267 lines
6.1 KiB
C++
267 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
|
|
*
|
|
*/
|
|
|
|
#include "m4/graphics/gr_series.h"
|
|
#include "m4/gui/gui_sys.h"
|
|
#include "m4/platform/keys.h"
|
|
#include "m4/riddle/rooms/section4/room494.h"
|
|
|
|
#include "m4/riddle/inventory.h"
|
|
#include "m4/riddle/vars.h"
|
|
#include "m4/riddle/walker.h"
|
|
#include "m4/riddle/riddle.h"
|
|
|
|
namespace M4 {
|
|
namespace Riddle {
|
|
namespace Rooms {
|
|
|
|
void Room494::preload() {
|
|
_G(kernel).letter_box_y = LETTERBOX_Y;
|
|
_G(player).walker_type = WALKER_ALT;
|
|
_G(player).shadow_type = SHADOW_ALT;
|
|
_G(player).walker_in_this_scene = false;
|
|
}
|
|
|
|
void Room494::init() {
|
|
midi_stop();
|
|
mouse_show();
|
|
|
|
_hotkeyEscape = GetSystemHotkey(KEY_ESCAPE);
|
|
_hotkeySave = GetSystemHotkey(KEY_F2);
|
|
_hotkeyLoad = GetSystemHotkey(KEY_F3);
|
|
|
|
RemoveSystemHotkey(KEY_F2);
|
|
AddSystemHotkey(KEY_ESCAPE, escapeFn);
|
|
AddSystemHotkey(KEY_F3, loadFn);
|
|
_machine1 = _machine2 = nullptr;
|
|
_selectedBtn1 = _selectedBtn2 = -1;
|
|
midi_stop();
|
|
|
|
digi_preload("gallery", 950);
|
|
digi_play_loop("gallery", 1, 255, -1, 950);
|
|
interface_hide();
|
|
_G(kernel).call_daemon_every_loop = true;
|
|
|
|
_menuButtons = series_load("494 MENU BUTTONS");
|
|
_buttons[0] = series_show_sprite("494 MENU BUTTONS", 0, 0xf00);
|
|
_buttons[1] = series_show_sprite("494 MENU BUTTONS", 3, 0xf00);
|
|
_buttons[2] = series_show_sprite("494 MENU BUTTONS", 6, 0xf00);
|
|
_buttons[3] = series_show_sprite("494 MENU BUTTONS", 9, 0xf00);
|
|
_buttons[4] = series_show_sprite("494 MENU BUTTONS", 12, 0xf00);
|
|
_buttons[5] = series_show_sprite("494 MENU BUTTONS", 15, 0xf00);
|
|
}
|
|
|
|
void Room494::daemon() {
|
|
const int selectedBtn = getSelectedButton();
|
|
bool btnClicked = false;
|
|
|
|
switch (_G(kernel).trigger) {
|
|
case 111:
|
|
if (g_engine->autosaveExists()) {
|
|
restoreHotkeys();
|
|
restoreAutosave();
|
|
|
|
} else {
|
|
_G(flags)[V001] = 1;
|
|
digi_stop(1);
|
|
_G(game).setRoom(901);
|
|
}
|
|
break;
|
|
|
|
case 304:
|
|
restoreHotkeys();
|
|
setupInventory();
|
|
|
|
_G(flags)[V001] = 1;
|
|
interface_show();
|
|
digi_stop(1);
|
|
_G(game).setRoom(304);
|
|
break;
|
|
|
|
case 493:
|
|
restoreHotkeys();
|
|
adv_kill_digi_between_rooms(false);
|
|
_G(game).setRoom(493);
|
|
break;
|
|
|
|
case 666:
|
|
_G(kernel).going = false;
|
|
break;
|
|
|
|
case 901:
|
|
restoreHotkeys();
|
|
setupInventory();
|
|
|
|
_G(flags)[V001] = 1;
|
|
digi_stop(1);
|
|
_G(game).setRoom(901);
|
|
break;
|
|
|
|
case 999:
|
|
interface_hide();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (_G(MouseState).ButtonState) {
|
|
if (_selectState) {
|
|
if (selectedBtn == _selectedBtn2 && _machine2) {
|
|
terminateMachineAndNull(_machine2);
|
|
_selectedBtn2 = -1;
|
|
digi_play("950_s51", 2);
|
|
}
|
|
|
|
if (!_machine2) {
|
|
_machine2 = series_show_sprite("494 menu buttons",
|
|
selectedBtn * 3 + 2, 0x100);
|
|
_selectedBtn2 = selectedBtn;
|
|
digi_play("950_s51", 2);
|
|
}
|
|
} else {
|
|
if (_machine1) {
|
|
terminateMachineAndNull(_machine1);
|
|
_selectedBtn1 = -1;
|
|
}
|
|
|
|
if (selectedBtn != -1) {
|
|
_machine2 = series_show_sprite("494 menu buttons",
|
|
selectedBtn * 3 + 2, 0x100);
|
|
_selectedBtn2 = selectedBtn;
|
|
digi_play("950_s51", 2);
|
|
}
|
|
}
|
|
|
|
_selectState = true;
|
|
|
|
} else if (_selectState) {
|
|
if (_machine2) {
|
|
terminateMachineAndNull(_machine2);
|
|
_selectedBtn2 = -1;
|
|
}
|
|
|
|
_selectState = false;
|
|
btnClicked = true;
|
|
}
|
|
|
|
if (selectedBtn != -1) {
|
|
if (_selectedBtn1 != -1 && selectedBtn != _selectedBtn1) {
|
|
terminateMachineAndNull(_machine1);
|
|
_selectedBtn1 = -1;
|
|
}
|
|
|
|
if (_selectedBtn1 == -1 && !_machine2) {
|
|
_selectedBtn1 = selectedBtn;
|
|
_machine1 = series_show_sprite("494 menu buttons",
|
|
selectedBtn * 3 + 1, 0x100);
|
|
}
|
|
} else {
|
|
if (selectedBtn != _selectedBtn1) {
|
|
terminateMachineAndNull(_machine1);
|
|
_selectedBtn1 = selectedBtn;
|
|
}
|
|
}
|
|
|
|
if (btnClicked) {
|
|
switch (selectedBtn) {
|
|
case 0:
|
|
player_set_commands_allowed(false);
|
|
disable_player_commands_and_fade_init(901);
|
|
break;
|
|
case 1:
|
|
player_set_commands_allowed(false);
|
|
disable_player_commands_and_fade_init(304);
|
|
break;
|
|
case 2:
|
|
player_set_commands_allowed(false);
|
|
disable_player_commands_and_fade_init(111);
|
|
break;
|
|
case 3:
|
|
loadFn(nullptr, nullptr);
|
|
break;
|
|
case 4:
|
|
player_set_commands_allowed(false);
|
|
disable_player_commands_and_fade_init(493);
|
|
break;
|
|
case 5:
|
|
player_set_commands_allowed(false);
|
|
disable_player_commands_and_fade_init(666);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Room494::pre_parser() {
|
|
_G(player).need_to_walk = false;
|
|
_G(player).ready_to_walk = true;
|
|
_G(player).waiting_for_walk = false;
|
|
}
|
|
|
|
void Room494::escapeFn(void *, void *) {
|
|
//TODO room 494 escapeFn
|
|
warning("TODO: room 494 escapeFn");
|
|
}
|
|
|
|
void Room494::loadFn(void *, void *) {
|
|
g_engine->showLoadScreen(M4Engine::kLoadFromGameDialog);
|
|
}
|
|
|
|
int Room494::getSelectedButton() const {
|
|
static const Common::Rect BUTTONS[6] = {
|
|
{ 91, 323, 150, 370 },
|
|
{ 174, 323, 226, 370 },
|
|
{ 247, 323, 312, 370 },
|
|
{ 333, 323, 388, 370 },
|
|
{ 423, 323, 458, 370 },
|
|
{ 494, 323, 547, 370 }
|
|
};
|
|
|
|
const int x = _G(MouseState).CursorColumn;
|
|
const int y = _G(MouseState).CursorRow;
|
|
|
|
for (int i = 0; i < 6; ++i) {
|
|
if (BUTTONS[i].contains(x, y))
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void Room494::restoreHotkeys() {
|
|
AddSystemHotkey(KEY_ESCAPE, _hotkeyEscape);
|
|
AddSystemHotkey(KEY_F2, _hotkeySave);
|
|
AddSystemHotkey(KEY_F3, _hotkeyLoad);
|
|
}
|
|
|
|
void Room494::setupInventory() {
|
|
_G(flags).reset();
|
|
static_cast<Inventory *>(_G(inventory))->reset();
|
|
conv_reset_all();
|
|
player_reset_been();
|
|
}
|
|
|
|
} // namespace Rooms
|
|
} // namespace Riddle
|
|
} // namespace M4
|