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2026-02-02 04:50:13 +01:00

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1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM494_H
#define M4_RIDDLE_ROOMS_SECTION4_ROOM494_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room494 : public Room {
private:
static void escapeFn(void *, void *);
static void loadFn(void *, void *);
int getSelectedButton() const;
void restoreHotkeys();
void setupInventory();
private:
int _menuButtons = 0;
int _selectedBtn2 = -1;
int _selectedBtn1 = -1;
machine *_machine1 = nullptr;
machine *_machine2 = nullptr;
machine *_buttons[6] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
HotkeyCB _hotkeyEscape = nullptr;
HotkeyCB _hotkeySave = nullptr;
HotkeyCB _hotkeyLoad = nullptr;
bool _selectState = false;
public:
Room494() : Room() {}
~Room494() override {}
void preload() override;
void init() override;
void daemon() override;
void pre_parser() override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif