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2026-02-02 04:50:13 +01:00

267 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/graphics/gr_series.h"
#include "m4/gui/gui_sys.h"
#include "m4/platform/keys.h"
#include "m4/riddle/rooms/section4/room494.h"
#include "m4/riddle/inventory.h"
#include "m4/riddle/vars.h"
#include "m4/riddle/walker.h"
#include "m4/riddle/riddle.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room494::preload() {
_G(kernel).letter_box_y = LETTERBOX_Y;
_G(player).walker_type = WALKER_ALT;
_G(player).shadow_type = SHADOW_ALT;
_G(player).walker_in_this_scene = false;
}
void Room494::init() {
midi_stop();
mouse_show();
_hotkeyEscape = GetSystemHotkey(KEY_ESCAPE);
_hotkeySave = GetSystemHotkey(KEY_F2);
_hotkeyLoad = GetSystemHotkey(KEY_F3);
RemoveSystemHotkey(KEY_F2);
AddSystemHotkey(KEY_ESCAPE, escapeFn);
AddSystemHotkey(KEY_F3, loadFn);
_machine1 = _machine2 = nullptr;
_selectedBtn1 = _selectedBtn2 = -1;
midi_stop();
digi_preload("gallery", 950);
digi_play_loop("gallery", 1, 255, -1, 950);
interface_hide();
_G(kernel).call_daemon_every_loop = true;
_menuButtons = series_load("494 MENU BUTTONS");
_buttons[0] = series_show_sprite("494 MENU BUTTONS", 0, 0xf00);
_buttons[1] = series_show_sprite("494 MENU BUTTONS", 3, 0xf00);
_buttons[2] = series_show_sprite("494 MENU BUTTONS", 6, 0xf00);
_buttons[3] = series_show_sprite("494 MENU BUTTONS", 9, 0xf00);
_buttons[4] = series_show_sprite("494 MENU BUTTONS", 12, 0xf00);
_buttons[5] = series_show_sprite("494 MENU BUTTONS", 15, 0xf00);
}
void Room494::daemon() {
const int selectedBtn = getSelectedButton();
bool btnClicked = false;
switch (_G(kernel).trigger) {
case 111:
if (g_engine->autosaveExists()) {
restoreHotkeys();
restoreAutosave();
} else {
_G(flags)[V001] = 1;
digi_stop(1);
_G(game).setRoom(901);
}
break;
case 304:
restoreHotkeys();
setupInventory();
_G(flags)[V001] = 1;
interface_show();
digi_stop(1);
_G(game).setRoom(304);
break;
case 493:
restoreHotkeys();
adv_kill_digi_between_rooms(false);
_G(game).setRoom(493);
break;
case 666:
_G(kernel).going = false;
break;
case 901:
restoreHotkeys();
setupInventory();
_G(flags)[V001] = 1;
digi_stop(1);
_G(game).setRoom(901);
break;
case 999:
interface_hide();
break;
default:
break;
}
if (_G(MouseState).ButtonState) {
if (_selectState) {
if (selectedBtn == _selectedBtn2 && _machine2) {
terminateMachineAndNull(_machine2);
_selectedBtn2 = -1;
digi_play("950_s51", 2);
}
if (!_machine2) {
_machine2 = series_show_sprite("494 menu buttons",
selectedBtn * 3 + 2, 0x100);
_selectedBtn2 = selectedBtn;
digi_play("950_s51", 2);
}
} else {
if (_machine1) {
terminateMachineAndNull(_machine1);
_selectedBtn1 = -1;
}
if (selectedBtn != -1) {
_machine2 = series_show_sprite("494 menu buttons",
selectedBtn * 3 + 2, 0x100);
_selectedBtn2 = selectedBtn;
digi_play("950_s51", 2);
}
}
_selectState = true;
} else if (_selectState) {
if (_machine2) {
terminateMachineAndNull(_machine2);
_selectedBtn2 = -1;
}
_selectState = false;
btnClicked = true;
}
if (selectedBtn != -1) {
if (_selectedBtn1 != -1 && selectedBtn != _selectedBtn1) {
terminateMachineAndNull(_machine1);
_selectedBtn1 = -1;
}
if (_selectedBtn1 == -1 && !_machine2) {
_selectedBtn1 = selectedBtn;
_machine1 = series_show_sprite("494 menu buttons",
selectedBtn * 3 + 1, 0x100);
}
} else {
if (selectedBtn != _selectedBtn1) {
terminateMachineAndNull(_machine1);
_selectedBtn1 = selectedBtn;
}
}
if (btnClicked) {
switch (selectedBtn) {
case 0:
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(901);
break;
case 1:
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(304);
break;
case 2:
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(111);
break;
case 3:
loadFn(nullptr, nullptr);
break;
case 4:
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(493);
break;
case 5:
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(666);
break;
default:
break;
}
}
}
void Room494::pre_parser() {
_G(player).need_to_walk = false;
_G(player).ready_to_walk = true;
_G(player).waiting_for_walk = false;
}
void Room494::escapeFn(void *, void *) {
//TODO room 494 escapeFn
warning("TODO: room 494 escapeFn");
}
void Room494::loadFn(void *, void *) {
g_engine->showLoadScreen(M4Engine::kLoadFromGameDialog);
}
int Room494::getSelectedButton() const {
static const Common::Rect BUTTONS[6] = {
{ 91, 323, 150, 370 },
{ 174, 323, 226, 370 },
{ 247, 323, 312, 370 },
{ 333, 323, 388, 370 },
{ 423, 323, 458, 370 },
{ 494, 323, 547, 370 }
};
const int x = _G(MouseState).CursorColumn;
const int y = _G(MouseState).CursorRow;
for (int i = 0; i < 6; ++i) {
if (BUTTONS[i].contains(x, y))
return i;
}
return -1;
}
void Room494::restoreHotkeys() {
AddSystemHotkey(KEY_ESCAPE, _hotkeyEscape);
AddSystemHotkey(KEY_F2, _hotkeySave);
AddSystemHotkey(KEY_F3, _hotkeyLoad);
}
void Room494::setupInventory() {
_G(flags).reset();
static_cast<Inventory *>(_G(inventory))->reset();
conv_reset_all();
player_reset_been();
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4