotspot_set_active("BROWN VINE COIL ", true);
}
if (_G(flags)[V171] == 1) {
hotspot_set_active("VINES ", true);
hotspot_set_active("COIL OF VINES ", true);
}
if (_G(flags)[V154] == 0) {
hotspot_set_active("ROPE ", true);
hotspot_set_active("ROPE COIL ", true);
}
if (_G(flags)[V152] == 0) {
hotspot_set_active("GREEN VINE ", true);
hotspot_set_active("GREEN VINE COIL ", true);
}
if (_G(flags)[V153] == 0) {
hotspot_set_active("BROWN VINE ", true);
hotspot_set_active("BROWN VINE COIL ", true);
}
if (_G(flags)[V171] == 0) {
hotspot_set_active("VINES ", true);
hotspot_set_active("COIL OF VINES ", true);
}
if (_G(flags)[V154] == 4) {
hotspot_set_active("ROPE ", true);
hotspot_set_active("ROPE COIL ", true);
}
if (_G(flags)[V152] == 4) {
hotspot_set_active("GREEN VINE ", true);
hotspot_set_active("GREEN VINE COIL ", true);
}
if (_G(flags)[V153] == 4) {
hotspot_set_active("BROWN VINE ", true);
hotspot_set_active("BROWN VINE COIL ", true);
}
if (_G(flags)[V171] == 4) {
hotspot_set_active("VINES ", true);
hotspot_set_active("COIL OF VINES ", true);
}
if (_G(flags)[V154] == 5) {
hotspot_set_active("ROPE ", true);
hotspot_set_active("ROPE COIL ", true);
}
if (_G(flags)[V152] == 5) {
hotspot_set_active("GREEN VINE ", true);
hotspot_set_active("GREEN VINE COIL ", true);
}
if (_G(flags)[V153] == 5) {
hotspot_set_active("BROWN VINE ", true);
hotspot_set_active("BROWN VINE COIL ", true);
}
if (_G(flags)[V171] == 5) {
hotspot_set_active("VINES ", true);
hotspot_set_active("COIL OF VINES ", true);
}
}
void Room504::setMiscItems() {
hotspot_set_active("WHEELED TOY", false);
hotspot_set_active("SHOVEL", false);
deleteHotspot("SHOVEL ");
hotspot_set_active("WOODEN LADDER", false);
hotspot_set_active("WOODEN LADDER ", false);
hotspot_set_active("DRIFTWOOD STUMP", false);
hotspot_set_active("POLE", false);
hotspot_set_active("HOLE", false);
hotspot_set_active("HOLE ", false);
hotspot_set_active("PERSON IN HOLE", false);
hotspot_set_active("MENENDEZ", false);
terminateMachineAndNull(_ladder);
terminateMachineAndNull(_toy);
terminateMachineAndNull(_shovel);
terminateMachineAndNull(_driftwood);
terminateMachineAndNull(_pole);
if (_G(flags)[V155] == 0) {
_ladder = series_place_sprite("MENENDEZ LADDER", 0, 640, 0, 100, 0xf00);
hotspot_set_active("WOODEN LADDER", true);
}
if (_G(flags)[V155] == 1 && inv_object_is_here("WOODEN LADDER")) {
_ladder = series_place_sprite("504 DROPPED LADDER", 0, 0, 0, 100, 0xe00);
hotspot_set_active("WOODEN LADDER ", true);
}
if (inv_object_is_here("WHEELED TOY")) {
_toy = series_place_sprite("504TOY", 0, 0, 0, 100, 0xf00);
hotspot_set_active("WHEELED TOY", true);
}
if (_G(flags)[V044] == 0 && inv_object_is_here("SHOVEL") &&
_G(flags)[V141] == 1) {
_shovel = series_place_sprite("504shov", 0, 0, 0, 100, 0xf00);
hotspot_set_active("SHOVEL", true);
}
if (_G(flags)[V044] == 1 && inv_object_is_here("SHOVEL") &&
_G(flags)[V141] == 1) {
_shovel = series_place_sprite("504 DROPPED SHOVEL", 0, 0, 0, 100, 0xff0);
addShovel();
}
if (inv_object_is_here("DRIFTWOOD STUMP")) {
_shovel = series_place_sprite("504 DROPPED DRIFTWOOD", 0, 0, 0, 100, 0x750);
hotspot_set_active("DRIFTWOOD STUMP", true);
}
if (inv_object_is_here("POLE")) {
_shovel = series_place_sprite("504 DROPPED POLE", 0, 0, 0, 100, 0x750);
hotspot_set_active("POLE", true);
}
if (_G(flags)[V141] != 0)
hotspot_set_active("HOLE ", true);
else if (_G(flags)[V040] != 1)
hotspot_set_active("PERSON IN HOLE", true);
else
hotspot_set_active("MENENDEZ", true);
}
void Room504::disableVinesRope() {
static const char *HOTSPOTS[] = {
"ROPE ", "GREEN VINE ", "BROWN VINE ", "VINES ",
"ROPE ", "GREEN VINE ", "BROWN VINE ",
"VINES ", "ROPE COIL ", "GREEN VINE COIL ",
"BROWN VINE COIL ", "COIL OF VINES ",
"ROPE COIL ", "GREEN VINE COIL ",
"BROWN VINE COIL ", "COIL OF VINES ",
"ROPE COIL ", "GREEN VINE COIL ",
"BROWN VINE COIL ", "COIL OF VINES ",
"ROPE COIL ", "GREEN VINE COIL ",
"BROWN VINE COIL ", "COIL OF VINES ",
nullptr
};
for (const char **hs = HOTSPOTS; *hs; ++hs)
hotspot_set_active(*hs, false);
deleteHotspot("ROPE ");
deleteHotspot("GREEN VINE ");
deleteHotspot("BROWN VINE ");
}
void Room504::deleteHotspot(const char *hotspotName) {
for (auto *hs = _G(currentSceneDef).hotspots; hs; hs = hs->next) {
if (!strcmp(hs->vocab, hotspotName)) {
_G(currentSceneDef).hotspots = hotspot_delete_record(
_G(currentSceneDef).hotspots, hs);
break;
}
}
}
void Room504::addRope() {
if (_G(flags)[V152] != 2 && _G(flags)[V153] != 2)
addHotspot(145, 73, 460, 118, "LOOK AT", "ROPE ");
if (_G(flags)[V152] == 2 && _G(flags)[V153] != 2)
addHotspot(145, 73, 460, 95, "LOOK AT", "ROPE ");
if (_G(flags)[V152] == 2 && _G(flags)[V153] == 2)
addHotspot(145, 73, 460, 88, "LOOK AT", "ROPE ");
}
void Room504::addGreenVine() {
if (_G(flags)[V154] != 2 && _G(flags)[V153] != 2)
addHotspot(145, 73, 460, 118, "LOOK AT", "GREEN VINE ");
if (_G(flags)[V154] == 2 && _G(flags)[V153] != 2)
addHotspot(145, 96, 460, 118, "LOOK AT", "GREEN VINE ");
if (_G(flags)[V154] != 2 && _G(flags)[V153] == 2)
addHotspot(145, 73, 460, 95, "LOOK AT", "GREEN VINE ");
if (_G(flags)[V154] == 2 && _G(flags)[V153] == 2)
addHotspot(145, 89, 460, 104, "LOOK AT", "GREEN VINE ");
}
void Room504::addBrownVine() {
if (_G(flags)[V154] != 2 && _G(flags)[V152] != 2)
addHotspot(145, 73, 460, 118, "LOOK AT", "BROWN VINE ");
if (_G(flags)[V154] == 2 && _G(flags)[V152] != 2)
addHotspot(145, 96, 460, 118, "LOOK AT", "BROWN VINE ");
if (_G(flags)[V154] != 2 && _G(flags)[V152] == 2)
addHotspot(145, 96, 460, 118, "LOOK AT", "BROWN VINE ");
if (_G(flags)[V154] == 2 && _G(flags)[V152] == 2)
addHotspot(145, 104, 460, 118, "LOOK AT", "BROWN VINE ");
}
void Room504::addHotspot(int x1, int y1, int x2, int y2,
const char *verb, const char *vocab) {
HotSpotRec *hs = hotspot_new(x1, y1, x2, y2);
hotspot_newVerb(hs, verb);
hotspot_newVocab(hs, vocab);
hs->cursor_number = 6;
hotspot_add(_G(currentSceneDef).hotspots, hs, true);
}
void Room504::addShovel() {
HotSpotRec *hs = hotspot_new(529, 109, 546, 143);
hotspot_newVerb(hs, "LOOK AT");
hotspot_newVocab(hs, "SHOVEL ");
hs->cursor_number = 6;
hs->feet_x = 543;
hs->feet_y = 142;
hs->facing = 11;
_G(currentSceneDef).hotspots = hotspot_add(_G(currentSceneDef).hotspots, hs, true);
}
bool Room504::checkVinesDistance() {
if (player_said("ROPE") && inv_player_has("ROPE"))
digi_play("504R49", 1);
else if (player_said("GREEN VINE") && inv_player_has("GREEN VINE"))
digi_play("504R49", 1);
else if (player_said("BROWN VINE") && inv_player_has("BROWN VINE"))
digi_play("504R49", 1);
else if (player_said("VINES") && inv_player_has("VINES"))
digi_play("504R49", 1);
else
return false;
return true;
}
bool Room504::parser1() {
if (!_isOnRight && _G(player).click_x > 300) {
_G(kernel).trigger_mode = KT_DAEMON;
if (inv_player_has("DRIFTWOOD STUMP") || inv_player_has("POLE")) {
kernel_timing_trigger(1, 707);
} else if (!_flag2) {
ws_walk(_G(my_walker), 200, 153, nullptr, 714, 3);
} else {
ws_walk(_G(my_walker), 200, 153, nullptr, 570, 3);
}
} else if (_isOnRight && _G(player).click_x <= 300) {
_flag3 = player_said("EXIT") && _flag2;
_G(kernel).trigger_mode = KT_DAEMON;
if (inv_player_has("WOODEN LADDER") ||
inv_player_has("LADDER/ROPE") ||
inv_player_has("LADDER/GREEN VINE") ||
inv_player_has("LADDER/BROWN VINE") ||
inv_player_has("LADDER/VINES")) {
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 725);
} else if (inv_player_has("SHOVEL")) {
kernel_timing_trigger(1, 755);
} else if (_flag2) {
ws_walk(_G(my_walker), 528, 168, nullptr, 558, 8);
} else {
ws_walk(_G(my_walker), 528, 168, nullptr, 734, 8);
}
} else {
return false;
}
return true;
}
void Room504::conv504a() {
const int who = conv_whos_talking();
const int node = conv_current_node();
const int entry = conv_current_entry();
const char *sound = conv_sound_to_play();
if (_G(kernel).trigger == 1) {
if (who <= 0)
_menendezShould = 2;
else if (who == 1)
_ripleyShould = 1;
conv_resume();
} else {
if (who <= 0) {
if (node == 8 && entry == 3) {
_menendezShould = 10;
} else if (node == 19 && entry == 2) {
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 669);
} else {
_menendezShould = 4;
if (sound)
digi_play(sound, 1, 255, 1);
else
conv_resume();
}
} else if (who == 1) {
if ((node == 15 && entry == 0) || (node == 18 && entry == 0)) {
_G(kernel).trigger_mode = KT_DAEMON;
kernel_timing_trigger(1, 657);
} else {
_ripleyShould = 3;
if (sound)
digi_play(sound, 1, 255, 1);
else
conv_resume();
}
}
}
}
bool Room504::lookVines() {
if (_G(flags)[V152] == 2 && _G(flags)[V153] == 2 && _G(flags)[V154] == 2) {
digi_play("504R38", 1);
} else if (_G(flags)[V154] == 2 && _G(flags)[V152] == 2) {
digi_play("504R37", 1);
} else if (_G(flags)[V154] == 2 && _G(flags)[V153] == 2) {
digi_play("504R37", 1);
} else if (_G(flags)[V154] == 2) {
if (_G(flags)[V167]) {
digi_play("504R05A", 1);
} else {
digi_play("504R05", 1);
_G(flags)[V167] = 1;
}
} else if (_G(flags)[V152] == 2 && _G(flags)[V153] == 2) {
digi_play("504R42", 1);
} else if (_G(flags)[V152] == 2 || _G(flags)[V153] == 2) {
digi_play("504R41", 1);
} else {
return false;
}
return true;
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4